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Searched
refs:GrGLVertexArray
(Results
1 - 8
of
8
) sorted by null
/external/skia/src/gpu/gl/
GrGLVertexArray.h
21
* This sets and tracks the vertex attribute array state. It is used internally by
GrGLVertexArray
101
class
GrGLVertexArray
{
103
GrGLVertexArray
(GrGLint id, int attribCount);
GrGLVertexArray.cpp
8
#include "
GrGLVertexArray
.h"
189
GrGLVertexArray
::
GrGLVertexArray
(GrGLint id, int attribCount)
195
GrGLAttribArrayState*
GrGLVertexArray
::bind(GrGLGpu* gpu) {
203
GrGLAttribArrayState*
GrGLVertexArray
::bindWithIndexBuffer(GrGLGpu* gpu, const GrBuffer* ibuff) {
218
void
GrGLVertexArray
::invalidateCachedState() {
GrGLGpu.h
18
#include "
GrGLVertexArray
.h"
535
GrGLVertexArray
* fCoreProfileVertexArray;
GrGLGpu.cpp
[
all
...]
/external/skqp/src/gpu/gl/
GrGLVertexArray.h
21
* This sets and tracks the vertex attribute array state. It is used internally by
GrGLVertexArray
101
class
GrGLVertexArray
{
103
GrGLVertexArray
(GrGLint id, int attribCount);
GrGLVertexArray.cpp
8
#include "
GrGLVertexArray
.h"
189
GrGLVertexArray
::
GrGLVertexArray
(GrGLint id, int attribCount)
195
GrGLAttribArrayState*
GrGLVertexArray
::bind(GrGLGpu* gpu) {
203
GrGLAttribArrayState*
GrGLVertexArray
::bindWithIndexBuffer(GrGLGpu* gpu, const GrBuffer* ibuff) {
218
void
GrGLVertexArray
::invalidateCachedState() {
GrGLGpu.h
18
#include "
GrGLVertexArray
.h"
548
GrGLVertexArray
* fCoreProfileVertexArray;
GrGLGpu.cpp
[
all
...]
Completed in 287 milliseconds