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    Searched refs:GrGLVertexArray (Results 1 - 8 of 8) sorted by null

  /external/skia/src/gpu/gl/
GrGLVertexArray.h 21 * This sets and tracks the vertex attribute array state. It is used internally by GrGLVertexArray
101 class GrGLVertexArray {
103 GrGLVertexArray(GrGLint id, int attribCount);
GrGLVertexArray.cpp 8 #include "GrGLVertexArray.h"
189 GrGLVertexArray::GrGLVertexArray(GrGLint id, int attribCount)
195 GrGLAttribArrayState* GrGLVertexArray::bind(GrGLGpu* gpu) {
203 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu, const GrBuffer* ibuff) {
218 void GrGLVertexArray::invalidateCachedState() {
GrGLGpu.h 18 #include "GrGLVertexArray.h"
535 GrGLVertexArray* fCoreProfileVertexArray;
GrGLGpu.cpp     [all...]
  /external/skqp/src/gpu/gl/
GrGLVertexArray.h 21 * This sets and tracks the vertex attribute array state. It is used internally by GrGLVertexArray
101 class GrGLVertexArray {
103 GrGLVertexArray(GrGLint id, int attribCount);
GrGLVertexArray.cpp 8 #include "GrGLVertexArray.h"
189 GrGLVertexArray::GrGLVertexArray(GrGLint id, int attribCount)
195 GrGLAttribArrayState* GrGLVertexArray::bind(GrGLGpu* gpu) {
203 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu, const GrBuffer* ibuff) {
218 void GrGLVertexArray::invalidateCachedState() {
GrGLGpu.h 18 #include "GrGLVertexArray.h"
548 GrGLVertexArray* fCoreProfileVertexArray;
GrGLGpu.cpp     [all...]

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