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      1 /*
      2  * Copyright 2011 Joakim Sindholt <opensource (at) zhasha.com>
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * on the rights to use, copy, modify, merge, publish, distribute, sub
      8  * license, and/or sell copies of the Software, and to permit persons to whom
      9  * the Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
     18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
     19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
     20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
     21  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
     22 
     23 #ifndef _D3DADAPTER9_H_
     24 #define _D3DADAPTER9_H_
     25 
     26 #include "present.h"
     27 
     28 #ifndef __cplusplus
     29 
     30 /* Representation of an adapter group, although since this is implemented by
     31  * the driver, it knows nothing about the windowing system it's on */
     32 typedef struct ID3DAdapter9Vtbl
     33 {
     34     /* IUnknown */
     35     HRESULT (WINAPI *QueryInterface)(ID3DAdapter9 *This, REFIID riid, void **ppvObject);
     36     ULONG (WINAPI *AddRef)(ID3DAdapter9 *This);
     37     ULONG (WINAPI *Release)(ID3DAdapter9 *This);
     38 
     39     /* ID3DAdapter9 */
     40     HRESULT (WINAPI *GetAdapterIdentifier)(ID3DAdapter9 *This, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier);
     41     HRESULT (WINAPI *CheckDeviceType)(ID3DAdapter9 *This, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed);
     42     HRESULT (WINAPI *CheckDeviceFormat)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
     43     HRESULT (WINAPI *CheckDeviceMultiSampleType)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels);
     44     HRESULT (WINAPI *CheckDepthStencilMatch)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
     45     HRESULT (WINAPI *CheckDeviceFormatConversion)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
     46     HRESULT (WINAPI *GetDeviceCaps)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps);
     47     HRESULT (WINAPI *CreateDevice)(ID3DAdapter9 *This, UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3D9 *pD3D9, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9 **ppReturnedDeviceInterface);
     48     HRESULT (WINAPI *CreateDeviceEx)(ID3DAdapter9 *This, UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3D9Ex *pD3D9Ex, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9Ex **ppReturnedDeviceInterface);
     49 } ID3DAdapter9Vtbl;
     50 
     51 struct ID3DAdapter9
     52 {
     53     ID3DAdapter9Vtbl *lpVtbl;
     54 };
     55 
     56 /* IUnknown macros */
     57 #define ID3DAdapter9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
     58 #define ID3DAdapter9_AddRef(p) (p)->lpVtbl->AddRef(p)
     59 #define ID3DAdapter9_Release(p) (p)->lpVtbl->Release(p)
     60 /* ID3DAdapter9 macros */
     61 #define ID3DAdapter9_GetAdapterIdentifier(p,a,b) (p)->lpVtbl->GetAdapterIdentifier(p,a,b)
     62 #define ID3DAdapter9_CheckDeviceType(p,a,b,c,d) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d)
     63 #define ID3DAdapter9_CheckDeviceFormat(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e)
     64 #define ID3DAdapter9_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e)
     65 #define ID3DAdapter9_CheckDepthStencilMatch(p,a,b,c,d) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d)
     66 #define ID3DAdapter9_CheckDeviceFormatConversion(p,a,b,c) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c)
     67 #define ID3DAdapter9_GetDeviceCaps(p,a,b) (p)->lpVtbl->GetDeviceCaps(p,a,b)
     68 #define ID3DAdapter9_CreateDevice(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f,g,h)
     69 #define ID3DAdapter9_CreateDeviceEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d,e,f,g,h,i)
     70 
     71 #else /* __cplusplus */
     72 
     73 struct ID3DAdapter9 : public IUnknown
     74 {
     75     HRESULT WINAPI GetAdapterIdentifier(DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier);
     76     HRESULT WINAPI CheckDeviceType(D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed);
     77     HRESULT WINAPI CheckDeviceFormat(D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
     78     HRESULT WINAPI CheckDeviceMultiSampleType(D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels);
     79     HRESULT WINAPI CheckDepthStencilMatch(D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
     80     HRESULT WINAPI CheckDeviceFormatConversion(D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
     81     HRESULT WINAPI GetDeviceCaps(D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps);
     82     HRESULT WINAPI CreateDevice(UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3D9 *pD3D9, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9 **ppReturnedDeviceInterface);
     83     HRESULT WINAPI CreateDeviceEx(UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3D9Ex *pD3D9Ex, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9Ex **ppReturnedDeviceInterface);
     84 };
     85 
     86 #endif /* __cplusplus */
     87 
     88 #ifdef __cplusplus
     89 extern "C" {
     90 #endif /* __cplusplus */
     91 
     92 /* acquire a const struct D3DAdapter9* structure describing the interface
     93  * queried. See  */
     94 const void * WINAPI
     95 D3DAdapter9GetProc( const char *name );
     96 
     97 #ifdef __cplusplus
     98 }
     99 #endif /* __cplusplus */
    100 
    101 #endif /* _D3DADAPTER9_H_ */
    102