1 #include <_mingw_unicode.h> 2 #undef INTERFACE 3 /* 4 * Copyright (C) 2007, 2008 Tony Wasserka 5 * 6 * This library is free software; you can redistribute it and/or 7 * modify it under the terms of the GNU Lesser General Public 8 * License as published by the Free Software Foundation; either 9 * version 2.1 of the License, or (at your option) any later version. 10 * 11 * This library is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 14 * Lesser General Public License for more details. 15 * 16 * You should have received a copy of the GNU Lesser General Public 17 * License along with this library; if not, write to the Free Software 18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 19 */ 20 21 #include <d3dx9.h> 22 23 #ifndef __WINE_D3DX9CORE_H 24 #define __WINE_D3DX9CORE_H 25 26 /********************************************** 27 ***************** Definitions **************** 28 **********************************************/ 29 /* D3DX_VERSION will be completely ignored since we are 30 implementing all dlls from d3dx9_24 to d3dx9_36 */ 31 #define D3DX_VERSION 0x0902 32 #ifndef D3DX_SDK_VERSION 33 #define D3DX_SDK_VERSION 36 34 #endif 35 #define D3DXSPRITE_DONOTSAVESTATE 0x00000001 36 #define D3DXSPRITE_DONOTMODIFY_RENDERSTATE 0x00000002 37 #define D3DXSPRITE_OBJECTSPACE 0x00000004 38 #define D3DXSPRITE_BILLBOARD 0x00000008 39 #define D3DXSPRITE_ALPHABLEND 0x00000010 40 #define D3DXSPRITE_SORT_TEXTURE 0x00000020 41 #define D3DXSPRITE_SORT_DEPTH_FRONTTOBACK 0x00000040 42 #define D3DXSPRITE_SORT_DEPTH_BACKTOFRONT 0x00000080 43 #define D3DXSPRITE_DO_NOT_ADDREF_TEXTURE 0x00000100 44 45 /********************************************** 46 ******************** GUIDs ******************* 47 **********************************************/ 48 DEFINE_GUID(IID_ID3DXBuffer, 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2); 49 DEFINE_GUID(IID_ID3DXFont, 0xd79dbb70, 0x5f21, 0x4d36, 0xbb, 0xc2, 0xff, 0x52, 0x5c, 0x21, 0x3c, 0xdc); 50 DEFINE_GUID(IID_ID3DXLine, 0xd379ba7f, 0x9042, 0x4ac4, 0x9f, 0x5e, 0x58, 0x19, 0x2a, 0x4c, 0x6b, 0xd8); 51 DEFINE_GUID(IID_ID3DXRenderToEnvMap, 0x313f1b4b, 0xc7b0, 0x4fa2, 0x9d, 0x9d, 0x8d, 0x38, 0xb, 0x64, 0x38, 0x5e); 52 DEFINE_GUID(IID_ID3DXRenderToSurface, 0x6985f346, 0x2c3d, 0x43b3, 0xbe, 0x8b, 0xda, 0xae, 0x8a, 0x3, 0xd8, 0x94); 53 DEFINE_GUID(IID_ID3DXSprite, 0xba0b762d, 0x7d28, 0x43ec, 0xb9, 0xdc, 0x2f, 0x84, 0x44, 0x3b, 0x6, 0x14); 54 55 /********************************************** 56 ****************** typedefs ****************** 57 **********************************************/ 58 typedef struct ID3DXBuffer *LPD3DXBUFFER; 59 typedef struct ID3DXFont *LPD3DXFONT; 60 typedef struct ID3DXLine *LPD3DXLINE; 61 typedef struct ID3DXRenderToEnvMap *LPD3DXRenderToEnvMap; 62 typedef struct ID3DXRenderToSurface *LPD3DXRENDERTOSURFACE; 63 typedef struct ID3DXSprite *LPD3DXSPRITE; 64 65 /********************************************** 66 *********** interface declarations *********** 67 **********************************************/ 68 #define INTERFACE ID3DXBuffer 69 DECLARE_INTERFACE_(ID3DXBuffer, IUnknown) 70 { 71 /*** IUnknown methods ***/ 72 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; 73 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 74 STDMETHOD_(ULONG, Release)(THIS) PURE; 75 /*** ID3DXBuffer methods ***/ 76 STDMETHOD_(void *, GetBufferPointer)(THIS) PURE; 77 STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE; 78 }; 79 #undef INTERFACE 80 81 #if !defined(__cplusplus) || defined(CINTERFACE) 82 /*** IUnknown methods ***/ 83 #define ID3DXBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 84 #define ID3DXBuffer_AddRef(p) (p)->lpVtbl->AddRef(p) 85 #define ID3DXBuffer_Release(p) (p)->lpVtbl->Release(p) 86 /*** ID3DXBuffer methods ***/ 87 #define ID3DXBuffer_GetBufferPointer(p) (p)->lpVtbl->GetBufferPointer(p) 88 #define ID3DXBuffer_GetBufferSize(p) (p)->lpVtbl->GetBufferSize(p) 89 #else 90 /*** IUnknown methods ***/ 91 #define ID3DXBuffer_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 92 #define ID3DXBuffer_AddRef(p) (p)->AddRef() 93 #define ID3DXBuffer_Release(p) (p)->Release() 94 /*** ID3DXBuffer methods ***/ 95 #define ID3DXBuffer_GetBufferPointer(p) (p)->GetBufferPointer() 96 #define ID3DXBuffer_GetBufferSize(p) (p)->GetBufferSize() 97 #endif 98 99 typedef struct _D3DXFONT_DESCA 100 { 101 INT Height; 102 UINT Width; 103 UINT Weight; 104 UINT MipLevels; 105 WINBOOL Italic; 106 BYTE CharSet; 107 BYTE OutputPrecision; 108 BYTE Quality; 109 BYTE PitchAndFamily; 110 CHAR FaceName[LF_FACESIZE]; 111 } D3DXFONT_DESCA, *LPD3DXFONT_DESCA; 112 113 typedef struct _D3DXFONT_DESCW 114 { 115 INT Height; 116 UINT Width; 117 UINT Weight; 118 UINT MipLevels; 119 WINBOOL Italic; 120 BYTE CharSet; 121 BYTE OutputPrecision; 122 BYTE Quality; 123 BYTE PitchAndFamily; 124 WCHAR FaceName[LF_FACESIZE]; 125 } D3DXFONT_DESCW, *LPD3DXFONT_DESCW; 126 127 __MINGW_TYPEDEF_AW(D3DXFONT_DESC) 128 __MINGW_TYPEDEF_AW(LPD3DXFONT_DESC) 129 130 #define INTERFACE ID3DXFont 131 DECLARE_INTERFACE_(ID3DXFont, IUnknown) 132 { 133 /*** IUnknown methods ***/ 134 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; 135 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 136 STDMETHOD_(ULONG, Release)(THIS) PURE; 137 /*** ID3DXFont methods ***/ 138 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; 139 STDMETHOD(GetDescA)(THIS_ D3DXFONT_DESCA *desc) PURE; 140 STDMETHOD(GetDescW)(THIS_ D3DXFONT_DESCW *desc) PURE; 141 STDMETHOD_(WINBOOL, GetTextMetricsA)(THIS_ TEXTMETRICA *metrics) PURE; 142 STDMETHOD_(WINBOOL, GetTextMetricsW)(THIS_ TEXTMETRICW *metrics) PURE; 143 144 STDMETHOD_(HDC, GetDC)(THIS) PURE; 145 STDMETHOD(GetGlyphData)(THIS_ UINT glyph, struct IDirect3DTexture9 **texture, 146 RECT *blackbox, POINT *cellinc) PURE; 147 148 STDMETHOD(PreloadCharacters)(THIS_ UINT first, UINT last) PURE; 149 STDMETHOD(PreloadGlyphs)(THIS_ UINT first, UINT last) PURE; 150 STDMETHOD(PreloadTextA)(THIS_ const char *string, INT count) PURE; 151 STDMETHOD(PreloadTextW)(THIS_ const WCHAR *string, INT count) PURE; 152 153 STDMETHOD_(INT, DrawTextA)(THIS_ struct ID3DXSprite *sprite, const char *string, 154 INT count, RECT *rect, DWORD format, D3DCOLOR color) PURE; 155 STDMETHOD_(INT, DrawTextW)(THIS_ struct ID3DXSprite *sprite, const WCHAR *string, 156 INT count, RECT *rect, DWORD format, D3DCOLOR color) PURE; 157 158 STDMETHOD(OnLostDevice)(THIS) PURE; 159 STDMETHOD(OnResetDevice)(THIS) PURE; 160 }; 161 #undef INTERFACE 162 163 #if !defined(__cplusplus) || defined(CINTERFACE) 164 165 /*** IUnknown methods ***/ 166 #define ID3DXFont_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 167 #define ID3DXFont_AddRef(p) (p)->lpVtbl->AddRef(p) 168 #define ID3DXFont_Release(p) (p)->lpVtbl->Release(p) 169 /*** ID3DXFont methods ***/ 170 #define ID3DXFont_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 171 #define ID3DXFont_GetDescA(p,a) (p)->lpVtbl->GetDescA(p,a) 172 #define ID3DXFont_GetDescW(p,a) (p)->lpVtbl->GetDescW(p,a) 173 #define ID3DXFont_GetTextMetricsA(p,a) (p)->lpVtbl->GetTextMetricsA(p,a) 174 #define ID3DXFont_GetTextMetricsW(p,a) (p)->lpVtbl->GetTextMetricsW(p,a) 175 #define ID3DXFont_GetDC(p) (p)->lpVtbl->GetDC(p) 176 #define ID3DXFont_GetGlyphData(p,a,b,c,d) (p)->lpVtbl->GetGlyphData(p,a,b,c,d) 177 #define ID3DXFont_PreloadCharacters(p,a,b) (p)->lpVtbl->PreloadCharacters(p,a,b) 178 #define ID3DXFont_PreloadGlyphs(p,a,b) (p)->lpVtbl->PreloadGlyphs(p,a,b) 179 #define ID3DXFont_PreloadTextA(p,a,b) (p)->lpVtbl->PreloadTextA(p,a,b) 180 #define ID3DXFont_PreloadTextW(p,a,b) (p)->lpVtbl->PreloadTextW(p,a,b) 181 #define ID3DXFont_DrawTextA(p,a,b,c,d,e,f) (p)->lpVtbl->DrawTextA(p,a,b,c,d,e,f) 182 #define ID3DXFont_DrawTextW(p,a,b,c,d,e,f) (p)->lpVtbl->DrawTextW(p,a,b,c,d,e,f) 183 #define ID3DXFont_OnLostDevice(p) (p)->lpVtbl->OnLostDevice(p) 184 #define ID3DXFont_OnResetDevice(p) (p)->lpVtbl->OnResetDevice(p) 185 #else 186 /*** IUnknown methods ***/ 187 #define ID3DXFont_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 188 #define ID3DXFont_AddRef(p) (p)->AddRef() 189 #define ID3DXFont_Release(p) (p)->Release() 190 /*** ID3DXFont methods ***/ 191 #define ID3DXFont_GetDevice(p,a) (p)->GetDevice(a) 192 #define ID3DXFont_GetDescA(p,a) (p)->GetDescA(a) 193 #define ID3DXFont_GetDescW(p,a) (p)->GetDescW(a) 194 #define ID3DXFont_GetTextMetricsA(p,a) (p)->GetTextMetricsA(a) 195 #define ID3DXFont_GetTextMetricsW(p,a) (p)->GetTextMetricsW(a) 196 #define ID3DXFont_GetDC(p) (p)->GetDC() 197 #define ID3DXFont_GetGlyphData(p,a,b,c,d) (p)->GetGlyphData(a,b,c,d) 198 #define ID3DXFont_PreloadCharacters(p,a,b) (p)->PreloadCharacters(a,b) 199 #define ID3DXFont_PreloadGlyphs(p,a,b) (p)->PreloadGlyphs(a,b) 200 #define ID3DXFont_PreloadTextA(p,a,b) (p)->PreloadTextA(a,b) 201 #define ID3DXFont_PreloadTextW(p,a,b) (p)->PreloadTextW(a,b) 202 #define ID3DXFont_DrawTextA(p,a,b,c,d,e,f) (p)->DrawTextA(a,b,c,d,e,f) 203 #define ID3DXFont_DrawTextW(p,a,b,c,d,e,f) (p)->DrawTextW(a,b,c,d,e,f) 204 #define ID3DXFont_OnLostDevice(p) (p)->OnLostDevice() 205 #define ID3DXFont_OnResetDevice(p) (p)->OnResetDevice() 206 #endif 207 #define ID3DXFont_DrawText __MINGW_NAME_AW(ID3DXFont_DrawText) 208 #define ID3DXFont_GetDesc __MINGW_NAME_AW(ID3DXFont_GetDesc) 209 #define ID3DXFont_GetTextMetrics __MINGW_NAME_AW(ID3DXFont_GetTextMetrics) 210 #define ID3DXFont_PreloadText __MINGW_NAME_AW(ID3DXFont_PreloadText) 211 212 #define INTERFACE ID3DXLine 213 DECLARE_INTERFACE_(ID3DXLine, IUnknown) 214 { 215 /*** IUnknown methods ***/ 216 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; 217 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 218 STDMETHOD_(ULONG, Release)(THIS) PURE; 219 220 /*** ID3DXLine methods ***/ 221 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; 222 223 STDMETHOD(Begin)(THIS) PURE; 224 STDMETHOD(Draw)(THIS_ const D3DXVECTOR2 *vertexlist, DWORD vertexlistcount, D3DCOLOR color) PURE; 225 STDMETHOD(DrawTransform)(THIS_ const D3DXVECTOR3 *vertexlist, DWORD vertexlistcount, 226 const D3DXMATRIX *transform, D3DCOLOR color) PURE; 227 STDMETHOD(SetPattern)(THIS_ DWORD pattern) PURE; 228 STDMETHOD_(DWORD, GetPattern)(THIS) PURE; 229 STDMETHOD(SetPatternScale)(THIS_ FLOAT scale) PURE; 230 STDMETHOD_(FLOAT, GetPatternScale)(THIS) PURE; 231 STDMETHOD(SetWidth)(THIS_ FLOAT width) PURE; 232 STDMETHOD_(FLOAT, GetWidth)(THIS) PURE; 233 STDMETHOD(SetAntialias)(THIS_ WINBOOL antialias) PURE; 234 STDMETHOD_(WINBOOL, GetAntialias)(THIS) PURE; 235 STDMETHOD(SetGLLines)(THIS_ WINBOOL gl_lines) PURE; 236 STDMETHOD_(WINBOOL, GetGLLines)(THIS) PURE; 237 STDMETHOD(End)(THIS) PURE; 238 239 STDMETHOD(OnLostDevice)(THIS) PURE; 240 STDMETHOD(OnResetDevice)(THIS) PURE; 241 }; 242 #undef INTERFACE 243 244 #if !defined(__cplusplus) || defined(CINTERFACE) 245 /*** IUnknown methods ***/ 246 #define ID3DXLine_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 247 #define ID3DXLine_AddRef(p) (p)->lpVtbl->AddRef(p) 248 #define ID3DXLine_Release(p) (p)->lpVtbl->Release(p) 249 /*** ID3DXLine methods ***/ 250 #define ID3DXLine_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 251 #define ID3DXLine_Begin(p) (p)->lpVtbl->Begin(p) 252 #define ID3DXLine_Draw(p,a,b,c) (p)->lpVtbl->Draw(p,a,b,c) 253 #define ID3DXLine_DrawTransform(p,a,b,c,d) (p)->lpVtbl->DrawTransform(p,a,b,c,d) 254 #define ID3DXLine_SetPattern(p,a) (p)->lpVtbl->SetPattern(p,a) 255 #define ID3DXLine_GetPattern(p) (p)->lpVtbl->GetPattern(p) 256 #define ID3DXLine_SetPatternScale(p,a) (p)->lpVtbl->SetPatternScale(p,a) 257 #define ID3DXLine_GetPatternScale(p) (p)->lpVtbl->GetPatternScale(p) 258 #define ID3DXLine_SetWidth(p,a) (p)->lpVtbl->SetWidth(p,a) 259 #define ID3DXLine_GetWidth(p) (p)->lpVtbl->GetWidth(p) 260 #define ID3DXLine_SetAntialias(p,a) (p)->lpVtbl->SetAntialias(p,a) 261 #define ID3DXLine_GetAntialias(p) (p)->lpVtbl->GetAntialias(p) 262 #define ID3DXLine_SetGLLines(p,a) (p)->lpVtbl->SetGLLines(p,a) 263 #define ID3DXLine_GetGLLines(p) (p)->lpVtbl->GetGLLines(p) 264 #define ID3DXLine_End(p) (p)->lpVtbl->End(p) 265 #define ID3DXLine_OnLostDevice(p) (p)->lpVtbl->OnLostDevice(p) 266 #define ID3DXLine_OnResetDevice(p) (p)->lpVtbl->OnResetDevice(p) 267 #else 268 /*** IUnknown methods ***/ 269 #define ID3DXLine_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 270 #define ID3DXLine_AddRef(p) (p)->AddRef() 271 #define ID3DXLine_Release(p) (p)->Release() 272 /*** ID3DXLine methods ***/ 273 #define ID3DXLine_GetDevice(p,a) (p)->GetDevice(a) 274 #define ID3DXLine_Begin(p) (p)->Begin() 275 #define ID3DXLine_Draw(p,a,b,c) (p)->Draw(a,b,c) 276 #define ID3DXLine_DrawTransform(p,a,b,c,d) (p)->DrawTransform(a,b,c,d) 277 #define ID3DXLine_SetPattern(p,a) (p)->SetPattern(a) 278 #define ID3DXLine_GetPattern(p) (p)->GetPattern() 279 #define ID3DXLine_SetPatternScale(p,a) (p)->SetPatternScale(a) 280 #define ID3DXLine_GetPatternScale(p) (p)->GetPatternScale() 281 #define ID3DXLine_SetWidth(p,a) (p)->SetWidth(a) 282 #define ID3DXLine_GetWidth(p) (p)->GetWidth() 283 #define ID3DXLine_SetAntialias(p,a) (p)->SetAntialias(a) 284 #define ID3DXLine_GetAntialias(p) (p)->GetAntialias() 285 #define ID3DXLine_SetGLLines(p,a) (p)->SetGLLines(a) 286 #define ID3DXLine_GetGLLines(p) (p)->GetGLLines() 287 #define ID3DXLine_End(p) (p)->End() 288 #define ID3DXLine_OnLostDevice(p) (p)->OnLostDevice() 289 #define ID3DXLine_OnResetDevice(p) (p)->OnResetDevice() 290 #endif 291 292 typedef struct _D3DXRTE_DESC 293 { 294 UINT Size; 295 UINT MipLevels; 296 D3DFORMAT Format; 297 WINBOOL DepthStencil; 298 D3DFORMAT DepthStencilFormat; 299 } D3DXRTE_DESC; 300 301 #define INTERFACE ID3DXRenderToEnvMap 302 DECLARE_INTERFACE_(ID3DXRenderToEnvMap, IUnknown) 303 { 304 /*** IUnknown methods ***/ 305 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; 306 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 307 STDMETHOD_(ULONG, Release)(THIS) PURE; 308 309 /*** ID3DXRenderToEnvMap methods ***/ 310 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; 311 STDMETHOD(GetDesc)(THIS_ D3DXRTE_DESC *desc) PURE; 312 313 STDMETHOD(BeginCube)(THIS_ struct IDirect3DCubeTexture9 *cubetex) PURE; 314 STDMETHOD(BeginSphere)(THIS_ struct IDirect3DTexture9 *tex) PURE; 315 STDMETHOD(BeginHemisphere)(THIS_ struct IDirect3DTexture9 *texzpos, struct IDirect3DTexture9 *texzneg) PURE; 316 STDMETHOD(BeginParabolic)(THIS_ struct IDirect3DTexture9 *texzpos, struct IDirect3DTexture9 *texzneg) PURE; 317 318 STDMETHOD(Face)(THIS_ D3DCUBEMAP_FACES face, DWORD mipfilter) PURE; 319 STDMETHOD(End)(THIS_ DWORD mipfilter) PURE; 320 321 STDMETHOD(OnLostDevice)(THIS) PURE; 322 STDMETHOD(OnResetDevice)(THIS) PURE; 323 }; 324 #undef INTERFACE 325 326 #if !defined(__cplusplus) || defined(CINTERFACE) 327 /*** IUnknown methods ***/ 328 #define ID3DXRenderToEnvMap_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 329 #define ID3DXRenderToEnvMap_AddRef(p) (p)->lpVtbl->AddRef(p) 330 #define ID3DXRenderToEnvMap_Release(p) (p)->lpVtbl->Release(p) 331 /*** ID3DXRenderToEnvMap methods ***/ 332 #define ID3DXRenderToEnvMap_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 333 #define ID3DXRenderToEnvMap_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) 334 #define ID3DXRenderToEnvMap_BeginCube(p,a) (p)->lpVtbl->BeginCube(p,a) 335 #define ID3DXRenderToEnvMap_BeginSphere(p,a) (p)->lpVtbl->BeginSphere(p,a) 336 #define ID3DXRenderToEnvMap_BeginHemisphere(p,a,b) (p)->lpVtbl->BeginHemisphere(p,a,b) 337 #define ID3DXRenderToEnvMap_BeginParabolic(p,a,b) (p)->lpVtbl->BeginParabolic(p,a,b) 338 #define ID3DXRenderToEnvMap_Face(p,a,b) (p)->lpVtbl->Face(p,a,b) 339 #define ID3DXRenderToEnvMap_End(p,a) (p)->lpVtbl->End(p,a) 340 #define ID3DXRenderToEnvMap_OnLostDevice(p) (p)->lpVtbl->OnLostDevice(p) 341 #define ID3DXRenderToEnvMap_OnLostDevice(p) (p)->lpVtbl->OnLostDevice(p) 342 #else 343 /*** IUnknown methods ***/ 344 #define ID3DXRenderToEnvMap_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 345 #define ID3DXRenderToEnvMap_AddRef(p) (p)->AddRef() 346 #define ID3DXRenderToEnvMap_Release(p) (p)->Release() 347 /*** ID3DXRenderToEnvMap methods ***/ 348 #define ID3DXRenderToEnvMap_GetDevice(p,a) (p)->GetDevice(a) 349 #define ID3DXRenderToEnvMap_GetDesc(p,a) (p)->GetDesc(a) 350 #define ID3DXRenderToEnvMap_BeginCube(p,a) (p)->BeginCube(a) 351 #define ID3DXRenderToEnvMap_BeginSphere(p,a) (p)->BeginSphere(a) 352 #define ID3DXRenderToEnvMap_BeginHemisphere(p,a,b) (p)->BeginHemisphere(a,b) 353 #define ID3DXRenderToEnvMap_BeginParabolic(p,a,b) (p)->BeginParabolic(a,b) 354 #define ID3DXRenderToEnvMap_Face(p,a,b) (p)->Face(a,b) 355 #define ID3DXRenderToEnvMap_End(p,a) (p)->End(a) 356 #define ID3DXRenderToEnvMap_OnLostDevice(p) (p)->OnLostDevice() 357 #define ID3DXRenderToEnvMap_OnLostDevice(p) (p)->OnLostDevice() 358 #endif 359 360 typedef struct _D3DXRTS_DESC 361 { 362 UINT Width; 363 UINT Height; 364 D3DFORMAT Format; 365 WINBOOL DepthStencil; 366 D3DFORMAT DepthStencilFormat; 367 } D3DXRTS_DESC; 368 369 #define INTERFACE ID3DXRenderToSurface 370 DECLARE_INTERFACE_(ID3DXRenderToSurface, IUnknown) 371 { 372 /*** IUnknown methods ***/ 373 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE; 374 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 375 STDMETHOD_(ULONG, Release)(THIS) PURE; 376 /*** ID3DXRenderToSurface methods ***/ 377 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; 378 STDMETHOD(GetDesc)(THIS_ D3DXRTS_DESC *desc) PURE; 379 380 STDMETHOD(BeginScene)(THIS_ struct IDirect3DSurface9 *surface, const D3DVIEWPORT9 *viewport) PURE; 381 STDMETHOD(EndScene)(THIS_ DWORD mipfilter) PURE; 382 383 STDMETHOD(OnLostDevice)(THIS) PURE; 384 STDMETHOD(OnResetDevice)(THIS) PURE; 385 }; 386 #undef INTERFACE 387 388 #if !defined(__cplusplus) || defined(CINTERFACE) 389 /*** IUnknown methods ***/ 390 #define ID3DXRenderToSurface_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 391 #define ID3DXRenderToSurface_AddRef(p) (p)->lpVtbl->AddRef(p) 392 #define ID3DXRenderToSurface_Release(p) (p)->lpVtbl->Release(p) 393 /*** ID3DXRenderToSurface methods ***/ 394 #define ID3DXRenderToSurface_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 395 #define ID3DXRenderToSurface_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) 396 #define ID3DXRenderToSurface_BeginScene(p,a,b) (p)->lpVtbl->BeginScene(p,a,b) 397 #define ID3DXRenderToSurface_EndScene(p,a) (p)->lpVtbl->EndScene(p,a) 398 #define ID3DXRenderToSurface_OnLostDevice(p) (p)->lpVtbl->OnLostDevice(p) 399 #define ID3DXRenderToSurface_OnResetDevice(p) (p)->lpVtbl->OnResetDevice(p) 400 #else 401 /*** IUnknown methods ***/ 402 #define ID3DXRenderToSurface_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 403 #define ID3DXRenderToSurface_AddRef(p) (p)->AddRef() 404 #define ID3DXRenderToSurface_Release(p) (p)->Release() 405 /*** ID3DXRenderToSurface methods ***/ 406 #define ID3DXRenderToSurface_GetDevice(p,a) (p)->GetDevice(a) 407 #define ID3DXRenderToSurface_GetDesc(p,a) (p)->GetDesc(a) 408 #define ID3DXRenderToSurface_BeginScene(p,a,b) (p)->BeginScene(a,b) 409 #define ID3DXRenderToSurface_EndScene(p,a) (p)->EndScene(a) 410 #define ID3DXRenderToSurface_OnLostDevice(p) (p)->OnLostDevice() 411 #define ID3DXRenderToSurface_OnResetDevice(p) (p)->OnResetDevice() 412 #endif 413 414 #define INTERFACE ID3DXSprite 415 DECLARE_INTERFACE_(ID3DXSprite, IUnknown) 416 { 417 /*** IUnknown methods ***/ 418 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **object) PURE; 419 STDMETHOD_(ULONG, AddRef)(THIS) PURE; 420 STDMETHOD_(ULONG, Release)(THIS) PURE; 421 /*** ID3DXSprite methods ***/ 422 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE; 423 424 STDMETHOD(GetTransform)(THIS_ D3DXMATRIX *transform) PURE; 425 STDMETHOD(SetTransform)(THIS_ const D3DXMATRIX *transform) PURE; 426 STDMETHOD(SetWorldViewRH)(THIS_ const D3DXMATRIX *world, const D3DXMATRIX *view) PURE; 427 STDMETHOD(SetWorldViewLH)(THIS_ const D3DXMATRIX *world, const D3DXMATRIX *view) PURE; 428 429 STDMETHOD(Begin)(THIS_ DWORD flags) PURE; 430 STDMETHOD(Draw)(THIS_ struct IDirect3DTexture9 *texture, const RECT *rect, 431 const D3DXVECTOR3 *center, const D3DXVECTOR3 *position, D3DCOLOR color) PURE; 432 STDMETHOD(Flush)(THIS) PURE; 433 STDMETHOD(End)(THIS) PURE; 434 435 STDMETHOD(OnLostDevice)(THIS) PURE; 436 STDMETHOD(OnResetDevice)(THIS) PURE; 437 }; 438 #undef INTERFACE 439 440 #if !defined(__cplusplus) || defined(CINTERFACE) 441 /*** IUnknown methods ***/ 442 #define ID3DXSprite_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) 443 #define ID3DXSprite_AddRef(p) (p)->lpVtbl->AddRef(p) 444 #define ID3DXSprite_Release(p) (p)->lpVtbl->Release(p) 445 /*** ID3DXSprite methods ***/ 446 #define ID3DXSprite_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) 447 #define ID3DXSprite_GetTransform(p,a) (p)->lpVtbl->GetTransform(p,a) 448 #define ID3DXSprite_SetTransform(p,a) (p)->lpVtbl->SetTransform(p,a) 449 #define ID3DXSprite_SetWorldViewRH(p,a,b) (p)->lpVtbl->SetWorldViewRH(p,a,b) 450 #define ID3DXSprite_SetWorldViewLH(p,a,b) (p)->lpVtbl->SetWorldViewLH(p,a,b) 451 #define ID3DXSprite_Begin(p,a) (p)->lpVtbl->Begin(p,a) 452 #define ID3DXSprite_Draw(p,a,b,c,d,e) (p)->lpVtbl->Draw(p,a,b,c,d,e) 453 #define ID3DXSprite_Flush(p) (p)->lpVtbl->Flush(p) 454 #define ID3DXSprite_End(p) (p)->lpVtbl->End(p) 455 #define ID3DXSprite_OnLostDevice(p) (p)->lpVtbl->OnLostDevice(p) 456 #define ID3DXSprite_OnResetDevice(p) (p)->lpVtbl->OnResetDevice(p) 457 #else 458 /*** IUnknown methods ***/ 459 #define ID3DXSprite_QueryInterface(p,a,b) (p)->QueryInterface(a,b) 460 #define ID3DXSprite_AddRef(p) (p)->AddRef() 461 #define ID3DXSprite_Release(p) (p)->Release() 462 /*** ID3DXSprite methods ***/ 463 #define ID3DXSprite_GetDevice(p,a) (p)->GetDevice(a) 464 #define ID3DXSprite_GetTransform(p,a) (p)->GetTransform(a) 465 #define ID3DXSprite_SetTransform(p,a) (p)->SetTransform(a) 466 #define ID3DXSprite_SetWorldViewRH(p,a,b) (p)->SetWorldViewRH(a,b) 467 #define ID3DXSprite_SetWorldViewLH(p,a,b) (p)->SetWorldViewLH(a,b) 468 #define ID3DXSprite_Begin(p,a) (p)->Begin(a) 469 #define ID3DXSprite_Draw(p,a,b,c,d,e) (p)->Draw(a,b,c,d,e) 470 #define ID3DXSprite_Flush(p) (p)->Flush() 471 #define ID3DXSprite_End(p) (p)->End() 472 #define ID3DXSprite_OnLostDevice(p) (p)->OnLostDevice() 473 #define ID3DXSprite_OnResetDevice(p) (p)->OnResetDevice() 474 #endif 475 476 /********************************************** 477 ****************** functions ***************** 478 **********************************************/ 479 #ifdef __cplusplus 480 extern "C" { 481 #endif 482 483 WINBOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers); 484 HRESULT WINAPI D3DXCreateFontA(struct IDirect3DDevice9 *device, INT height, UINT width, UINT weight, 485 UINT miplevels, WINBOOL italic, DWORD charset, DWORD precision, DWORD quality, DWORD pitchandfamily, 486 const char *facename, struct ID3DXFont **font); 487 HRESULT WINAPI D3DXCreateFontW(struct IDirect3DDevice9 *device, INT height, UINT width, UINT weight, 488 UINT miplevels, WINBOOL italic, DWORD charset, DWORD precision, DWORD quality, DWORD pitchandfamily, 489 const WCHAR *facename, struct ID3DXFont **font); 490 #define D3DXCreateFont __MINGW_NAME_AW(D3DXCreateFont) 491 HRESULT WINAPI D3DXCreateFontIndirectA(struct IDirect3DDevice9 *device, 492 const D3DXFONT_DESCA *desc, struct ID3DXFont **font); 493 HRESULT WINAPI D3DXCreateFontIndirectW(struct IDirect3DDevice9 *device, 494 const D3DXFONT_DESCW *desc, struct ID3DXFont **font); 495 #define D3DXCreateFontIndirect __MINGW_NAME_AW(D3DXCreateFontIndirect) 496 HRESULT WINAPI D3DXCreateLine(struct IDirect3DDevice9 *device, struct ID3DXLine **line); 497 HRESULT WINAPI D3DXCreateRenderToEnvMap(struct IDirect3DDevice9 *device, UINT size, UINT miplevels, 498 D3DFORMAT format, WINBOOL stencil, D3DFORMAT stencil_format, struct ID3DXRenderToEnvMap **rtem); 499 HRESULT WINAPI D3DXCreateRenderToSurface(struct IDirect3DDevice9 *device, UINT width, UINT height, 500 D3DFORMAT format, WINBOOL stencil, D3DFORMAT stencil_format, struct ID3DXRenderToSurface **rts); 501 HRESULT WINAPI D3DXCreateSprite(struct IDirect3DDevice9 *device, struct ID3DXSprite **sprite); 502 WINBOOL WINAPI D3DXDebugMute(WINBOOL mute); 503 UINT WINAPI D3DXGetDriverLevel(struct IDirect3DDevice9 *device); 504 505 #ifdef __cplusplus 506 } 507 #endif 508 509 #endif /* __WINE_D3DX9CORE_H */ 510