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    Searched refs:IDDesc (Results 1 - 19 of 19) sorted by null

  /external/skia/src/gpu/gl/
GrGLTextureRenderTarget.h 30 const GrGLTexture::IDDesc& texIDDesc,
31 const GrGLRenderTarget::IDDesc& rtIDDesc,
39 const GrGLTexture::IDDesc& texIDDesc,
40 const GrGLRenderTarget::IDDesc& rtIDDesc,
57 const GrGLTexture::IDDesc& texIDDesc,
58 const GrGLRenderTarget::IDDesc& rtIDDesc,
GrGLRenderTarget.h 29 struct IDDesc {
39 const IDDesc&,
76 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&);
78 void init(const GrSurfaceDesc&, const IDDesc&);
87 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrGLStencilAttachment*);
89 static GrRenderTargetFlags ComputeFlags(const GrGLCaps&, const IDDesc&);
GrGLTextureRenderTarget.cpp 18 const GrGLTexture::IDDesc& texIDDesc,
19 const GrGLRenderTarget::IDDesc& rtIDDesc,
29 const GrGLTexture::IDDesc& texIDDesc,
30 const GrGLRenderTarget::IDDesc& rtIDDesc,
59 GrGLGpu* gpu, const GrSurfaceDesc& desc, const GrGLTexture::IDDesc& texIDDesc,
60 const GrGLRenderTarget::IDDesc& rtIDDesc, GrMipMapsStatus mipMapsStatus)
GrGLStencilAttachment.h 26 struct IDDesc {
27 IDDesc() : fRenderbufferID(0) {}
32 const IDDesc& idDesc,
38 , fRenderbufferID(idDesc.fRenderbufferID) {
GrGLTexture.h 31 struct IDDesc {
35 GrGLTexture(GrGLGpu*, SkBudgeted, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus);
71 const IDDesc&);
77 GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus);
81 GrGLTexture(GrGLGpu*, Wrapped, const GrSurfaceDesc&, GrMipMapsStatus, const IDDesc&);
83 void init(const GrSurfaceDesc&, const IDDesc&);
GrGLTexture.cpp 18 static inline GrSLType sampler_type(const GrGLTexture::IDDesc& idDesc, GrPixelConfig config,
20 if (idDesc.fInfo.fTarget == GR_GL_TEXTURE_EXTERNAL) {
23 } else if (idDesc.fInfo.fTarget == GR_GL_TEXTURE_RECTANGLE) {
27 SkASSERT(idDesc.fInfo.fTarget == GR_GL_TEXTURE_2D);
33 static inline GrSamplerState::Filter highest_filter_mode(const GrGLTexture::IDDesc& idDesc,
35 if (idDesc.fInfo.fTarget == GR_GL_TEXTURE_RECTANGLE ||
36 idDesc.fInfo.fTarget == GR_GL_TEXTURE_EXTERNAL) {
44 const IDDesc& idDesc, GrMipMapsStatus mipMapsStatus
    [all...]
GrGLRenderTarget.cpp 24 const IDDesc& idDesc,
27 , INHERITED(gpu, desc, ComputeFlags(gpu->glCaps(), idDesc), stencil) {
28 this->init(desc, idDesc);
33 const IDDesc& idDesc)
35 , INHERITED(gpu, desc, ComputeFlags(gpu->glCaps(), idDesc)) {
36 this->init(desc, idDesc);
40 const IDDesc& idDesc) {
    [all...]
GrGLGpu.cpp 505 GrGLTexture::IDDesc* idDesc) {
511 idDesc->fInfo = *info;
513 if (GR_GL_TEXTURE_EXTERNAL == idDesc->fInfo.fTarget) {
517 } else if (GR_GL_TEXTURE_RECTANGLE == idDesc->fInfo.fTarget) {
521 } else if (GR_GL_TEXTURE_2D != idDesc->fInfo.fTarget) {
529 GrGLTexture::IDDesc idDesc;
530 if (!check_backend_texture(backendTex, this->glCaps(), &idDesc)) {
533 if (!idDesc.fInfo.fFormat)
    [all...]
GrGLGpu.h 384 GrGLRenderTarget::IDDesc*);
  /external/skqp/src/gpu/gl/
GrGLTextureRenderTarget.h 30 const GrGLTexture::IDDesc& texIDDesc,
31 const GrGLRenderTarget::IDDesc& rtIDDesc,
39 const GrGLTexture::IDDesc& texIDDesc,
40 const GrGLRenderTarget::IDDesc& rtIDDesc,
57 const GrGLTexture::IDDesc& texIDDesc,
58 const GrGLRenderTarget::IDDesc& rtIDDesc,
GrGLRenderTarget.h 29 struct IDDesc {
39 const IDDesc&,
76 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&);
78 void init(const GrSurfaceDesc&, const IDDesc&);
87 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrGLStencilAttachment*);
89 static GrRenderTargetFlags ComputeFlags(const GrGLCaps&, const IDDesc&);
GrGLStencilAttachment.h 26 struct IDDesc {
27 IDDesc() : fRenderbufferID(0) {}
32 const IDDesc& idDesc,
38 , fRenderbufferID(idDesc.fRenderbufferID) {
GrGLTexture.h 31 struct IDDesc {
35 GrGLTexture(GrGLGpu*, SkBudgeted, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus);
71 const IDDesc&);
75 GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus);
79 GrGLTexture(GrGLGpu*, Wrapped, const GrSurfaceDesc&, GrMipMapsStatus, const IDDesc&);
81 void init(const GrSurfaceDesc&, const IDDesc&);
GrGLTextureRenderTarget.cpp 18 const GrGLTexture::IDDesc& texIDDesc,
19 const GrGLRenderTarget::IDDesc& rtIDDesc,
29 const GrGLTexture::IDDesc& texIDDesc,
30 const GrGLRenderTarget::IDDesc& rtIDDesc,
74 GrGLGpu* gpu, const GrSurfaceDesc& desc, const GrGLTexture::IDDesc& texIDDesc,
75 const GrGLRenderTarget::IDDesc& rtIDDesc, GrMipMapsStatus mipMapsStatus)
GrGLTexture.cpp 18 static inline GrSLType sampler_type(const GrGLTexture::IDDesc& idDesc, GrPixelConfig config,
20 if (idDesc.fInfo.fTarget == GR_GL_TEXTURE_EXTERNAL) {
24 } else if (idDesc.fInfo.fTarget == GR_GL_TEXTURE_RECTANGLE) {
31 SkASSERT(idDesc.fInfo.fTarget == GR_GL_TEXTURE_2D);
37 static inline GrSamplerState::Filter highest_filter_mode(const GrGLTexture::IDDesc& idDesc,
44 if (idDesc.fInfo.fTarget == GR_GL_TEXTURE_RECTANGLE ||
45 idDesc.fInfo.fTarget == GR_GL_TEXTURE_EXTERNAL) {
53 const IDDesc& idDesc, GrMipMapsStatus mipMapsStatus
    [all...]
GrGLRenderTarget.cpp 24 const IDDesc& idDesc,
27 , INHERITED(gpu, desc, ComputeFlags(gpu->glCaps(), idDesc), stencil) {
28 this->init(desc, idDesc);
33 const IDDesc& idDesc)
35 , INHERITED(gpu, desc, ComputeFlags(gpu->glCaps(), idDesc)) {
36 this->init(desc, idDesc);
40 const IDDesc& idDesc) {
    [all...]
GrGLGpu.cpp 505 GrGLTexture::IDDesc* idDesc) {
511 idDesc->fInfo = *info;
513 if (GR_GL_TEXTURE_EXTERNAL == idDesc->fInfo.fTarget) {
517 } else if (GR_GL_TEXTURE_RECTANGLE == idDesc->fInfo.fTarget) {
521 } else if (GR_GL_TEXTURE_2D != idDesc->fInfo.fTarget) {
529 GrGLTexture::IDDesc idDesc;
530 if (!check_backend_texture(backendTex, this->glCaps(), &idDesc)) {
533 if (!idDesc.fInfo.fFormat)
    [all...]
GrGLGpu.h 397 GrGLRenderTarget::IDDesc*);
  /external/skia/tests/
TraceMemoryDumpTest.cpp 101 GrGLTexture::IDDesc idDesc;
102 idDesc.fInfo = glInfo;
103 idDesc.fOwnership = GrBackendObjectOwnership::kOwned;
105 auto texture = sk_make_sp<GrGLTexture>(gpu, SkBudgeted::kNo, desc, idDesc,
127 GrGLTexture::IDDesc idDesc;
128 idDesc.fInfo = glInfo;
129 idDesc.fOwnership = GrBackendObjectOwnership::kBorrowed;
131 auto texture = GrGLTexture::MakeWrapped(gpu, desc, GrMipMapsStatus::kNotAllocated, idDesc);
146 GrGLRenderTarget::IDDesc iddesc; local
168 GrGLRenderTarget::IDDesc iddesc; local
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