/external/skia/src/gpu/gl/ |
GrGLTextureRenderTarget.h | 30 const GrGLTexture::IDDesc& texIDDesc, 31 const GrGLRenderTarget::IDDesc& rtIDDesc, 39 const GrGLTexture::IDDesc& texIDDesc, 40 const GrGLRenderTarget::IDDesc& rtIDDesc, 57 const GrGLTexture::IDDesc& texIDDesc, 58 const GrGLRenderTarget::IDDesc& rtIDDesc,
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GrGLRenderTarget.h | 29 struct IDDesc { 39 const IDDesc&, 76 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&); 78 void init(const GrSurfaceDesc&, const IDDesc&); 87 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrGLStencilAttachment*); 89 static GrRenderTargetFlags ComputeFlags(const GrGLCaps&, const IDDesc&);
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GrGLTextureRenderTarget.cpp | 18 const GrGLTexture::IDDesc& texIDDesc, 19 const GrGLRenderTarget::IDDesc& rtIDDesc, 29 const GrGLTexture::IDDesc& texIDDesc, 30 const GrGLRenderTarget::IDDesc& rtIDDesc, 59 GrGLGpu* gpu, const GrSurfaceDesc& desc, const GrGLTexture::IDDesc& texIDDesc, 60 const GrGLRenderTarget::IDDesc& rtIDDesc, GrMipMapsStatus mipMapsStatus)
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GrGLStencilAttachment.h | 26 struct IDDesc { 27 IDDesc() : fRenderbufferID(0) {} 32 const IDDesc& idDesc, 38 , fRenderbufferID(idDesc.fRenderbufferID) {
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GrGLTexture.h | 31 struct IDDesc { 35 GrGLTexture(GrGLGpu*, SkBudgeted, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus); 71 const IDDesc&); 77 GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus); 81 GrGLTexture(GrGLGpu*, Wrapped, const GrSurfaceDesc&, GrMipMapsStatus, const IDDesc&); 83 void init(const GrSurfaceDesc&, const IDDesc&);
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GrGLTexture.cpp | 18 static inline GrSLType sampler_type(const GrGLTexture::IDDesc& idDesc, GrPixelConfig config, 20 if (idDesc.fInfo.fTarget == GR_GL_TEXTURE_EXTERNAL) { 23 } else if (idDesc.fInfo.fTarget == GR_GL_TEXTURE_RECTANGLE) { 27 SkASSERT(idDesc.fInfo.fTarget == GR_GL_TEXTURE_2D); 33 static inline GrSamplerState::Filter highest_filter_mode(const GrGLTexture::IDDesc& idDesc, 35 if (idDesc.fInfo.fTarget == GR_GL_TEXTURE_RECTANGLE || 36 idDesc.fInfo.fTarget == GR_GL_TEXTURE_EXTERNAL) { 44 const IDDesc& idDesc, GrMipMapsStatus mipMapsStatus [all...] |
GrGLRenderTarget.cpp | 24 const IDDesc& idDesc, 27 , INHERITED(gpu, desc, ComputeFlags(gpu->glCaps(), idDesc), stencil) { 28 this->init(desc, idDesc); 33 const IDDesc& idDesc) 35 , INHERITED(gpu, desc, ComputeFlags(gpu->glCaps(), idDesc)) { 36 this->init(desc, idDesc); 40 const IDDesc& idDesc) { [all...] |
GrGLGpu.cpp | 505 GrGLTexture::IDDesc* idDesc) { 511 idDesc->fInfo = *info; 513 if (GR_GL_TEXTURE_EXTERNAL == idDesc->fInfo.fTarget) { 517 } else if (GR_GL_TEXTURE_RECTANGLE == idDesc->fInfo.fTarget) { 521 } else if (GR_GL_TEXTURE_2D != idDesc->fInfo.fTarget) { 529 GrGLTexture::IDDesc idDesc; 530 if (!check_backend_texture(backendTex, this->glCaps(), &idDesc)) { 533 if (!idDesc.fInfo.fFormat) [all...] |
GrGLGpu.h | 384 GrGLRenderTarget::IDDesc*);
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/external/skqp/src/gpu/gl/ |
GrGLTextureRenderTarget.h | 30 const GrGLTexture::IDDesc& texIDDesc, 31 const GrGLRenderTarget::IDDesc& rtIDDesc, 39 const GrGLTexture::IDDesc& texIDDesc, 40 const GrGLRenderTarget::IDDesc& rtIDDesc, 57 const GrGLTexture::IDDesc& texIDDesc, 58 const GrGLRenderTarget::IDDesc& rtIDDesc,
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GrGLRenderTarget.h | 29 struct IDDesc { 39 const IDDesc&, 76 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&); 78 void init(const GrSurfaceDesc&, const IDDesc&); 87 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrGLStencilAttachment*); 89 static GrRenderTargetFlags ComputeFlags(const GrGLCaps&, const IDDesc&);
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GrGLStencilAttachment.h | 26 struct IDDesc { 27 IDDesc() : fRenderbufferID(0) {} 32 const IDDesc& idDesc, 38 , fRenderbufferID(idDesc.fRenderbufferID) {
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GrGLTexture.h | 31 struct IDDesc { 35 GrGLTexture(GrGLGpu*, SkBudgeted, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus); 71 const IDDesc&); 75 GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus); 79 GrGLTexture(GrGLGpu*, Wrapped, const GrSurfaceDesc&, GrMipMapsStatus, const IDDesc&); 81 void init(const GrSurfaceDesc&, const IDDesc&);
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GrGLTextureRenderTarget.cpp | 18 const GrGLTexture::IDDesc& texIDDesc, 19 const GrGLRenderTarget::IDDesc& rtIDDesc, 29 const GrGLTexture::IDDesc& texIDDesc, 30 const GrGLRenderTarget::IDDesc& rtIDDesc, 74 GrGLGpu* gpu, const GrSurfaceDesc& desc, const GrGLTexture::IDDesc& texIDDesc, 75 const GrGLRenderTarget::IDDesc& rtIDDesc, GrMipMapsStatus mipMapsStatus)
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GrGLTexture.cpp | 18 static inline GrSLType sampler_type(const GrGLTexture::IDDesc& idDesc, GrPixelConfig config, 20 if (idDesc.fInfo.fTarget == GR_GL_TEXTURE_EXTERNAL) { 24 } else if (idDesc.fInfo.fTarget == GR_GL_TEXTURE_RECTANGLE) { 31 SkASSERT(idDesc.fInfo.fTarget == GR_GL_TEXTURE_2D); 37 static inline GrSamplerState::Filter highest_filter_mode(const GrGLTexture::IDDesc& idDesc, 44 if (idDesc.fInfo.fTarget == GR_GL_TEXTURE_RECTANGLE || 45 idDesc.fInfo.fTarget == GR_GL_TEXTURE_EXTERNAL) { 53 const IDDesc& idDesc, GrMipMapsStatus mipMapsStatus [all...] |
GrGLRenderTarget.cpp | 24 const IDDesc& idDesc, 27 , INHERITED(gpu, desc, ComputeFlags(gpu->glCaps(), idDesc), stencil) { 28 this->init(desc, idDesc); 33 const IDDesc& idDesc) 35 , INHERITED(gpu, desc, ComputeFlags(gpu->glCaps(), idDesc)) { 36 this->init(desc, idDesc); 40 const IDDesc& idDesc) { [all...] |
GrGLGpu.cpp | 505 GrGLTexture::IDDesc* idDesc) { 511 idDesc->fInfo = *info; 513 if (GR_GL_TEXTURE_EXTERNAL == idDesc->fInfo.fTarget) { 517 } else if (GR_GL_TEXTURE_RECTANGLE == idDesc->fInfo.fTarget) { 521 } else if (GR_GL_TEXTURE_2D != idDesc->fInfo.fTarget) { 529 GrGLTexture::IDDesc idDesc; 530 if (!check_backend_texture(backendTex, this->glCaps(), &idDesc)) { 533 if (!idDesc.fInfo.fFormat) [all...] |
GrGLGpu.h | 397 GrGLRenderTarget::IDDesc*);
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/external/skia/tests/ |
TraceMemoryDumpTest.cpp | 101 GrGLTexture::IDDesc idDesc; 102 idDesc.fInfo = glInfo; 103 idDesc.fOwnership = GrBackendObjectOwnership::kOwned; 105 auto texture = sk_make_sp<GrGLTexture>(gpu, SkBudgeted::kNo, desc, idDesc, 127 GrGLTexture::IDDesc idDesc; 128 idDesc.fInfo = glInfo; 129 idDesc.fOwnership = GrBackendObjectOwnership::kBorrowed; 131 auto texture = GrGLTexture::MakeWrapped(gpu, desc, GrMipMapsStatus::kNotAllocated, idDesc); 146 GrGLRenderTarget::IDDesc iddesc; local 168 GrGLRenderTarget::IDDesc iddesc; local [all...] |