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  /external/swiftshader/third_party/subzero/src/
IceTimerTree.cpp 91 // creating new interior nodes as necessary.
112 Path.push_back(Mapping[Nodes[Index].Interior]);
130 Nodes[Size].Interior = ID;
136 // new interior nodes as necessary.
168 assert(Nodes[StackTop].Interior == ID);
187 TimerIdT Leaf = Nodes[StackTop].Interior;
280 Suffix = IDs[Nodes[Prefix].Interior];
282 Suffix = IDs[Nodes[Prefix].Interior] + "." + Suffix;
IceTimerTree.h 30 /// interior, not-necessarily-leaf node of the tree.
33 /// representation happens to be in "reverse" order, i.e. from leaf/interior
40 /// TimerTreeNode represents an interior or leaf node in the call tree. It
53 TimerIdT Interior = 0;
  /prebuilts/go/darwin-x86/src/syscall/
syscall_linux.go 694 // Interior.
  /prebuilts/go/linux-x86/src/syscall/
syscall_linux.go 694 // Interior.

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