gl4cDirectStateAccessTexturesTests.cpp | 221 glw::GLenum Reference::InternalFormat<glw::GLbyte, 1, false>() 227 glw::GLenum Reference::InternalFormat<glw::GLbyte, 2, false>() 233 glw::GLenum Reference::InternalFormat<glw::GLbyte, 3, false>() 239 glw::GLenum Reference::InternalFormat<glw::GLbyte, 4, false>() 245 glw::GLenum Reference::InternalFormat<glw::GLubyte, 1, false>() 251 glw::GLenum Reference::InternalFormat<glw::GLubyte, 2, false>() 257 glw::GLenum Reference::InternalFormat<glw::GLubyte, 3, false>() 263 glw::GLenum Reference::InternalFormat<glw::GLubyte, 4, false>() 269 glw::GLenum Reference::InternalFormat<glw::GLshort, 1, false>() 275 glw::GLenum Reference::InternalFormat<glw::GLshort, 2, false>( 4280 gl.texImage1D(TextureTarget<1>(), 0, internalformat, s_texture_width, 0, GL_RGBA, GL_UNSIGNED_BYTE, s_texture_data); local 4296 gl.texImage2D(TextureTarget<2>(), 0, internalformat, s_texture_width, s_texture_height, 0, GL_RGBA, local 4313 gl.texImage3D(TextureTarget<3>(), 0, internalformat, s_texture_width, s_texture_height, s_texture_depth, 0, GL_RGBA, local 4330 gl.compressedTexImage1D(TextureTarget<1>(), 0, internalformat, s_texture_width, 0, m_reference_size, local 4347 gl.compressedTexImage2D(TextureTarget<2>(), 0, internalformat, s_texture_width, s_texture_height, 0, local 4364 gl.compressedTexImage3D(TextureTarget<3>(), 0, internalformat, s_texture_width, s_texture_height, s_texture_depth, local 4590 gl.texImage1D(TextureTarget<1>(), 0, internalformat, s_texture_width * s_block_count, 0, GL_RGBA, GL_UNSIGNED_BYTE, local 4610 gl.texImage2D(TextureTarget<2>(), 0, internalformat, s_texture_width * s_block_2d_size_x, local 4630 gl.texImage3D(TextureTarget<3>(), 0, internalformat, s_texture_width * s_block_3d_size, local [all...] |