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      1 /*
      2  * Copyright 2006 VMware, Inc.
      3  * All Rights Reserved.
      4  *
      5  * Permission is hereby granted, free of charge, to any person obtaining a
      6  * copy of this software and associated documentation files (the
      7  * "Software"), to deal in the Software without restriction, including
      8  * without limitation the rights to use, copy, modify, merge, publish,
      9  * distribute, sublicense, and/or sell copies of the Software, and to
     10  * permit persons to whom the Software is furnished to do so, subject to
     11  * the following conditions:
     12  *
     13  * The above copyright notice and this permission notice (including the
     14  * next paragraph) shall be included in all copies or substantial portions
     15  * of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     20  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     21  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     22  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     23  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     24  */
     25 
     26 #include "main/enums.h"
     27 #include "main/imports.h"
     28 #include "main/macros.h"
     29 #include "main/mtypes.h"
     30 #include "main/fbobject.h"
     31 #include "main/framebuffer.h"
     32 #include "main/renderbuffer.h"
     33 #include "main/context.h"
     34 #include "main/teximage.h"
     35 #include "main/image.h"
     36 #include "main/condrender.h"
     37 #include "util/hash_table.h"
     38 #include "util/set.h"
     39 
     40 #include "swrast/swrast.h"
     41 #include "drivers/common/meta.h"
     42 
     43 #include "intel_batchbuffer.h"
     44 #include "intel_buffers.h"
     45 #include "intel_blit.h"
     46 #include "intel_fbo.h"
     47 #include "intel_mipmap_tree.h"
     48 #include "intel_image.h"
     49 #include "intel_screen.h"
     50 #include "intel_tex.h"
     51 #include "brw_context.h"
     52 #include "brw_defines.h"
     53 
     54 #define FILE_DEBUG_FLAG DEBUG_FBO
     55 
     56 /** Called by gl_renderbuffer::Delete() */
     57 static void
     58 intel_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
     59 {
     60    struct intel_renderbuffer *irb = intel_renderbuffer(rb);
     61 
     62    assert(irb);
     63 
     64    intel_miptree_release(&irb->mt);
     65    intel_miptree_release(&irb->singlesample_mt);
     66 
     67    _mesa_delete_renderbuffer(ctx, rb);
     68 }
     69 
     70 /**
     71  * \brief Downsample a winsys renderbuffer from mt to singlesample_mt.
     72  *
     73  * If the miptree needs no downsample, then skip.
     74  */
     75 void
     76 intel_renderbuffer_downsample(struct brw_context *brw,
     77                               struct intel_renderbuffer *irb)
     78 {
     79    if (!irb->need_downsample)
     80       return;
     81    intel_miptree_updownsample(brw, irb->mt, irb->singlesample_mt);
     82    irb->need_downsample = false;
     83 }
     84 
     85 /**
     86  * \brief Upsample a winsys renderbuffer from singlesample_mt to mt.
     87  *
     88  * The upsample is done unconditionally.
     89  */
     90 void
     91 intel_renderbuffer_upsample(struct brw_context *brw,
     92                             struct intel_renderbuffer *irb)
     93 {
     94    assert(!irb->need_downsample);
     95 
     96    intel_miptree_updownsample(brw, irb->singlesample_mt, irb->mt);
     97 }
     98 
     99 /**
    100  * \see dd_function_table::MapRenderbuffer
    101  */
    102 static void
    103 intel_map_renderbuffer(struct gl_context *ctx,
    104 		       struct gl_renderbuffer *rb,
    105 		       GLuint x, GLuint y, GLuint w, GLuint h,
    106 		       GLbitfield mode,
    107 		       GLubyte **out_map,
    108 		       GLint *out_stride)
    109 {
    110    struct brw_context *brw = brw_context(ctx);
    111    struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
    112    struct intel_renderbuffer *irb = intel_renderbuffer(rb);
    113    struct intel_mipmap_tree *mt;
    114    void *map;
    115    ptrdiff_t stride;
    116 
    117    if (srb->Buffer) {
    118       /* this is a malloc'd renderbuffer (accum buffer), not an irb */
    119       GLint bpp = _mesa_get_format_bytes(rb->Format);
    120       GLint rowStride = srb->RowStride;
    121       *out_map = (GLubyte *) srb->Buffer + y * rowStride + x * bpp;
    122       *out_stride = rowStride;
    123       return;
    124    }
    125 
    126    intel_prepare_render(brw);
    127 
    128    /* The MapRenderbuffer API should always return a single-sampled mapping.
    129     * The case we are asked to map multisampled RBs is in glReadPixels() (or
    130     * swrast paths like glCopyTexImage()) from a window-system MSAA buffer,
    131     * and GL expects an automatic resolve to happen.
    132     *
    133     * If it's a color miptree, there is a ->singlesample_mt which wraps the
    134     * actual window system renderbuffer (which we may resolve to at any time),
    135     * while the miptree itself is our driver-private allocation.  If it's a
    136     * depth or stencil miptree, we have a private MSAA buffer and no shared
    137     * singlesample buffer, and since we don't expect anybody to ever actually
    138     * resolve it, we just make a temporary singlesample buffer now when we
    139     * have to.
    140     */
    141    if (rb->NumSamples > 1) {
    142       if (!irb->singlesample_mt) {
    143          irb->singlesample_mt =
    144             intel_miptree_create_for_renderbuffer(brw, irb->mt->format,
    145                                                   rb->Width, rb->Height,
    146                                                   0 /*num_samples*/);
    147          if (!irb->singlesample_mt)
    148             goto fail;
    149          irb->singlesample_mt_is_tmp = true;
    150          irb->need_downsample = true;
    151       }
    152 
    153       intel_renderbuffer_downsample(brw, irb);
    154       mt = irb->singlesample_mt;
    155 
    156       irb->need_map_upsample = mode & GL_MAP_WRITE_BIT;
    157    } else {
    158       mt = irb->mt;
    159    }
    160 
    161    /* For a window-system renderbuffer, we need to flip the mapping we receive
    162     * upside-down.  So we need to ask for a rectangle on flipped vertically, and
    163     * we then return a pointer to the bottom of it with a negative stride.
    164     */
    165    if (rb->Name == 0) {
    166       y = rb->Height - y - h;
    167    }
    168 
    169    intel_miptree_map(brw, mt, irb->mt_level, irb->mt_layer,
    170 		     x, y, w, h, mode, &map, &stride);
    171 
    172    if (rb->Name == 0) {
    173       map += (h - 1) * stride;
    174       stride = -stride;
    175    }
    176 
    177    DBG("%s: rb %d (%s) mt mapped: (%d, %d) (%dx%d) -> %p/%"PRIdPTR"\n",
    178        __func__, rb->Name, _mesa_get_format_name(rb->Format),
    179        x, y, w, h, map, stride);
    180 
    181    *out_map = map;
    182    *out_stride = stride;
    183    return;
    184 
    185 fail:
    186    *out_map = NULL;
    187    *out_stride = 0;
    188 }
    189 
    190 /**
    191  * \see dd_function_table::UnmapRenderbuffer
    192  */
    193 static void
    194 intel_unmap_renderbuffer(struct gl_context *ctx,
    195 			 struct gl_renderbuffer *rb)
    196 {
    197    struct brw_context *brw = brw_context(ctx);
    198    struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
    199    struct intel_renderbuffer *irb = intel_renderbuffer(rb);
    200    struct intel_mipmap_tree *mt;
    201 
    202    DBG("%s: rb %d (%s)\n", __func__,
    203        rb->Name, _mesa_get_format_name(rb->Format));
    204 
    205    if (srb->Buffer) {
    206       /* this is a malloc'd renderbuffer (accum buffer) */
    207       /* nothing to do */
    208       return;
    209    }
    210 
    211    if (rb->NumSamples > 1) {
    212       mt = irb->singlesample_mt;
    213    } else {
    214       mt = irb->mt;
    215    }
    216 
    217    intel_miptree_unmap(brw, mt, irb->mt_level, irb->mt_layer);
    218 
    219    if (irb->need_map_upsample) {
    220       intel_renderbuffer_upsample(brw, irb);
    221       irb->need_map_upsample = false;
    222    }
    223 
    224    if (irb->singlesample_mt_is_tmp)
    225       intel_miptree_release(&irb->singlesample_mt);
    226 }
    227 
    228 
    229 /**
    230  * Round up the requested multisample count to the next supported sample size.
    231  */
    232 unsigned
    233 intel_quantize_num_samples(struct intel_screen *intel, unsigned num_samples)
    234 {
    235    const int *msaa_modes = intel_supported_msaa_modes(intel);
    236    int quantized_samples = 0;
    237 
    238    for (int i = 0; msaa_modes[i] != -1; ++i) {
    239       if (msaa_modes[i] >= num_samples)
    240          quantized_samples = msaa_modes[i];
    241       else
    242          break;
    243    }
    244 
    245    return quantized_samples;
    246 }
    247 
    248 static mesa_format
    249 intel_renderbuffer_format(struct gl_context * ctx, GLenum internalFormat)
    250 {
    251    struct brw_context *brw = brw_context(ctx);
    252 
    253    switch (internalFormat) {
    254    default:
    255       /* Use the same format-choice logic as for textures.
    256        * Renderbuffers aren't any different from textures for us,
    257        * except they're less useful because you can't texture with
    258        * them.
    259        */
    260       return ctx->Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D,
    261                                              internalFormat,
    262                                              GL_NONE, GL_NONE);
    263       break;
    264    case GL_STENCIL_INDEX:
    265    case GL_STENCIL_INDEX1_EXT:
    266    case GL_STENCIL_INDEX4_EXT:
    267    case GL_STENCIL_INDEX8_EXT:
    268    case GL_STENCIL_INDEX16_EXT:
    269       /* These aren't actual texture formats, so force them here. */
    270       if (brw->has_separate_stencil) {
    271 	 return MESA_FORMAT_S_UINT8;
    272       } else {
    273 	 assert(!brw->must_use_separate_stencil);
    274 	 return MESA_FORMAT_Z24_UNORM_S8_UINT;
    275       }
    276    }
    277 }
    278 
    279 static GLboolean
    280 intel_alloc_private_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
    281                                          GLenum internalFormat,
    282                                          GLuint width, GLuint height)
    283 {
    284    struct brw_context *brw = brw_context(ctx);
    285    struct intel_screen *screen = brw->screen;
    286    struct intel_renderbuffer *irb = intel_renderbuffer(rb);
    287 
    288    assert(rb->Format != MESA_FORMAT_NONE);
    289 
    290    rb->NumSamples = intel_quantize_num_samples(screen, rb->NumSamples);
    291    rb->Width = width;
    292    rb->Height = height;
    293    rb->_BaseFormat = _mesa_get_format_base_format(rb->Format);
    294 
    295    intel_miptree_release(&irb->mt);
    296 
    297    DBG("%s: %s: %s (%dx%d)\n", __func__,
    298        _mesa_enum_to_string(internalFormat),
    299        _mesa_get_format_name(rb->Format), width, height);
    300 
    301    if (width == 0 || height == 0)
    302       return true;
    303 
    304    irb->mt = intel_miptree_create_for_renderbuffer(brw, rb->Format,
    305 						   width, height,
    306                                                    rb->NumSamples);
    307    if (!irb->mt)
    308       return false;
    309 
    310    irb->layer_count = 1;
    311 
    312    return true;
    313 }
    314 
    315 /**
    316  * Called via glRenderbufferStorageEXT() to set the format and allocate
    317  * storage for a user-created renderbuffer.
    318  */
    319 static GLboolean
    320 intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
    321                                  GLenum internalFormat,
    322                                  GLuint width, GLuint height)
    323 {
    324    rb->Format = intel_renderbuffer_format(ctx, internalFormat);
    325    return intel_alloc_private_renderbuffer_storage(ctx, rb, internalFormat, width, height);
    326 }
    327 
    328 static void
    329 intel_image_target_renderbuffer_storage(struct gl_context *ctx,
    330 					struct gl_renderbuffer *rb,
    331 					void *image_handle)
    332 {
    333    struct brw_context *brw = brw_context(ctx);
    334    struct intel_renderbuffer *irb;
    335    __DRIscreen *dri_screen = brw->screen->driScrnPriv;
    336    __DRIimage *image;
    337 
    338    image = dri_screen->dri2.image->lookupEGLImage(dri_screen, image_handle,
    339                                                   dri_screen->loaderPrivate);
    340    if (image == NULL)
    341       return;
    342 
    343    if (image->planar_format && image->planar_format->nplanes > 1) {
    344       _mesa_error(ctx, GL_INVALID_OPERATION,
    345             "glEGLImageTargetRenderbufferStorage(planar buffers are not "
    346                "supported as render targets.)");
    347       return;
    348    }
    349 
    350    /* __DRIimage is opaque to the core so it has to be checked here */
    351    if (!brw->format_supported_as_render_target[image->format]) {
    352       _mesa_error(ctx, GL_INVALID_OPERATION,
    353             "glEGLImageTargetRenderbufferStorage(unsupported image format)");
    354       return;
    355    }
    356 
    357    irb = intel_renderbuffer(rb);
    358    intel_miptree_release(&irb->mt);
    359 
    360    /* Disable creation of the miptree's aux buffers because the driver exposes
    361     * no EGL API to manage them. That is, there is no API for resolving the aux
    362     * buffer's content to the main buffer nor for invalidating the aux buffer's
    363     * content.
    364     */
    365    irb->mt = intel_miptree_create_for_bo(brw,
    366                                          image->bo,
    367                                          image->format,
    368                                          image->offset,
    369                                          image->width,
    370                                          image->height,
    371                                          1,
    372                                          image->pitch,
    373                                          MIPTREE_LAYOUT_DISABLE_AUX);
    374    if (!irb->mt)
    375       return;
    376 
    377    /* Adjust the miptree's upper-left coordinate.
    378     *
    379     * FIXME: Adjusting the miptree's layout outside of
    380     * intel_miptree_create_layout() is fragile. Plumb the adjustment through
    381     * intel_miptree_create_layout() and brw_tex_layout().
    382     */
    383    irb->mt->level[0].level_x = image->tile_x;
    384    irb->mt->level[0].level_y = image->tile_y;
    385    irb->mt->level[0].slice[0].x_offset = image->tile_x;
    386    irb->mt->level[0].slice[0].y_offset = image->tile_y;
    387    irb->mt->total_width += image->tile_x;
    388    irb->mt->total_height += image->tile_y;
    389 
    390    rb->InternalFormat = image->internal_format;
    391    rb->Width = image->width;
    392    rb->Height = image->height;
    393    rb->Format = image->format;
    394    rb->_BaseFormat = _mesa_get_format_base_format(image->format);
    395    rb->NeedsFinishRenderTexture = true;
    396    irb->layer_count = 1;
    397 }
    398 
    399 /**
    400  * Called by _mesa_resize_framebuffer() for each hardware renderbuffer when a
    401  * window system framebuffer is resized.
    402  *
    403  * Any actual buffer reallocations for hardware renderbuffers (which would
    404  * have triggered _mesa_resize_framebuffer()) were done by
    405  * intel_process_dri2_buffer().
    406  */
    407 static GLboolean
    408 intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
    409                            GLenum internalFormat, GLuint width, GLuint height)
    410 {
    411    (void) ctx;
    412    assert(rb->Name == 0);
    413    rb->Width = width;
    414    rb->Height = height;
    415    rb->InternalFormat = internalFormat;
    416 
    417    return true;
    418 }
    419 
    420 /** Dummy function for gl_renderbuffer::AllocStorage() */
    421 static GLboolean
    422 intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
    423                         GLenum internalFormat, GLuint width, GLuint height)
    424 {
    425    (void) rb;
    426    (void) internalFormat;
    427    (void) width;
    428    (void) height;
    429    _mesa_problem(ctx, "intel_nop_alloc_storage should never be called.");
    430    return false;
    431 }
    432 
    433 /**
    434  * Create a new intel_renderbuffer which corresponds to an on-screen window,
    435  * not a user-created renderbuffer.
    436  *
    437  * \param num_samples must be quantized.
    438  */
    439 struct intel_renderbuffer *
    440 intel_create_renderbuffer(mesa_format format, unsigned num_samples)
    441 {
    442    struct intel_renderbuffer *irb;
    443    struct gl_renderbuffer *rb;
    444 
    445    GET_CURRENT_CONTEXT(ctx);
    446 
    447    irb = CALLOC_STRUCT(intel_renderbuffer);
    448    if (!irb) {
    449       _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
    450       return NULL;
    451    }
    452 
    453    rb = &irb->Base.Base;
    454    irb->layer_count = 1;
    455 
    456    _mesa_init_renderbuffer(rb, 0);
    457    rb->ClassID = INTEL_RB_CLASS;
    458    rb->_BaseFormat = _mesa_get_format_base_format(format);
    459    rb->Format = format;
    460    rb->InternalFormat = rb->_BaseFormat;
    461    rb->NumSamples = num_samples;
    462 
    463    /* intel-specific methods */
    464    rb->Delete = intel_delete_renderbuffer;
    465    rb->AllocStorage = intel_alloc_window_storage;
    466 
    467    return irb;
    468 }
    469 
    470 /**
    471  * Private window-system buffers (as opposed to ones shared with the display
    472  * server created with intel_create_renderbuffer()) are most similar in their
    473  * handling to user-created renderbuffers, but they have a resize handler that
    474  * may be called at intel_update_renderbuffers() time.
    475  *
    476  * \param num_samples must be quantized.
    477  */
    478 struct intel_renderbuffer *
    479 intel_create_private_renderbuffer(mesa_format format, unsigned num_samples)
    480 {
    481    struct intel_renderbuffer *irb;
    482 
    483    irb = intel_create_renderbuffer(format, num_samples);
    484    irb->Base.Base.AllocStorage = intel_alloc_private_renderbuffer_storage;
    485 
    486    return irb;
    487 }
    488 
    489 /**
    490  * Create a new renderbuffer object.
    491  * Typically called via glBindRenderbufferEXT().
    492  */
    493 static struct gl_renderbuffer *
    494 intel_new_renderbuffer(struct gl_context * ctx, GLuint name)
    495 {
    496    struct intel_renderbuffer *irb;
    497    struct gl_renderbuffer *rb;
    498 
    499    irb = CALLOC_STRUCT(intel_renderbuffer);
    500    if (!irb) {
    501       _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
    502       return NULL;
    503    }
    504 
    505    rb = &irb->Base.Base;
    506 
    507    _mesa_init_renderbuffer(rb, name);
    508    rb->ClassID = INTEL_RB_CLASS;
    509 
    510    /* intel-specific methods */
    511    rb->Delete = intel_delete_renderbuffer;
    512    rb->AllocStorage = intel_alloc_renderbuffer_storage;
    513    /* span routines set in alloc_storage function */
    514 
    515    return rb;
    516 }
    517 
    518 static bool
    519 intel_renderbuffer_update_wrapper(struct brw_context *brw,
    520                                   struct intel_renderbuffer *irb,
    521                                   struct gl_texture_image *image,
    522                                   uint32_t layer,
    523                                   bool layered)
    524 {
    525    struct gl_renderbuffer *rb = &irb->Base.Base;
    526    struct intel_texture_image *intel_image = intel_texture_image(image);
    527    struct intel_mipmap_tree *mt = intel_image->mt;
    528    int level = image->Level;
    529 
    530    rb->AllocStorage = intel_nop_alloc_storage;
    531 
    532    /* adjust for texture view parameters */
    533    layer += image->TexObject->MinLayer;
    534    level += image->TexObject->MinLevel;
    535 
    536    intel_miptree_check_level_layer(mt, level, layer);
    537    irb->mt_level = level;
    538 
    539    int layer_multiplier;
    540    switch (mt->msaa_layout) {
    541       case INTEL_MSAA_LAYOUT_UMS:
    542       case INTEL_MSAA_LAYOUT_CMS:
    543          layer_multiplier = MAX2(mt->num_samples, 1);
    544          break;
    545 
    546       default:
    547          layer_multiplier = 1;
    548    }
    549 
    550    irb->mt_layer = layer_multiplier * layer;
    551 
    552    if (!layered) {
    553       irb->layer_count = 1;
    554    } else if (mt->target != GL_TEXTURE_3D && image->TexObject->NumLayers > 0) {
    555       irb->layer_count = image->TexObject->NumLayers;
    556    } else {
    557       irb->layer_count = mt->level[level].depth / layer_multiplier;
    558    }
    559 
    560    intel_miptree_reference(&irb->mt, mt);
    561 
    562    intel_renderbuffer_set_draw_offset(irb);
    563 
    564    if (intel_miptree_wants_hiz_buffer(brw, mt)) {
    565       intel_miptree_alloc_hiz(brw, mt);
    566       if (!mt->hiz_buf)
    567 	 return false;
    568    }
    569 
    570    return true;
    571 }
    572 
    573 void
    574 intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb)
    575 {
    576    unsigned int dst_x, dst_y;
    577 
    578    /* compute offset of the particular 2D image within the texture region */
    579    intel_miptree_get_image_offset(irb->mt,
    580 				  irb->mt_level,
    581 				  irb->mt_layer,
    582 				  &dst_x, &dst_y);
    583 
    584    irb->draw_x = dst_x;
    585    irb->draw_y = dst_y;
    586 }
    587 
    588 /**
    589  * Called by glFramebufferTexture[123]DEXT() (and other places) to
    590  * prepare for rendering into texture memory.  This might be called
    591  * many times to choose different texture levels, cube faces, etc
    592  * before intel_finish_render_texture() is ever called.
    593  */
    594 static void
    595 intel_render_texture(struct gl_context * ctx,
    596                      struct gl_framebuffer *fb,
    597                      struct gl_renderbuffer_attachment *att)
    598 {
    599    struct brw_context *brw = brw_context(ctx);
    600    struct gl_renderbuffer *rb = att->Renderbuffer;
    601    struct intel_renderbuffer *irb = intel_renderbuffer(rb);
    602    struct gl_texture_image *image = rb->TexImage;
    603    struct intel_texture_image *intel_image = intel_texture_image(image);
    604    struct intel_mipmap_tree *mt = intel_image->mt;
    605    int layer;
    606 
    607    (void) fb;
    608 
    609    if (att->CubeMapFace > 0) {
    610       assert(att->Zoffset == 0);
    611       layer = att->CubeMapFace;
    612    } else {
    613       layer = att->Zoffset;
    614    }
    615 
    616    if (!intel_image->mt) {
    617       /* Fallback on drawing to a texture that doesn't have a miptree
    618        * (has a border, width/height 0, etc.)
    619        */
    620       _swrast_render_texture(ctx, fb, att);
    621       return;
    622    }
    623 
    624    intel_miptree_check_level_layer(mt, att->TextureLevel, layer);
    625 
    626    if (!intel_renderbuffer_update_wrapper(brw, irb, image, layer, att->Layered)) {
    627        _swrast_render_texture(ctx, fb, att);
    628        return;
    629    }
    630 
    631    DBG("Begin render %s texture tex=%u w=%d h=%d d=%d refcount=%d\n",
    632        _mesa_get_format_name(image->TexFormat),
    633        att->Texture->Name, image->Width, image->Height, image->Depth,
    634        rb->RefCount);
    635 }
    636 
    637 
    638 #define fbo_incomplete(fb, ...) do {                                          \
    639       static GLuint msg_id = 0;                                               \
    640       if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) {    \
    641          _mesa_gl_debug(ctx, &msg_id,                                         \
    642                         MESA_DEBUG_SOURCE_API,                                \
    643                         MESA_DEBUG_TYPE_OTHER,                                \
    644                         MESA_DEBUG_SEVERITY_MEDIUM,                           \
    645                         __VA_ARGS__);                                         \
    646       }                                                                       \
    647       DBG(__VA_ARGS__);                                                       \
    648       fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;                               \
    649    } while (0)
    650 
    651 /**
    652  * Do additional "completeness" testing of a framebuffer object.
    653  */
    654 static void
    655 intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
    656 {
    657    struct brw_context *brw = brw_context(ctx);
    658    struct intel_renderbuffer *depthRb =
    659       intel_get_renderbuffer(fb, BUFFER_DEPTH);
    660    struct intel_renderbuffer *stencilRb =
    661       intel_get_renderbuffer(fb, BUFFER_STENCIL);
    662    struct intel_mipmap_tree *depth_mt = NULL, *stencil_mt = NULL;
    663    unsigned i;
    664 
    665    DBG("%s() on fb %p (%s)\n", __func__,
    666        fb, (fb == ctx->DrawBuffer ? "drawbuffer" :
    667 	    (fb == ctx->ReadBuffer ? "readbuffer" : "other buffer")));
    668 
    669    if (depthRb)
    670       depth_mt = depthRb->mt;
    671    if (stencilRb) {
    672       stencil_mt = stencilRb->mt;
    673       if (stencil_mt->stencil_mt)
    674 	 stencil_mt = stencil_mt->stencil_mt;
    675    }
    676 
    677    if (depth_mt && stencil_mt) {
    678       if (brw->gen >= 6) {
    679          /* For gen >= 6, we are using the lod/minimum-array-element fields
    680           * and supporting layered rendering. This means that we must restrict
    681           * the depth & stencil attachments to match in various more retrictive
    682           * ways. (width, height, depth, LOD and layer)
    683           */
    684 	 if (depth_mt->physical_width0 != stencil_mt->physical_width0 ||
    685              depth_mt->physical_height0 != stencil_mt->physical_height0 ||
    686              depth_mt->physical_depth0 != stencil_mt->physical_depth0 ||
    687              depthRb->mt_level != stencilRb->mt_level ||
    688 	     depthRb->mt_layer != stencilRb->mt_layer) {
    689 	    fbo_incomplete(fb,
    690                            "FBO incomplete: depth and stencil must match in"
    691                            "width, height, depth, LOD and layer\n");
    692 	 }
    693       }
    694       if (depth_mt == stencil_mt) {
    695 	 /* For true packed depth/stencil (not faked on prefers-separate-stencil
    696 	  * hardware) we need to be sure they're the same level/layer, since
    697 	  * we'll be emitting a single packet describing the packed setup.
    698 	  */
    699 	 if (depthRb->mt_level != stencilRb->mt_level ||
    700 	     depthRb->mt_layer != stencilRb->mt_layer) {
    701 	    fbo_incomplete(fb,
    702                            "FBO incomplete: depth image level/layer %d/%d != "
    703                            "stencil image %d/%d\n",
    704                            depthRb->mt_level,
    705                            depthRb->mt_layer,
    706                            stencilRb->mt_level,
    707                            stencilRb->mt_layer);
    708 	 }
    709       } else {
    710 	 if (!brw->has_separate_stencil) {
    711 	    fbo_incomplete(fb, "FBO incomplete: separate stencil "
    712                            "unsupported\n");
    713 	 }
    714 	 if (stencil_mt->format != MESA_FORMAT_S_UINT8) {
    715 	    fbo_incomplete(fb, "FBO incomplete: separate stencil is %s "
    716                            "instead of S8\n",
    717                            _mesa_get_format_name(stencil_mt->format));
    718 	 }
    719 	 if (brw->gen < 7 && !intel_renderbuffer_has_hiz(depthRb)) {
    720 	    /* Before Gen7, separate depth and stencil buffers can be used
    721 	     * only if HiZ is enabled. From the Sandybridge PRM, Volume 2,
    722 	     * Part 1, Bit 3DSTATE_DEPTH_BUFFER.SeparateStencilBufferEnable:
    723 	     *     [DevSNB]: This field must be set to the same value (enabled
    724 	     *     or disabled) as Hierarchical Depth Buffer Enable.
    725 	     */
    726 	    fbo_incomplete(fb, "FBO incomplete: separate stencil "
    727                            "without HiZ\n");
    728 	 }
    729       }
    730    }
    731 
    732    for (i = 0; i < ARRAY_SIZE(fb->Attachment); i++) {
    733       struct gl_renderbuffer *rb;
    734       struct intel_renderbuffer *irb;
    735 
    736       if (fb->Attachment[i].Type == GL_NONE)
    737 	 continue;
    738 
    739       /* A supported attachment will have a Renderbuffer set either
    740        * from being a Renderbuffer or being a texture that got the
    741        * intel_wrap_texture() treatment.
    742        */
    743       rb = fb->Attachment[i].Renderbuffer;
    744       if (rb == NULL) {
    745 	 fbo_incomplete(fb, "FBO incomplete: attachment without "
    746                         "renderbuffer\n");
    747 	 continue;
    748       }
    749 
    750       if (fb->Attachment[i].Type == GL_TEXTURE) {
    751 	 if (rb->TexImage->Border) {
    752 	    fbo_incomplete(fb, "FBO incomplete: texture with border\n");
    753 	    continue;
    754 	 }
    755       }
    756 
    757       irb = intel_renderbuffer(rb);
    758       if (irb == NULL) {
    759 	 fbo_incomplete(fb, "FBO incomplete: software rendering "
    760                         "renderbuffer\n");
    761 	 continue;
    762       }
    763 
    764       if (!brw_render_target_supported(brw, rb)) {
    765 	 fbo_incomplete(fb, "FBO incomplete: Unsupported HW "
    766                         "texture/renderbuffer format attached: %s\n",
    767                         _mesa_get_format_name(intel_rb_format(irb)));
    768       }
    769    }
    770 }
    771 
    772 /**
    773  * Try to do a glBlitFramebuffer using glCopyTexSubImage2D
    774  * We can do this when the dst renderbuffer is actually a texture and
    775  * there is no scaling, mirroring or scissoring.
    776  *
    777  * \return new buffer mask indicating the buffers left to blit using the
    778  *         normal path.
    779  */
    780 static GLbitfield
    781 intel_blit_framebuffer_with_blitter(struct gl_context *ctx,
    782                                     const struct gl_framebuffer *readFb,
    783                                     const struct gl_framebuffer *drawFb,
    784                                     GLint srcX0, GLint srcY0,
    785                                     GLint srcX1, GLint srcY1,
    786                                     GLint dstX0, GLint dstY0,
    787                                     GLint dstX1, GLint dstY1,
    788                                     GLbitfield mask)
    789 {
    790    struct brw_context *brw = brw_context(ctx);
    791 
    792    /* Sync up the state of window system buffers.  We need to do this before
    793     * we go looking for the buffers.
    794     */
    795    intel_prepare_render(brw);
    796 
    797    if (mask & GL_COLOR_BUFFER_BIT) {
    798       unsigned i;
    799       struct gl_renderbuffer *src_rb = readFb->_ColorReadBuffer;
    800       struct intel_renderbuffer *src_irb = intel_renderbuffer(src_rb);
    801 
    802       if (!src_irb) {
    803          perf_debug("glBlitFramebuffer(): missing src renderbuffer.  "
    804                     "Falling back to software rendering.\n");
    805          return mask;
    806       }
    807 
    808       /* If the source and destination are the same size with no mirroring,
    809        * the rectangles are within the size of the texture and there is no
    810        * scissor, then we can probably use the blit engine.
    811        */
    812       if (!(srcX0 - srcX1 == dstX0 - dstX1 &&
    813             srcY0 - srcY1 == dstY0 - dstY1 &&
    814             srcX1 >= srcX0 &&
    815             srcY1 >= srcY0 &&
    816             srcX0 >= 0 && srcX1 <= readFb->Width &&
    817             srcY0 >= 0 && srcY1 <= readFb->Height &&
    818             dstX0 >= 0 && dstX1 <= drawFb->Width &&
    819             dstY0 >= 0 && dstY1 <= drawFb->Height &&
    820             !(ctx->Scissor.EnableFlags))) {
    821          perf_debug("glBlitFramebuffer(): non-1:1 blit.  "
    822                     "Falling back to software rendering.\n");
    823          return mask;
    824       }
    825 
    826       /* Blit to all active draw buffers.  We don't do any pre-checking,
    827        * because we assume that copying to MRTs is rare, and failure midway
    828        * through copying is even more rare.  Even if it was to occur, it's
    829        * safe to let meta start the copy over from scratch, because
    830        * glBlitFramebuffer completely overwrites the destination pixels, and
    831        * results are undefined if any destination pixels have a dependency on
    832        * source pixels.
    833        */
    834       for (i = 0; i < drawFb->_NumColorDrawBuffers; i++) {
    835          struct gl_renderbuffer *dst_rb = drawFb->_ColorDrawBuffers[i];
    836          struct intel_renderbuffer *dst_irb = intel_renderbuffer(dst_rb);
    837 
    838          if (!dst_irb) {
    839             perf_debug("glBlitFramebuffer(): missing dst renderbuffer.  "
    840                        "Falling back to software rendering.\n");
    841             return mask;
    842          }
    843 
    844          if (ctx->Color.sRGBEnabled &&
    845              _mesa_get_format_color_encoding(src_irb->mt->format) !=
    846              _mesa_get_format_color_encoding(dst_irb->mt->format)) {
    847             perf_debug("glBlitFramebuffer() with sRGB conversion cannot be "
    848                        "handled by BLT path.\n");
    849             return mask;
    850          }
    851 
    852          if (!intel_miptree_blit(brw,
    853                                  src_irb->mt,
    854                                  src_irb->mt_level, src_irb->mt_layer,
    855                                  srcX0, srcY0, src_rb->Name == 0,
    856                                  dst_irb->mt,
    857                                  dst_irb->mt_level, dst_irb->mt_layer,
    858                                  dstX0, dstY0, dst_rb->Name == 0,
    859                                  dstX1 - dstX0, dstY1 - dstY0, GL_COPY)) {
    860             perf_debug("glBlitFramebuffer(): unknown blit failure.  "
    861                        "Falling back to software rendering.\n");
    862             return mask;
    863          }
    864       }
    865 
    866       mask &= ~GL_COLOR_BUFFER_BIT;
    867    }
    868 
    869    return mask;
    870 }
    871 
    872 static void
    873 intel_blit_framebuffer(struct gl_context *ctx,
    874                        struct gl_framebuffer *readFb,
    875                        struct gl_framebuffer *drawFb,
    876                        GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
    877                        GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
    878                        GLbitfield mask, GLenum filter)
    879 {
    880    struct brw_context *brw = brw_context(ctx);
    881 
    882    /* Page 679 of OpenGL 4.4 spec says:
    883     *    "Added BlitFramebuffer to commands affected by conditional rendering in
    884     *     section 10.10 (Bug 9562)."
    885     */
    886    if (!_mesa_check_conditional_render(ctx))
    887       return;
    888 
    889    mask = brw_blorp_framebuffer(brw, readFb, drawFb,
    890                                 srcX0, srcY0, srcX1, srcY1,
    891                                 dstX0, dstY0, dstX1, dstY1,
    892                                 mask, filter);
    893    if (mask == 0x0)
    894       return;
    895 
    896    mask = _mesa_meta_BlitFramebuffer(ctx, readFb, drawFb,
    897                                      srcX0, srcY0, srcX1, srcY1,
    898                                      dstX0, dstY0, dstX1, dstY1,
    899                                      mask, filter);
    900    if (mask == 0x0)
    901       return;
    902 
    903    if (brw->gen >= 8 && (mask & GL_STENCIL_BUFFER_BIT)) {
    904       assert(!"Invalid blit");
    905    }
    906 
    907    /* Try using the BLT engine. */
    908    mask = intel_blit_framebuffer_with_blitter(ctx, readFb, drawFb,
    909                                               srcX0, srcY0, srcX1, srcY1,
    910                                               dstX0, dstY0, dstX1, dstY1,
    911                                               mask);
    912    if (mask == 0x0)
    913       return;
    914 
    915    _swrast_BlitFramebuffer(ctx, readFb, drawFb,
    916                            srcX0, srcY0, srcX1, srcY1,
    917                            dstX0, dstY0, dstX1, dstY1,
    918                            mask, filter);
    919 }
    920 
    921 /**
    922  * Gen4-5 implementation of glBlitFrameBuffer().
    923  *
    924  * Tries BLT, Meta, then swrast.
    925  *
    926  * Gen4-5 have a single ring for both 3D and BLT operations, so there's no
    927  * inter-ring synchronization issues like on Gen6+.  It is apparently faster
    928  * than using the 3D pipeline.  Original Gen4 also has to rebase and copy
    929  * miptree slices in order to render to unaligned locations.
    930  */
    931 static void
    932 gen4_blit_framebuffer(struct gl_context *ctx,
    933                       struct gl_framebuffer *readFb,
    934                       struct gl_framebuffer *drawFb,
    935                       GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
    936                       GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
    937                       GLbitfield mask, GLenum filter)
    938 {
    939    /* Page 679 of OpenGL 4.4 spec says:
    940     * "Added BlitFramebuffer to commands affected by conditional rendering in
    941     *  section 10.10 (Bug 9562)."
    942     */
    943    if (!_mesa_check_conditional_render(ctx))
    944       return;
    945 
    946    mask = intel_blit_framebuffer_with_blitter(ctx, readFb, drawFb,
    947                                               srcX0, srcY0, srcX1, srcY1,
    948                                               dstX0, dstY0, dstX1, dstY1,
    949                                               mask);
    950    if (mask == 0x0)
    951       return;
    952 
    953    mask = _mesa_meta_BlitFramebuffer(ctx, readFb, drawFb,
    954                                      srcX0, srcY0, srcX1, srcY1,
    955                                      dstX0, dstY0, dstX1, dstY1,
    956                                      mask, filter);
    957    if (mask == 0x0)
    958       return;
    959 
    960    _swrast_BlitFramebuffer(ctx, readFb, drawFb,
    961                            srcX0, srcY0, srcX1, srcY1,
    962                            dstX0, dstY0, dstX1, dstY1,
    963                            mask, filter);
    964 }
    965 
    966 /**
    967  * Does the renderbuffer have hiz enabled?
    968  */
    969 bool
    970 intel_renderbuffer_has_hiz(struct intel_renderbuffer *irb)
    971 {
    972    return intel_miptree_level_has_hiz(irb->mt, irb->mt_level);
    973 }
    974 
    975 bool
    976 intel_renderbuffer_resolve_hiz(struct brw_context *brw,
    977 			       struct intel_renderbuffer *irb)
    978 {
    979    if (irb->mt)
    980       return intel_miptree_slice_resolve_hiz(brw,
    981                                              irb->mt,
    982                                              irb->mt_level,
    983                                              irb->mt_layer);
    984 
    985    return false;
    986 }
    987 
    988 void
    989 intel_renderbuffer_att_set_needs_depth_resolve(struct gl_renderbuffer_attachment *att)
    990 {
    991    struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
    992    if (irb->mt) {
    993       if (att->Layered) {
    994          intel_miptree_set_all_slices_need_depth_resolve(irb->mt, irb->mt_level);
    995       } else {
    996          intel_miptree_slice_set_needs_depth_resolve(irb->mt,
    997                                                      irb->mt_level,
    998                                                      irb->mt_layer);
    999       }
   1000    }
   1001 }
   1002 
   1003 bool
   1004 intel_renderbuffer_resolve_depth(struct brw_context *brw,
   1005 				 struct intel_renderbuffer *irb)
   1006 {
   1007    if (irb->mt)
   1008       return intel_miptree_slice_resolve_depth(brw,
   1009                                                irb->mt,
   1010                                                irb->mt_level,
   1011                                                irb->mt_layer);
   1012 
   1013    return false;
   1014 }
   1015 
   1016 void
   1017 intel_renderbuffer_move_to_temp(struct brw_context *brw,
   1018                                 struct intel_renderbuffer *irb,
   1019                                 bool invalidate)
   1020 {
   1021    struct gl_renderbuffer *rb =&irb->Base.Base;
   1022    struct intel_texture_image *intel_image = intel_texture_image(rb->TexImage);
   1023    struct intel_mipmap_tree *new_mt;
   1024    int width, height, depth;
   1025 
   1026    uint32_t layout_flags = MIPTREE_LAYOUT_ACCELERATED_UPLOAD |
   1027                            MIPTREE_LAYOUT_TILING_ANY;
   1028 
   1029    intel_get_image_dims(rb->TexImage, &width, &height, &depth);
   1030 
   1031    new_mt = intel_miptree_create(brw, rb->TexImage->TexObject->Target,
   1032                                  intel_image->base.Base.TexFormat,
   1033                                  intel_image->base.Base.Level,
   1034                                  intel_image->base.Base.Level,
   1035                                  width, height, depth,
   1036                                  irb->mt->num_samples,
   1037                                  layout_flags);
   1038 
   1039    if (intel_miptree_wants_hiz_buffer(brw, new_mt)) {
   1040       intel_miptree_alloc_hiz(brw, new_mt);
   1041    }
   1042 
   1043    intel_miptree_copy_teximage(brw, intel_image, new_mt, invalidate);
   1044 
   1045    intel_miptree_reference(&irb->mt, intel_image->mt);
   1046    intel_renderbuffer_set_draw_offset(irb);
   1047    intel_miptree_release(&new_mt);
   1048 }
   1049 
   1050 void
   1051 brw_render_cache_set_clear(struct brw_context *brw)
   1052 {
   1053    struct set_entry *entry;
   1054 
   1055    set_foreach(brw->render_cache, entry) {
   1056       _mesa_set_remove(brw->render_cache, entry);
   1057    }
   1058 }
   1059 
   1060 void
   1061 brw_render_cache_set_add_bo(struct brw_context *brw, drm_intel_bo *bo)
   1062 {
   1063    _mesa_set_add(brw->render_cache, bo);
   1064 }
   1065 
   1066 /**
   1067  * Emits an appropriate flush for a BO if it has been rendered to within the
   1068  * same batchbuffer as a read that's about to be emitted.
   1069  *
   1070  * The GPU has separate, incoherent caches for the render cache and the
   1071  * sampler cache, along with other caches.  Usually data in the different
   1072  * caches don't interact (e.g. we don't render to our driver-generated
   1073  * immediate constant data), but for render-to-texture in FBOs we definitely
   1074  * do.  When a batchbuffer is flushed, the kernel will ensure that everything
   1075  * necessary is flushed before another use of that BO, but for reuse from
   1076  * different caches within a batchbuffer, it's all our responsibility.
   1077  */
   1078 void
   1079 brw_render_cache_set_check_flush(struct brw_context *brw, drm_intel_bo *bo)
   1080 {
   1081    if (!_mesa_set_search(brw->render_cache, bo))
   1082       return;
   1083 
   1084    if (brw->gen >= 6) {
   1085       brw_emit_pipe_control_flush(brw,
   1086                                   PIPE_CONTROL_DEPTH_CACHE_FLUSH |
   1087                                   PIPE_CONTROL_RENDER_TARGET_FLUSH |
   1088                                   PIPE_CONTROL_CS_STALL);
   1089 
   1090       brw_emit_pipe_control_flush(brw,
   1091                                   PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
   1092                                   PIPE_CONTROL_CONST_CACHE_INVALIDATE);
   1093    } else {
   1094       brw_emit_mi_flush(brw);
   1095    }
   1096 
   1097    brw_render_cache_set_clear(brw);
   1098 }
   1099 
   1100 /**
   1101  * Do one-time context initializations related to GL_EXT_framebuffer_object.
   1102  * Hook in device driver functions.
   1103  */
   1104 void
   1105 intel_fbo_init(struct brw_context *brw)
   1106 {
   1107    struct dd_function_table *dd = &brw->ctx.Driver;
   1108    dd->NewRenderbuffer = intel_new_renderbuffer;
   1109    dd->MapRenderbuffer = intel_map_renderbuffer;
   1110    dd->UnmapRenderbuffer = intel_unmap_renderbuffer;
   1111    dd->RenderTexture = intel_render_texture;
   1112    dd->ValidateFramebuffer = intel_validate_framebuffer;
   1113    if (brw->gen >= 6)
   1114       dd->BlitFramebuffer = intel_blit_framebuffer;
   1115    else
   1116       dd->BlitFramebuffer = gen4_blit_framebuffer;
   1117    dd->EGLImageTargetRenderbufferStorage =
   1118       intel_image_target_renderbuffer_storage;
   1119 
   1120    brw->render_cache = _mesa_set_create(brw, _mesa_hash_pointer,
   1121                                         _mesa_key_pointer_equal);
   1122 }
   1123