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    Searched refs:depthRb (Results 1 - 9 of 9) sorted by null

  /external/mesa3d/src/mesa/main/
readpix.c 679 struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
684 if (_mesa_get_format_datatype(depthRb->Format) != GL_UNSIGNED_NORMALIZED)
687 ctx->Driver.MapRenderbuffer(ctx, depthRb, x, y, width, height,
697 ctx->Driver.UnmapRenderbuffer(ctx, depthRb);
706 _mesa_unpack_uint_z_row(depthRb->Format, width, depthMap, dst);
725 ctx->Driver.UnmapRenderbuffer(ctx, depthRb);
740 struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
751 ctx->Driver.MapRenderbuffer(ctx, depthRb, x, y, width, height,
758 if (stencilRb != depthRb) {
763 ctx->Driver.UnmapRenderbuffer(ctx, depthRb);
    [all...]
  /external/mesa3d/src/mesa/swrast/
s_renderbuffer.c 646 struct gl_renderbuffer *depthRb, *stencilRb;
649 depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
650 if (depthRb) {
656 if (stencilRb && stencilRb != depthRb) {
677 struct gl_renderbuffer *depthRb, *stencilRb;
680 depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
681 if (depthRb) {
687 if (stencilRb && stencilRb != depthRb) {
s_clear.c 238 struct gl_renderbuffer *depthRb =
243 if ((buffers & BUFFER_DS) == BUFFER_DS && depthRb == stencilRb) {
s_drawpix.c 608 struct gl_renderbuffer *depthRb, *stencilRb;
619 depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
621 assert(depthRb);
624 if (depthRb == stencilRb &&
625 (depthRb->Format == MESA_FORMAT_S8_UINT_Z24_UNORM ||
626 depthRb->Format == MESA_FORMAT_Z24_UNORM_S8_UINT) &&
667 GLubyte *dst = _swrast_pixel_address(depthRb, x, y + i);
668 _mesa_pack_uint_z_row(depthRb->Format, width, zValues, dst);
s_triangle.c     [all...]
  /external/mesa3d/src/mesa/drivers/dri/i915/
intel_fbo.c 551 struct intel_renderbuffer *depthRb =
562 if (depthRb)
563 depth_mt = depthRb->mt;
573 if (depthRb->mt_level != stencilRb->mt_level ||
574 depthRb->mt_layer != stencilRb->mt_layer) {
578 depthRb->mt_level,
579 depthRb->mt_layer,
  /external/mesa3d/src/mesa/drivers/dri/i965/
intel_fbo.c 658 struct intel_renderbuffer *depthRb =
669 if (depthRb)
670 depth_mt = depthRb->mt;
687 depthRb->mt_level != stencilRb->mt_level ||
688 depthRb->mt_layer != stencilRb->mt_layer) {
699 if (depthRb->mt_level != stencilRb->mt_level ||
700 depthRb->mt_layer != stencilRb->mt_layer) {
704 depthRb->mt_level,
705 depthRb->mt_layer,
719 if (brw->gen < 7 && !intel_renderbuffer_has_hiz(depthRb)) {
    [all...]
  /external/mesa3d/src/mesa/state_tracker/
st_cb_clear.c 397 struct gl_renderbuffer *depthRb
438 struct st_renderbuffer *strb = st_renderbuffer(depthRb);
441 if (is_scissor_enabled(ctx, depthRb) ||
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv10_context.c 64 struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
67 !nctx->hierz.clear_blocked && depthRb &&
68 (_mesa_get_format_bits(depthRb->Format,

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