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      1 /*
      2  Copyright (C) Intel Corp.  2006.  All Rights Reserved.
      3  Intel funded Tungsten Graphics to
      4  develop this 3D driver.
      5 
      6  Permission is hereby granted, free of charge, to any person obtaining
      7  a copy of this software and associated documentation files (the
      8  "Software"), to deal in the Software without restriction, including
      9  without limitation the rights to use, copy, modify, merge, publish,
     10  distribute, sublicense, and/or sell copies of the Software, and to
     11  permit persons to whom the Software is furnished to do so, subject to
     12  the following conditions:
     13 
     14  The above copyright notice and this permission notice (including the
     15  next paragraph) shall be included in all copies or substantial
     16  portions of the Software.
     17 
     18  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     19  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     21  IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
     22  LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
     23  OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
     24  WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25 
     26  **********************************************************************/
     27  /*
     28   * Authors:
     29   *   Keith Whitwell <keithw (at) vmware.com>
     30   */
     31 
     32 
     33 #ifndef BRWCONTEXT_INC
     34 #define BRWCONTEXT_INC
     35 
     36 #include <stdbool.h>
     37 #include "main/macros.h"
     38 #include "main/mtypes.h"
     39 #include "brw_structs.h"
     40 #include "brw_compiler.h"
     41 #include "intel_aub.h"
     42 
     43 #include "isl/isl.h"
     44 #include "blorp/blorp.h"
     45 
     46 #ifdef __cplusplus
     47 extern "C" {
     48 	/* Evil hack for using libdrm in a c++ compiler. */
     49         #define virtual virt
     50 #endif
     51 
     52 #include <intel_bufmgr.h>
     53 #ifdef __cplusplus
     54 	#undef virtual
     55 }
     56 #endif
     57 
     58 #ifdef __cplusplus
     59 extern "C" {
     60 #endif
     61 #include "intel_debug.h"
     62 #include "intel_screen.h"
     63 #include "intel_tex_obj.h"
     64 #include "intel_resolve_map.h"
     65 
     66 /* Glossary:
     67  *
     68  * URB - uniform resource buffer.  A mid-sized buffer which is
     69  * partitioned between the fixed function units and used for passing
     70  * values (vertices, primitives, constants) between them.
     71  *
     72  * CURBE - constant URB entry.  An urb region (entry) used to hold
     73  * constant values which the fixed function units can be instructed to
     74  * preload into the GRF when spawning a thread.
     75  *
     76  * VUE - vertex URB entry.  An urb entry holding a vertex and usually
     77  * a vertex header.  The header contains control information and
     78  * things like primitive type, Begin/end flags and clip codes.
     79  *
     80  * PUE - primitive URB entry.  An urb entry produced by the setup (SF)
     81  * unit holding rasterization and interpolation parameters.
     82  *
     83  * GRF - general register file.  One of several register files
     84  * addressable by programmed threads.  The inputs (r0, payload, curbe,
     85  * urb) of the thread are preloaded to this area before the thread is
     86  * spawned.  The registers are individually 8 dwords wide and suitable
     87  * for general usage.  Registers holding thread input values are not
     88  * special and may be overwritten.
     89  *
     90  * MRF - message register file.  Threads communicate (and terminate)
     91  * by sending messages.  Message parameters are placed in contiguous
     92  * MRF registers.  All program output is via these messages.  URB
     93  * entries are populated by sending a message to the shared URB
     94  * function containing the new data, together with a control word,
     95  * often an unmodified copy of R0.
     96  *
     97  * R0 - GRF register 0.  Typically holds control information used when
     98  * sending messages to other threads.
     99  *
    100  * EU or GEN4 EU: The name of the programmable subsystem of the
    101  * i965 hardware.  Threads are executed by the EU, the registers
    102  * described above are part of the EU architecture.
    103  *
    104  * Fixed function units:
    105  *
    106  * CS - Command streamer.  Notional first unit, little software
    107  * interaction.  Holds the URB entries used for constant data, ie the
    108  * CURBEs.
    109  *
    110  * VF/VS - Vertex Fetch / Vertex Shader.  The fixed function part of
    111  * this unit is responsible for pulling vertices out of vertex buffers
    112  * in vram and injecting them into the processing pipe as VUEs.  If
    113  * enabled, it first passes them to a VS thread which is a good place
    114  * for the driver to implement any active vertex shader.
    115  *
    116  * HS - Hull Shader (Tessellation Control Shader)
    117  *
    118  * TE - Tessellation Engine (Tessellation Primitive Generation)
    119  *
    120  * DS - Domain Shader (Tessellation Evaluation Shader)
    121  *
    122  * GS - Geometry Shader.  This corresponds to a new DX10 concept.  If
    123  * enabled, incoming strips etc are passed to GS threads in individual
    124  * line/triangle/point units.  The GS thread may perform arbitary
    125  * computation and emit whatever primtives with whatever vertices it
    126  * chooses.  This makes GS an excellent place to implement GL's
    127  * unfilled polygon modes, though of course it is capable of much
    128  * more.  Additionally, GS is used to translate away primitives not
    129  * handled by latter units, including Quads and Lineloops.
    130  *
    131  * CS - Clipper.  Mesa's clipping algorithms are imported to run on
    132  * this unit.  The fixed function part performs cliptesting against
    133  * the 6 fixed clipplanes and makes descisions on whether or not the
    134  * incoming primitive needs to be passed to a thread for clipping.
    135  * User clip planes are handled via cooperation with the VS thread.
    136  *
    137  * SF - Strips Fans or Setup: Triangles are prepared for
    138  * rasterization.  Interpolation coefficients are calculated.
    139  * Flatshading and two-side lighting usually performed here.
    140  *
    141  * WM - Windower.  Interpolation of vertex attributes performed here.
    142  * Fragment shader implemented here.  SIMD aspects of EU taken full
    143  * advantage of, as pixels are processed in blocks of 16.
    144  *
    145  * CC - Color Calculator.  No EU threads associated with this unit.
    146  * Handles blending and (presumably) depth and stencil testing.
    147  */
    148 
    149 struct brw_context;
    150 struct brw_inst;
    151 struct brw_vs_prog_key;
    152 struct brw_vue_prog_key;
    153 struct brw_wm_prog_key;
    154 struct brw_wm_prog_data;
    155 struct brw_cs_prog_key;
    156 struct brw_cs_prog_data;
    157 
    158 enum brw_pipeline {
    159    BRW_RENDER_PIPELINE,
    160    BRW_COMPUTE_PIPELINE,
    161 
    162    BRW_NUM_PIPELINES
    163 };
    164 
    165 enum brw_cache_id {
    166    BRW_CACHE_FS_PROG,
    167    BRW_CACHE_BLORP_PROG,
    168    BRW_CACHE_SF_PROG,
    169    BRW_CACHE_VS_PROG,
    170    BRW_CACHE_FF_GS_PROG,
    171    BRW_CACHE_GS_PROG,
    172    BRW_CACHE_TCS_PROG,
    173    BRW_CACHE_TES_PROG,
    174    BRW_CACHE_CLIP_PROG,
    175    BRW_CACHE_CS_PROG,
    176 
    177    BRW_MAX_CACHE
    178 };
    179 
    180 enum brw_state_id {
    181    /* brw_cache_ids must come first - see brw_program_cache.c */
    182    BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
    183    BRW_STATE_FRAGMENT_PROGRAM,
    184    BRW_STATE_GEOMETRY_PROGRAM,
    185    BRW_STATE_TESS_PROGRAMS,
    186    BRW_STATE_VERTEX_PROGRAM,
    187    BRW_STATE_CURBE_OFFSETS,
    188    BRW_STATE_REDUCED_PRIMITIVE,
    189    BRW_STATE_PATCH_PRIMITIVE,
    190    BRW_STATE_PRIMITIVE,
    191    BRW_STATE_CONTEXT,
    192    BRW_STATE_PSP,
    193    BRW_STATE_SURFACES,
    194    BRW_STATE_BINDING_TABLE_POINTERS,
    195    BRW_STATE_INDICES,
    196    BRW_STATE_VERTICES,
    197    BRW_STATE_DEFAULT_TESS_LEVELS,
    198    BRW_STATE_BATCH,
    199    BRW_STATE_INDEX_BUFFER,
    200    BRW_STATE_VS_CONSTBUF,
    201    BRW_STATE_TCS_CONSTBUF,
    202    BRW_STATE_TES_CONSTBUF,
    203    BRW_STATE_GS_CONSTBUF,
    204    BRW_STATE_PROGRAM_CACHE,
    205    BRW_STATE_STATE_BASE_ADDRESS,
    206    BRW_STATE_VUE_MAP_GEOM_OUT,
    207    BRW_STATE_TRANSFORM_FEEDBACK,
    208    BRW_STATE_RASTERIZER_DISCARD,
    209    BRW_STATE_STATS_WM,
    210    BRW_STATE_UNIFORM_BUFFER,
    211    BRW_STATE_ATOMIC_BUFFER,
    212    BRW_STATE_IMAGE_UNITS,
    213    BRW_STATE_META_IN_PROGRESS,
    214    BRW_STATE_PUSH_CONSTANT_ALLOCATION,
    215    BRW_STATE_NUM_SAMPLES,
    216    BRW_STATE_TEXTURE_BUFFER,
    217    BRW_STATE_GEN4_UNIT_STATE,
    218    BRW_STATE_CC_VP,
    219    BRW_STATE_SF_VP,
    220    BRW_STATE_CLIP_VP,
    221    BRW_STATE_SAMPLER_STATE_TABLE,
    222    BRW_STATE_VS_ATTRIB_WORKAROUNDS,
    223    BRW_STATE_COMPUTE_PROGRAM,
    224    BRW_STATE_CS_WORK_GROUPS,
    225    BRW_STATE_URB_SIZE,
    226    BRW_STATE_CC_STATE,
    227    BRW_STATE_BLORP,
    228    BRW_STATE_VIEWPORT_COUNT,
    229    BRW_STATE_CONSERVATIVE_RASTERIZATION,
    230    BRW_NUM_STATE_BITS
    231 };
    232 
    233 /**
    234  * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
    235  *
    236  * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
    237  * When the currently bound shader program differs from the previous draw
    238  * call, these will be flagged.  They cover brw->{stage}_program and
    239  * ctx->{Stage}Program->_Current.
    240  *
    241  * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
    242  * driver perspective.  Even if the same shader is bound at the API level,
    243  * we may need to switch between multiple versions of that shader to handle
    244  * changes in non-orthagonal state.
    245  *
    246  * Additionally, multiple shader programs may have identical vertex shaders
    247  * (for example), or compile down to the same code in the backend.  We combine
    248  * those into a single program cache entry.
    249  *
    250  * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
    251  * covers the brw_*_prog_data structures, and brw->*.prog_offset.
    252  */
    253 #define BRW_NEW_FS_PROG_DATA            (1ull << BRW_CACHE_FS_PROG)
    254 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
    255  * use the normal state upload paths), but the cache is still used.  To avoid
    256  * polluting the brw_program_cache code with special cases, we retain the
    257  * dirty bit for now.  It should eventually be removed.
    258  */
    259 #define BRW_NEW_BLORP_BLIT_PROG_DATA    (1ull << BRW_CACHE_BLORP_PROG)
    260 #define BRW_NEW_SF_PROG_DATA            (1ull << BRW_CACHE_SF_PROG)
    261 #define BRW_NEW_VS_PROG_DATA            (1ull << BRW_CACHE_VS_PROG)
    262 #define BRW_NEW_FF_GS_PROG_DATA         (1ull << BRW_CACHE_FF_GS_PROG)
    263 #define BRW_NEW_GS_PROG_DATA            (1ull << BRW_CACHE_GS_PROG)
    264 #define BRW_NEW_TCS_PROG_DATA           (1ull << BRW_CACHE_TCS_PROG)
    265 #define BRW_NEW_TES_PROG_DATA           (1ull << BRW_CACHE_TES_PROG)
    266 #define BRW_NEW_CLIP_PROG_DATA          (1ull << BRW_CACHE_CLIP_PROG)
    267 #define BRW_NEW_CS_PROG_DATA            (1ull << BRW_CACHE_CS_PROG)
    268 #define BRW_NEW_URB_FENCE               (1ull << BRW_STATE_URB_FENCE)
    269 #define BRW_NEW_FRAGMENT_PROGRAM        (1ull << BRW_STATE_FRAGMENT_PROGRAM)
    270 #define BRW_NEW_GEOMETRY_PROGRAM        (1ull << BRW_STATE_GEOMETRY_PROGRAM)
    271 #define BRW_NEW_TESS_PROGRAMS           (1ull << BRW_STATE_TESS_PROGRAMS)
    272 #define BRW_NEW_VERTEX_PROGRAM          (1ull << BRW_STATE_VERTEX_PROGRAM)
    273 #define BRW_NEW_CURBE_OFFSETS           (1ull << BRW_STATE_CURBE_OFFSETS)
    274 #define BRW_NEW_REDUCED_PRIMITIVE       (1ull << BRW_STATE_REDUCED_PRIMITIVE)
    275 #define BRW_NEW_PATCH_PRIMITIVE         (1ull << BRW_STATE_PATCH_PRIMITIVE)
    276 #define BRW_NEW_PRIMITIVE               (1ull << BRW_STATE_PRIMITIVE)
    277 #define BRW_NEW_CONTEXT                 (1ull << BRW_STATE_CONTEXT)
    278 #define BRW_NEW_PSP                     (1ull << BRW_STATE_PSP)
    279 #define BRW_NEW_SURFACES                (1ull << BRW_STATE_SURFACES)
    280 #define BRW_NEW_BINDING_TABLE_POINTERS  (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
    281 #define BRW_NEW_INDICES                 (1ull << BRW_STATE_INDICES)
    282 #define BRW_NEW_VERTICES                (1ull << BRW_STATE_VERTICES)
    283 #define BRW_NEW_DEFAULT_TESS_LEVELS     (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
    284 /**
    285  * Used for any batch entry with a relocated pointer that will be used
    286  * by any 3D rendering.
    287  */
    288 #define BRW_NEW_BATCH                   (1ull << BRW_STATE_BATCH)
    289 /** \see brw.state.depth_region */
    290 #define BRW_NEW_INDEX_BUFFER            (1ull << BRW_STATE_INDEX_BUFFER)
    291 #define BRW_NEW_VS_CONSTBUF             (1ull << BRW_STATE_VS_CONSTBUF)
    292 #define BRW_NEW_TCS_CONSTBUF            (1ull << BRW_STATE_TCS_CONSTBUF)
    293 #define BRW_NEW_TES_CONSTBUF            (1ull << BRW_STATE_TES_CONSTBUF)
    294 #define BRW_NEW_GS_CONSTBUF             (1ull << BRW_STATE_GS_CONSTBUF)
    295 #define BRW_NEW_PROGRAM_CACHE           (1ull << BRW_STATE_PROGRAM_CACHE)
    296 #define BRW_NEW_STATE_BASE_ADDRESS      (1ull << BRW_STATE_STATE_BASE_ADDRESS)
    297 #define BRW_NEW_VUE_MAP_GEOM_OUT        (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
    298 #define BRW_NEW_VIEWPORT_COUNT          (1ull << BRW_STATE_VIEWPORT_COUNT)
    299 #define BRW_NEW_TRANSFORM_FEEDBACK      (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
    300 #define BRW_NEW_RASTERIZER_DISCARD      (1ull << BRW_STATE_RASTERIZER_DISCARD)
    301 #define BRW_NEW_STATS_WM                (1ull << BRW_STATE_STATS_WM)
    302 #define BRW_NEW_UNIFORM_BUFFER          (1ull << BRW_STATE_UNIFORM_BUFFER)
    303 #define BRW_NEW_ATOMIC_BUFFER           (1ull << BRW_STATE_ATOMIC_BUFFER)
    304 #define BRW_NEW_IMAGE_UNITS             (1ull << BRW_STATE_IMAGE_UNITS)
    305 #define BRW_NEW_META_IN_PROGRESS        (1ull << BRW_STATE_META_IN_PROGRESS)
    306 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
    307 #define BRW_NEW_NUM_SAMPLES             (1ull << BRW_STATE_NUM_SAMPLES)
    308 #define BRW_NEW_TEXTURE_BUFFER          (1ull << BRW_STATE_TEXTURE_BUFFER)
    309 #define BRW_NEW_GEN4_UNIT_STATE         (1ull << BRW_STATE_GEN4_UNIT_STATE)
    310 #define BRW_NEW_CC_VP                   (1ull << BRW_STATE_CC_VP)
    311 #define BRW_NEW_SF_VP                   (1ull << BRW_STATE_SF_VP)
    312 #define BRW_NEW_CLIP_VP                 (1ull << BRW_STATE_CLIP_VP)
    313 #define BRW_NEW_SAMPLER_STATE_TABLE     (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
    314 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS   (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
    315 #define BRW_NEW_COMPUTE_PROGRAM         (1ull << BRW_STATE_COMPUTE_PROGRAM)
    316 #define BRW_NEW_CS_WORK_GROUPS          (1ull << BRW_STATE_CS_WORK_GROUPS)
    317 #define BRW_NEW_URB_SIZE                (1ull << BRW_STATE_URB_SIZE)
    318 #define BRW_NEW_CC_STATE                (1ull << BRW_STATE_CC_STATE)
    319 #define BRW_NEW_BLORP                   (1ull << BRW_STATE_BLORP)
    320 #define BRW_NEW_CONSERVATIVE_RASTERIZATION (1ull << BRW_STATE_CONSERVATIVE_RASTERIZATION)
    321 
    322 struct brw_state_flags {
    323    /** State update flags signalled by mesa internals */
    324    GLuint mesa;
    325    /**
    326     * State update flags signalled as the result of brw_tracked_state updates
    327     */
    328    uint64_t brw;
    329 };
    330 
    331 
    332 /** Subclass of Mesa program */
    333 struct brw_program {
    334    struct gl_program program;
    335    GLuint id;
    336 
    337    bool compiled_once;
    338 };
    339 
    340 
    341 /**
    342  * Bitmask indicating which fragment shader inputs represent varyings (and
    343  * hence have to be delivered to the fragment shader by the SF/SBE stage).
    344  */
    345 #define BRW_FS_VARYING_INPUT_MASK \
    346    (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
    347     ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
    348 
    349 
    350 struct brw_sf_prog_data {
    351    GLuint urb_read_length;
    352    GLuint total_grf;
    353 
    354    /* Each vertex may have upto 12 attributes, 4 components each,
    355     * except WPOS which requires only 2.  (11*4 + 2) == 44 ==> 11
    356     * rows.
    357     *
    358     * Actually we use 4 for each, so call it 12 rows.
    359     */
    360    GLuint urb_entry_size;
    361 };
    362 
    363 
    364 /**
    365  * We always program SF to start reading at an offset of 1 (2 varying slots)
    366  * from the start of the vertex URB entry.  This causes it to skip:
    367  * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
    368  * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
    369  */
    370 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
    371 
    372 
    373 struct brw_clip_prog_data {
    374    GLuint curb_read_length;	/* user planes? */
    375    GLuint clip_mode;
    376    GLuint urb_read_length;
    377    GLuint total_grf;
    378 };
    379 
    380 struct brw_ff_gs_prog_data {
    381    GLuint urb_read_length;
    382    GLuint total_grf;
    383 
    384    /**
    385     * Gen6 transform feedback: Amount by which the streaming vertex buffer
    386     * indices should be incremented each time the GS is invoked.
    387     */
    388    unsigned svbi_postincrement_value;
    389 };
    390 
    391 /** Number of texture sampler units */
    392 #define BRW_MAX_TEX_UNIT 32
    393 
    394 /** Max number of render targets in a shader */
    395 #define BRW_MAX_DRAW_BUFFERS 8
    396 
    397 /** Max number of UBOs in a shader */
    398 #define BRW_MAX_UBO 14
    399 
    400 /** Max number of SSBOs in a shader */
    401 #define BRW_MAX_SSBO 12
    402 
    403 /** Max number of atomic counter buffer objects in a shader */
    404 #define BRW_MAX_ABO 16
    405 
    406 /** Max number of image uniforms in a shader */
    407 #define BRW_MAX_IMAGES 32
    408 
    409 /**
    410  * Max number of binding table entries used for stream output.
    411  *
    412  * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
    413  * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
    414  *
    415  * On Gen6, the size of transform feedback data is limited not by the number
    416  * of components but by the number of binding table entries we set aside.  We
    417  * use one binding table entry for a float, one entry for a vector, and one
    418  * entry per matrix column.  Since the only way we can communicate our
    419  * transform feedback capabilities to the client is via
    420  * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
    421  * worst case, in which all the varyings are floats, so we use up one binding
    422  * table entry per component.  Therefore we need to set aside at least 64
    423  * binding table entries for use by transform feedback.
    424  *
    425  * Note: since we don't currently pack varyings, it is currently impossible
    426  * for the client to actually use up all of these binding table entries--if
    427  * all of their varyings were floats, they would run out of varying slots and
    428  * fail to link.  But that's a bug, so it seems prudent to go ahead and
    429  * allocate the number of binding table entries we will need once the bug is
    430  * fixed.
    431  */
    432 #define BRW_MAX_SOL_BINDINGS 64
    433 
    434 /** Maximum number of actual buffers used for stream output */
    435 #define BRW_MAX_SOL_BUFFERS 4
    436 
    437 #define BRW_MAX_SURFACES   (BRW_MAX_DRAW_BUFFERS +                      \
    438                             BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
    439                             BRW_MAX_UBO +                               \
    440                             BRW_MAX_SSBO +                              \
    441                             BRW_MAX_ABO +                               \
    442                             BRW_MAX_IMAGES +                            \
    443                             2 + /* shader time, pull constants */       \
    444                             1 /* cs num work groups */)
    445 
    446 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
    447 
    448 /**
    449  * Stride in bytes between shader_time entries.
    450  *
    451  * We separate entries by a cacheline to reduce traffic between EUs writing to
    452  * different entries.
    453  */
    454 #define SHADER_TIME_STRIDE 64
    455 
    456 struct brw_cache {
    457    struct brw_context *brw;
    458 
    459    struct brw_cache_item **items;
    460    drm_intel_bo *bo;
    461    GLuint size, n_items;
    462 
    463    uint32_t next_offset;
    464    bool bo_used_by_gpu;
    465 };
    466 
    467 
    468 /* Considered adding a member to this struct to document which flags
    469  * an update might raise so that ordering of the state atoms can be
    470  * checked or derived at runtime.  Dropped the idea in favor of having
    471  * a debug mode where the state is monitored for flags which are
    472  * raised that have already been tested against.
    473  */
    474 struct brw_tracked_state {
    475    struct brw_state_flags dirty;
    476    void (*emit)( struct brw_context *brw );
    477 };
    478 
    479 enum shader_time_shader_type {
    480    ST_NONE,
    481    ST_VS,
    482    ST_TCS,
    483    ST_TES,
    484    ST_GS,
    485    ST_FS8,
    486    ST_FS16,
    487    ST_CS,
    488 };
    489 
    490 struct brw_vertex_buffer {
    491    /** Buffer object containing the uploaded vertex data */
    492    drm_intel_bo *bo;
    493    uint32_t offset;
    494    uint32_t size;
    495    /** Byte stride between elements in the uploaded array */
    496    GLuint stride;
    497    GLuint step_rate;
    498 };
    499 struct brw_vertex_element {
    500    const struct gl_vertex_array *glarray;
    501 
    502    int buffer;
    503    bool is_dual_slot;
    504    /** Offset of the first element within the buffer object */
    505    unsigned int offset;
    506 };
    507 
    508 struct brw_query_object {
    509    struct gl_query_object Base;
    510 
    511    /** Last query BO associated with this query. */
    512    drm_intel_bo *bo;
    513 
    514    /** Last index in bo with query data for this object. */
    515    int last_index;
    516 
    517    /** True if we know the batch has been flushed since we ended the query. */
    518    bool flushed;
    519 };
    520 
    521 enum brw_gpu_ring {
    522    UNKNOWN_RING,
    523    RENDER_RING,
    524    BLT_RING,
    525 };
    526 
    527 struct intel_batchbuffer {
    528    /** Current batchbuffer being queued up. */
    529    drm_intel_bo *bo;
    530    /** Last BO submitted to the hardware.  Used for glFinish(). */
    531    drm_intel_bo *last_bo;
    532 
    533 #ifdef DEBUG
    534    uint16_t emit, total;
    535 #endif
    536    uint16_t reserved_space;
    537    uint32_t *map_next;
    538    uint32_t *map;
    539    uint32_t *cpu_map;
    540 #define BATCH_SZ (8192*sizeof(uint32_t))
    541 
    542    uint32_t state_batch_offset;
    543    enum brw_gpu_ring ring;
    544    bool needs_sol_reset;
    545    bool state_base_address_emitted;
    546 
    547    struct {
    548       uint32_t *map_next;
    549       int reloc_count;
    550    } saved;
    551 };
    552 
    553 #define MAX_GS_INPUT_VERTICES 6
    554 
    555 #define BRW_MAX_XFB_STREAMS 4
    556 
    557 struct brw_transform_feedback_object {
    558    struct gl_transform_feedback_object base;
    559 
    560    /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
    561    drm_intel_bo *offset_bo;
    562 
    563    /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
    564    bool zero_offsets;
    565 
    566    /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
    567    GLenum primitive_mode;
    568 
    569    /**
    570     * Count of primitives generated during this transform feedback operation.
    571     *  @{
    572     */
    573    uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
    574    drm_intel_bo *prim_count_bo;
    575    unsigned prim_count_buffer_index; /**< in number of uint64_t units */
    576    /** @} */
    577 
    578    /**
    579     * Number of vertices written between last Begin/EndTransformFeedback().
    580     *
    581     * Used to implement DrawTransformFeedback().
    582     */
    583    uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
    584    bool vertices_written_valid;
    585 };
    586 
    587 /**
    588  * Data shared between each programmable stage in the pipeline (vs, gs, and
    589  * wm).
    590  */
    591 struct brw_stage_state
    592 {
    593    gl_shader_stage stage;
    594    struct brw_stage_prog_data *prog_data;
    595 
    596    /**
    597     * Optional scratch buffer used to store spilled register values and
    598     * variably-indexed GRF arrays.
    599     *
    600     * The contents of this buffer are short-lived so the same memory can be
    601     * re-used at will for multiple shader programs (executed by the same fixed
    602     * function).  However reusing a scratch BO for which shader invocations
    603     * are still in flight with a per-thread scratch slot size other than the
    604     * original can cause threads with different scratch slot size and FFTID
    605     * (which may be executed in parallel depending on the shader stage and
    606     * hardware generation) to map to an overlapping region of the scratch
    607     * space, which can potentially lead to mutual scratch space corruption.
    608     * For that reason if you borrow this scratch buffer you should only be
    609     * using the slot size given by the \c per_thread_scratch member below,
    610     * unless you're taking additional measures to synchronize thread execution
    611     * across slot size changes.
    612     */
    613    drm_intel_bo *scratch_bo;
    614 
    615    /**
    616     * Scratch slot size allocated for each thread in the buffer object given
    617     * by \c scratch_bo.
    618     */
    619    uint32_t per_thread_scratch;
    620 
    621    /** Offset in the program cache to the program */
    622    uint32_t prog_offset;
    623 
    624    /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
    625    uint32_t state_offset;
    626 
    627    uint32_t push_const_offset; /* Offset in the batchbuffer */
    628    int push_const_size; /* in 256-bit register increments */
    629 
    630    /* Binding table: pointers to SURFACE_STATE entries. */
    631    uint32_t bind_bo_offset;
    632    uint32_t surf_offset[BRW_MAX_SURFACES];
    633 
    634    /** SAMPLER_STATE count and table offset */
    635    uint32_t sampler_count;
    636    uint32_t sampler_offset;
    637 };
    638 
    639 enum brw_predicate_state {
    640    /* The first two states are used if we can determine whether to draw
    641     * without having to look at the values in the query object buffer. This
    642     * will happen if there is no conditional render in progress, if the query
    643     * object is already completed or if something else has already added
    644     * samples to the preliminary result such as via a BLT command.
    645     */
    646    BRW_PREDICATE_STATE_RENDER,
    647    BRW_PREDICATE_STATE_DONT_RENDER,
    648    /* In this case whether to draw or not depends on the result of an
    649     * MI_PREDICATE command so the predicate enable bit needs to be checked.
    650     */
    651    BRW_PREDICATE_STATE_USE_BIT
    652 };
    653 
    654 struct shader_times;
    655 
    656 struct gen_l3_config;
    657 
    658 /**
    659  * brw_context is derived from gl_context.
    660  */
    661 struct brw_context
    662 {
    663    struct gl_context ctx; /**< base class, must be first field */
    664 
    665    struct
    666    {
    667       uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
    668                                               struct gl_renderbuffer *rb,
    669                                               uint32_t flags, unsigned unit,
    670                                               uint32_t surf_index);
    671       void (*emit_null_surface_state)(struct brw_context *brw,
    672                                       unsigned width,
    673                                       unsigned height,
    674                                       unsigned samples,
    675                                       uint32_t *out_offset);
    676 
    677       /**
    678        * Send the appropriate state packets to configure depth, stencil, and
    679        * HiZ buffers (i965+ only)
    680        */
    681       void (*emit_depth_stencil_hiz)(struct brw_context *brw,
    682                                      struct intel_mipmap_tree *depth_mt,
    683                                      uint32_t depth_offset,
    684                                      uint32_t depthbuffer_format,
    685                                      uint32_t depth_surface_type,
    686                                      struct intel_mipmap_tree *stencil_mt,
    687                                      bool hiz, bool separate_stencil,
    688                                      uint32_t width, uint32_t height,
    689                                      uint32_t tile_x, uint32_t tile_y);
    690 
    691    } vtbl;
    692 
    693    dri_bufmgr *bufmgr;
    694 
    695    drm_intel_context *hw_ctx;
    696 
    697    /** BO for post-sync nonzero writes for gen6 workaround. */
    698    drm_intel_bo *workaround_bo;
    699    uint8_t pipe_controls_since_last_cs_stall;
    700 
    701    /**
    702     * Set of drm_intel_bo * that have been rendered to within this batchbuffer
    703     * and would need flushing before being used from another cache domain that
    704     * isn't coherent with it (i.e. the sampler).
    705     */
    706    struct set *render_cache;
    707 
    708    /**
    709     * Number of resets observed in the system at context creation.
    710     *
    711     * This is tracked in the context so that we can determine that another
    712     * reset has occurred.
    713     */
    714    uint32_t reset_count;
    715 
    716    struct intel_batchbuffer batch;
    717    bool no_batch_wrap;
    718 
    719    struct {
    720       drm_intel_bo *bo;
    721       uint32_t next_offset;
    722    } upload;
    723 
    724    /**
    725     * Set if rendering has occurred to the drawable's front buffer.
    726     *
    727     * This is used in the DRI2 case to detect that glFlush should also copy
    728     * the contents of the fake front buffer to the real front buffer.
    729     */
    730    bool front_buffer_dirty;
    731 
    732    /** Framerate throttling: @{ */
    733    drm_intel_bo *throttle_batch[2];
    734 
    735    /* Limit the number of outstanding SwapBuffers by waiting for an earlier
    736     * frame of rendering to complete. This gives a very precise cap to the
    737     * latency between input and output such that rendering never gets more
    738     * than a frame behind the user. (With the caveat that we technically are
    739     * not using the SwapBuffers itself as a barrier but the first batch
    740     * submitted afterwards, which may be immediately prior to the next
    741     * SwapBuffers.)
    742     */
    743    bool need_swap_throttle;
    744 
    745    /** General throttling, not caught by throttling between SwapBuffers */
    746    bool need_flush_throttle;
    747    /** @} */
    748 
    749    GLuint stats_wm;
    750 
    751    /**
    752     * drirc options:
    753     * @{
    754     */
    755    bool no_rast;
    756    bool always_flush_batch;
    757    bool always_flush_cache;
    758    bool disable_throttling;
    759    bool precompile;
    760    bool dual_color_blend_by_location;
    761 
    762    driOptionCache optionCache;
    763    /** @} */
    764 
    765    GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
    766 
    767    GLenum reduced_primitive;
    768 
    769    /**
    770     * Set if we're either a debug context or the INTEL_DEBUG=perf environment
    771     * variable is set, this is the flag indicating to do expensive work that
    772     * might lead to a perf_debug() call.
    773     */
    774    bool perf_debug;
    775 
    776    uint64_t max_gtt_map_object_size;
    777 
    778    int gen;
    779    int gt;
    780 
    781    bool is_g4x;
    782    bool is_baytrail;
    783    bool is_haswell;
    784    bool is_cherryview;
    785    bool is_broxton;
    786 
    787    bool has_hiz;
    788    bool has_separate_stencil;
    789    bool must_use_separate_stencil;
    790    bool has_llc;
    791    bool has_swizzling;
    792    bool has_surface_tile_offset;
    793    bool has_compr4;
    794    bool has_negative_rhw_bug;
    795    bool has_pln;
    796    bool no_simd8;
    797    bool use_rep_send;
    798    bool use_resource_streamer;
    799 
    800    /**
    801     * Some versions of Gen hardware don't do centroid interpolation correctly
    802     * on unlit pixels, causing incorrect values for derivatives near triangle
    803     * edges.  Enabling this flag causes the fragment shader to use
    804     * non-centroid interpolation for unlit pixels, at the expense of two extra
    805     * fragment shader instructions.
    806     */
    807    bool needs_unlit_centroid_workaround;
    808 
    809    struct isl_device isl_dev;
    810 
    811    struct blorp_context blorp;
    812 
    813    GLuint NewGLState;
    814    struct {
    815       struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
    816    } state;
    817 
    818    enum brw_pipeline last_pipeline;
    819 
    820    struct brw_cache cache;
    821 
    822    /** IDs for meta stencil blit shader programs. */
    823    struct gl_shader_program *meta_stencil_blit_programs[2];
    824 
    825    /* Whether a meta-operation is in progress. */
    826    bool meta_in_progress;
    827 
    828    /* Whether the last depth/stencil packets were both NULL. */
    829    bool no_depth_or_stencil;
    830 
    831    /* The last PMA stall bits programmed. */
    832    uint32_t pma_stall_bits;
    833 
    834    struct {
    835       struct {
    836          /** The value of gl_BaseVertex for the current _mesa_prim. */
    837          int gl_basevertex;
    838 
    839          /** The value of gl_BaseInstance for the current _mesa_prim. */
    840          int gl_baseinstance;
    841       } params;
    842 
    843       /**
    844        * Buffer and offset used for GL_ARB_shader_draw_parameters
    845        * (for now, only gl_BaseVertex).
    846        */
    847       drm_intel_bo *draw_params_bo;
    848       uint32_t draw_params_offset;
    849 
    850       /**
    851        * The value of gl_DrawID for the current _mesa_prim. This always comes
    852        * in from it's own vertex buffer since it's not part of the indirect
    853        * draw parameters.
    854        */
    855       int gl_drawid;
    856       drm_intel_bo *draw_id_bo;
    857       uint32_t draw_id_offset;
    858    } draw;
    859 
    860    struct {
    861       /**
    862        * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
    863        * an indirect call, and num_work_groups_offset is valid. Otherwise,
    864        * num_work_groups is set based on glDispatchCompute.
    865        */
    866       drm_intel_bo *num_work_groups_bo;
    867       GLintptr num_work_groups_offset;
    868       const GLuint *num_work_groups;
    869    } compute;
    870 
    871    struct {
    872       struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
    873       struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
    874 
    875       struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
    876       GLuint nr_enabled;
    877       GLuint nr_buffers;
    878 
    879       /* Summary of size and varying of active arrays, so we can check
    880        * for changes to this state:
    881        */
    882       bool index_bounds_valid;
    883       unsigned int min_index, max_index;
    884 
    885       /* Offset from start of vertex buffer so we can avoid redefining
    886        * the same VB packed over and over again.
    887        */
    888       unsigned int start_vertex_bias;
    889 
    890       /**
    891        * Certain vertex attribute formats aren't natively handled by the
    892        * hardware and require special VS code to fix up their values.
    893        *
    894        * These bitfields indicate which workarounds are needed.
    895        */
    896       uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
    897    } vb;
    898 
    899    struct {
    900       /**
    901        * Index buffer for this draw_prims call.
    902        *
    903        * Updates are signaled by BRW_NEW_INDICES.
    904        */
    905       const struct _mesa_index_buffer *ib;
    906 
    907       /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
    908       drm_intel_bo *bo;
    909       uint32_t size;
    910       GLuint type;
    911 
    912       /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
    913        * avoid re-uploading the IB packet over and over if we're actually
    914        * referencing the same index buffer.
    915        */
    916       unsigned int start_vertex_offset;
    917    } ib;
    918 
    919    /* Active vertex program:
    920     */
    921    const struct gl_program *vertex_program;
    922    const struct gl_program *geometry_program;
    923    const struct gl_program *tess_ctrl_program;
    924    const struct gl_program *tess_eval_program;
    925    const struct gl_program *fragment_program;
    926    const struct gl_program *compute_program;
    927 
    928    /**
    929     * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
    930     * that we don't have to reemit that state every time we change FBOs.
    931     */
    932    int num_samples;
    933 
    934    /* BRW_NEW_URB_ALLOCATIONS:
    935     */
    936    struct {
    937       GLuint vsize;		/* vertex size plus header in urb registers */
    938       GLuint gsize;	        /* GS output size in urb registers */
    939       GLuint hsize;             /* Tessellation control output size in urb registers */
    940       GLuint dsize;             /* Tessellation evaluation output size in urb registers */
    941       GLuint csize;		/* constant buffer size in urb registers */
    942       GLuint sfsize;		/* setup data size in urb registers */
    943 
    944       bool constrained;
    945 
    946       GLuint nr_vs_entries;
    947       GLuint nr_hs_entries;
    948       GLuint nr_ds_entries;
    949       GLuint nr_gs_entries;
    950       GLuint nr_clip_entries;
    951       GLuint nr_sf_entries;
    952       GLuint nr_cs_entries;
    953 
    954       GLuint vs_start;
    955       GLuint hs_start;
    956       GLuint ds_start;
    957       GLuint gs_start;
    958       GLuint clip_start;
    959       GLuint sf_start;
    960       GLuint cs_start;
    961       /**
    962        * URB size in the current configuration.  The units this is expressed
    963        * in are somewhat inconsistent, see gen_device_info::urb::size.
    964        *
    965        * FINISHME: Represent the URB size consistently in KB on all platforms.
    966        */
    967       GLuint size;
    968 
    969       /* True if the most recently sent _3DSTATE_URB message allocated
    970        * URB space for the GS.
    971        */
    972       bool gs_present;
    973 
    974       /* True if the most recently sent _3DSTATE_URB message allocated
    975        * URB space for the HS and DS.
    976        */
    977       bool tess_present;
    978    } urb;
    979 
    980 
    981    /* BRW_NEW_CURBE_OFFSETS:
    982     */
    983    struct {
    984       GLuint wm_start;  /**< pos of first wm const in CURBE buffer */
    985       GLuint wm_size;   /**< number of float[4] consts, multiple of 16 */
    986       GLuint clip_start;
    987       GLuint clip_size;
    988       GLuint vs_start;
    989       GLuint vs_size;
    990       GLuint total_size;
    991 
    992       /**
    993        * Pointer to the (intel_upload.c-generated) BO containing the uniforms
    994        * for upload to the CURBE.
    995        */
    996       drm_intel_bo *curbe_bo;
    997       /** Offset within curbe_bo of space for current curbe entry */
    998       GLuint curbe_offset;
    999    } curbe;
   1000 
   1001    /**
   1002     * Layout of vertex data exiting the geometry portion of the pipleine.
   1003     * This comes from the last enabled shader stage (GS, DS, or VS).
   1004     *
   1005     * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
   1006     */
   1007    struct brw_vue_map vue_map_geom_out;
   1008 
   1009    struct {
   1010       struct brw_stage_state base;
   1011    } vs;
   1012 
   1013    struct {
   1014       struct brw_stage_state base;
   1015 
   1016       /**
   1017        * True if the 3DSTATE_HS command most recently emitted to the 3D
   1018        * pipeline enabled the HS; false otherwise.
   1019        */
   1020       bool enabled;
   1021    } tcs;
   1022 
   1023    struct {
   1024       struct brw_stage_state base;
   1025 
   1026       /**
   1027        * True if the 3DSTATE_DS command most recently emitted to the 3D
   1028        * pipeline enabled the DS; false otherwise.
   1029        */
   1030       bool enabled;
   1031    } tes;
   1032 
   1033    struct {
   1034       struct brw_stage_state base;
   1035 
   1036       /**
   1037        * True if the 3DSTATE_GS command most recently emitted to the 3D
   1038        * pipeline enabled the GS; false otherwise.
   1039        */
   1040       bool enabled;
   1041    } gs;
   1042 
   1043    struct {
   1044       struct brw_ff_gs_prog_data *prog_data;
   1045 
   1046       bool prog_active;
   1047       /** Offset in the program cache to the CLIP program pre-gen6 */
   1048       uint32_t prog_offset;
   1049       uint32_t state_offset;
   1050 
   1051       uint32_t bind_bo_offset;
   1052       /**
   1053        * Surface offsets for the binding table. We only need surfaces to
   1054        * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
   1055        * need in this case.
   1056        */
   1057       uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
   1058    } ff_gs;
   1059 
   1060    struct {
   1061       struct brw_clip_prog_data *prog_data;
   1062 
   1063       /** Offset in the program cache to the CLIP program pre-gen6 */
   1064       uint32_t prog_offset;
   1065 
   1066       /* Offset in the batch to the CLIP state on pre-gen6. */
   1067       uint32_t state_offset;
   1068 
   1069       /* As of gen6, this is the offset in the batch to the CLIP VP,
   1070        * instead of vp_bo.
   1071        */
   1072       uint32_t vp_offset;
   1073 
   1074       /**
   1075        * The number of viewports to use.  If gl_ViewportIndex is written,
   1076        * we can have up to ctx->Const.MaxViewports viewports.  If not,
   1077        * the viewport index is always 0, so we can only emit one.
   1078        */
   1079       uint8_t viewport_count;
   1080    } clip;
   1081 
   1082 
   1083    struct {
   1084       struct brw_sf_prog_data *prog_data;
   1085 
   1086       /** Offset in the program cache to the CLIP program pre-gen6 */
   1087       uint32_t prog_offset;
   1088       uint32_t state_offset;
   1089       uint32_t vp_offset;
   1090       bool viewport_transform_enable;
   1091    } sf;
   1092 
   1093    struct {
   1094       struct brw_stage_state base;
   1095 
   1096       GLuint render_surf;
   1097 
   1098       /**
   1099        * Buffer object used in place of multisampled null render targets on
   1100        * Gen6.  See brw_emit_null_surface_state().
   1101        */
   1102       drm_intel_bo *multisampled_null_render_target_bo;
   1103       uint32_t fast_clear_op;
   1104 
   1105       float offset_clamp;
   1106    } wm;
   1107 
   1108    struct {
   1109       struct brw_stage_state base;
   1110    } cs;
   1111 
   1112    /* RS hardware binding table */
   1113    struct {
   1114       drm_intel_bo *bo;
   1115       uint32_t next_offset;
   1116    } hw_bt_pool;
   1117 
   1118    struct {
   1119       uint32_t state_offset;
   1120       uint32_t blend_state_offset;
   1121       uint32_t depth_stencil_state_offset;
   1122       uint32_t vp_offset;
   1123    } cc;
   1124 
   1125    struct {
   1126       struct brw_query_object *obj;
   1127       bool begin_emitted;
   1128    } query;
   1129 
   1130    struct {
   1131       enum brw_predicate_state state;
   1132       bool supported;
   1133    } predicate;
   1134 
   1135    int num_atoms[BRW_NUM_PIPELINES];
   1136    const struct brw_tracked_state render_atoms[76];
   1137    const struct brw_tracked_state compute_atoms[11];
   1138 
   1139    /* If (INTEL_DEBUG & DEBUG_BATCH) */
   1140    struct {
   1141       uint32_t offset;
   1142       uint32_t size;
   1143       enum aub_state_struct_type type;
   1144       int index;
   1145    } *state_batch_list;
   1146    int state_batch_count;
   1147 
   1148    uint32_t render_target_format[MESA_FORMAT_COUNT];
   1149    bool format_supported_as_render_target[MESA_FORMAT_COUNT];
   1150 
   1151    /* PrimitiveRestart */
   1152    struct {
   1153       bool in_progress;
   1154       bool enable_cut_index;
   1155    } prim_restart;
   1156 
   1157    /** Computed depth/stencil/hiz state from the current attached
   1158     * renderbuffers, valid only during the drawing state upload loop after
   1159     * brw_workaround_depthstencil_alignment().
   1160     */
   1161    struct {
   1162       struct intel_mipmap_tree *depth_mt;
   1163       struct intel_mipmap_tree *stencil_mt;
   1164 
   1165       /* Inter-tile (page-aligned) byte offsets. */
   1166       uint32_t depth_offset, hiz_offset, stencil_offset;
   1167       /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
   1168       uint32_t tile_x, tile_y;
   1169    } depthstencil;
   1170 
   1171    uint32_t num_instances;
   1172    int basevertex;
   1173    int baseinstance;
   1174 
   1175    struct {
   1176       const struct gen_l3_config *config;
   1177    } l3;
   1178 
   1179    struct {
   1180       drm_intel_bo *bo;
   1181       const char **names;
   1182       int *ids;
   1183       enum shader_time_shader_type *types;
   1184       struct shader_times *cumulative;
   1185       int num_entries;
   1186       int max_entries;
   1187       double report_time;
   1188    } shader_time;
   1189 
   1190    struct brw_fast_clear_state *fast_clear_state;
   1191 
   1192    /* Array of flags telling if auxiliary buffer is disabled for corresponding
   1193     * renderbuffer. If draw_aux_buffer_disabled[i] is set then use of
   1194     * auxiliary buffer for gl_framebuffer::_ColorDrawBuffers[i] is
   1195     * disabled.
   1196     * This is needed in case the same underlying buffer is also configured
   1197     * to be sampled but with a format that the sampling engine can't treat
   1198     * compressed or fast cleared.
   1199     */
   1200    bool draw_aux_buffer_disabled[MAX_DRAW_BUFFERS];
   1201 
   1202    __DRIcontext *driContext;
   1203    struct intel_screen *screen;
   1204 };
   1205 
   1206 /* brw_clear.c */
   1207 extern void intelInitClearFuncs(struct dd_function_table *functions);
   1208 
   1209 /*======================================================================
   1210  * brw_context.c
   1211  */
   1212 extern const char *const brw_vendor_string;
   1213 
   1214 extern const char *
   1215 brw_get_renderer_string(const struct intel_screen *screen);
   1216 
   1217 enum {
   1218    DRI_CONF_BO_REUSE_DISABLED,
   1219    DRI_CONF_BO_REUSE_ALL
   1220 };
   1221 
   1222 void intel_update_renderbuffers(__DRIcontext *context,
   1223                                 __DRIdrawable *drawable);
   1224 void intel_prepare_render(struct brw_context *brw);
   1225 
   1226 void intel_resolve_for_dri2_flush(struct brw_context *brw,
   1227                                   __DRIdrawable *drawable);
   1228 
   1229 GLboolean brwCreateContext(gl_api api,
   1230 		      const struct gl_config *mesaVis,
   1231 		      __DRIcontext *driContextPriv,
   1232                       unsigned major_version,
   1233                       unsigned minor_version,
   1234                       uint32_t flags,
   1235                       bool notify_reset,
   1236                       unsigned *error,
   1237 		      void *sharedContextPrivate);
   1238 
   1239 /*======================================================================
   1240  * brw_misc_state.c
   1241  */
   1242 void
   1243 brw_meta_resolve_color(struct brw_context *brw,
   1244                        struct intel_mipmap_tree *mt);
   1245 
   1246 /*======================================================================
   1247  * brw_misc_state.c
   1248  */
   1249 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
   1250                                      uint32_t depth_level,
   1251                                      uint32_t depth_layer,
   1252                                      struct intel_mipmap_tree *stencil_mt,
   1253                                      uint32_t *out_tile_mask_x,
   1254                                      uint32_t *out_tile_mask_y);
   1255 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
   1256                                            GLbitfield clear_mask);
   1257 
   1258 /* brw_object_purgeable.c */
   1259 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
   1260 
   1261 /*======================================================================
   1262  * brw_queryobj.c
   1263  */
   1264 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
   1265 void gen4_init_queryobj_functions(struct dd_function_table *functions);
   1266 void brw_emit_query_begin(struct brw_context *brw);
   1267 void brw_emit_query_end(struct brw_context *brw);
   1268 void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q);
   1269 bool brw_is_query_pipelined(struct brw_query_object *query);
   1270 
   1271 /** gen6_queryobj.c */
   1272 void gen6_init_queryobj_functions(struct dd_function_table *functions);
   1273 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
   1274 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
   1275 
   1276 /** hsw_queryobj.c */
   1277 void hsw_init_queryobj_functions(struct dd_function_table *functions);
   1278 
   1279 /** brw_conditional_render.c */
   1280 void brw_init_conditional_render_functions(struct dd_function_table *functions);
   1281 bool brw_check_conditional_render(struct brw_context *brw);
   1282 
   1283 /** intel_batchbuffer.c */
   1284 void brw_load_register_mem(struct brw_context *brw,
   1285                            uint32_t reg,
   1286                            drm_intel_bo *bo,
   1287                            uint32_t read_domains, uint32_t write_domain,
   1288                            uint32_t offset);
   1289 void brw_load_register_mem64(struct brw_context *brw,
   1290                              uint32_t reg,
   1291                              drm_intel_bo *bo,
   1292                              uint32_t read_domains, uint32_t write_domain,
   1293                              uint32_t offset);
   1294 void brw_store_register_mem32(struct brw_context *brw,
   1295                               drm_intel_bo *bo, uint32_t reg, uint32_t offset);
   1296 void brw_store_register_mem64(struct brw_context *brw,
   1297                               drm_intel_bo *bo, uint32_t reg, uint32_t offset);
   1298 void brw_load_register_imm32(struct brw_context *brw,
   1299                              uint32_t reg, uint32_t imm);
   1300 void brw_load_register_imm64(struct brw_context *brw,
   1301                              uint32_t reg, uint64_t imm);
   1302 void brw_load_register_reg(struct brw_context *brw, uint32_t src,
   1303                            uint32_t dest);
   1304 void brw_load_register_reg64(struct brw_context *brw, uint32_t src,
   1305                              uint32_t dest);
   1306 void brw_store_data_imm32(struct brw_context *brw, drm_intel_bo *bo,
   1307                           uint32_t offset, uint32_t imm);
   1308 void brw_store_data_imm64(struct brw_context *brw, drm_intel_bo *bo,
   1309                           uint32_t offset, uint64_t imm);
   1310 
   1311 /*======================================================================
   1312  * brw_state_dump.c
   1313  */
   1314 void brw_debug_batch(struct brw_context *brw);
   1315 void brw_annotate_aub(struct brw_context *brw);
   1316 
   1317 /*======================================================================
   1318  * intel_tex_validate.c
   1319  */
   1320 void brw_validate_textures( struct brw_context *brw );
   1321 
   1322 
   1323 /*======================================================================
   1324  * brw_program.c
   1325  */
   1326 static inline bool
   1327 key_debug(struct brw_context *brw, const char *name, int a, int b)
   1328 {
   1329    if (a != b) {
   1330       perf_debug("  %s %d->%d\n", name, a, b);
   1331       return true;
   1332    }
   1333    return false;
   1334 }
   1335 
   1336 void brwInitFragProgFuncs( struct dd_function_table *functions );
   1337 
   1338 /* Per-thread scratch space is a power-of-two multiple of 1KB. */
   1339 static inline int
   1340 brw_get_scratch_size(int size)
   1341 {
   1342    return MAX2(1024, util_next_power_of_two(size));
   1343 }
   1344 void brw_get_scratch_bo(struct brw_context *brw,
   1345 			drm_intel_bo **scratch_bo, int size);
   1346 void brw_alloc_stage_scratch(struct brw_context *brw,
   1347                              struct brw_stage_state *stage_state,
   1348                              unsigned per_thread_size,
   1349                              unsigned thread_count);
   1350 void brw_init_shader_time(struct brw_context *brw);
   1351 int brw_get_shader_time_index(struct brw_context *brw,
   1352                               struct gl_program *prog,
   1353                               enum shader_time_shader_type type,
   1354                               bool is_glsl_sh);
   1355 void brw_collect_and_report_shader_time(struct brw_context *brw);
   1356 void brw_destroy_shader_time(struct brw_context *brw);
   1357 
   1358 /* brw_urb.c
   1359  */
   1360 void brw_upload_urb_fence(struct brw_context *brw);
   1361 
   1362 /* brw_curbe.c
   1363  */
   1364 void brw_upload_cs_urb_state(struct brw_context *brw);
   1365 
   1366 /* brw_fs_reg_allocate.cpp
   1367  */
   1368 void brw_fs_alloc_reg_sets(struct brw_compiler *compiler);
   1369 
   1370 /* brw_vec4_reg_allocate.cpp */
   1371 void brw_vec4_alloc_reg_set(struct brw_compiler *compiler);
   1372 
   1373 /* brw_disasm.c */
   1374 int brw_disassemble_inst(FILE *file, const struct gen_device_info *devinfo,
   1375                          struct brw_inst *inst, bool is_compacted);
   1376 
   1377 /* brw_vs.c */
   1378 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
   1379 
   1380 /* brw_draw_upload.c */
   1381 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
   1382                                      const struct gl_vertex_array *glarray);
   1383 
   1384 static inline unsigned
   1385 brw_get_index_type(GLenum type)
   1386 {
   1387    assert((type == GL_UNSIGNED_BYTE)
   1388           || (type == GL_UNSIGNED_SHORT)
   1389           || (type == GL_UNSIGNED_INT));
   1390 
   1391    /* The possible values for type are GL_UNSIGNED_BYTE (0x1401),
   1392     * GL_UNSIGNED_SHORT (0x1403), and GL_UNSIGNED_INT (0x1405) which we want
   1393     * to map to scale factors of 0, 1, and 2, respectively.  These scale
   1394     * factors are then left-shfited by 8 to be in the correct position in the
   1395     * CMD_INDEX_BUFFER packet.
   1396     *
   1397     * Subtracting 0x1401 gives 0, 2, and 4.  Shifting left by 7 afterwards
   1398     * gives 0x00000000, 0x00000100, and 0x00000200.  These just happen to be
   1399     * the values the need to be written in the CMD_INDEX_BUFFER packet.
   1400     */
   1401    return (type - 0x1401) << 7;
   1402 }
   1403 
   1404 void brw_prepare_vertices(struct brw_context *brw);
   1405 
   1406 /* brw_wm_surface_state.c */
   1407 void brw_init_surface_formats(struct brw_context *brw);
   1408 void brw_create_constant_surface(struct brw_context *brw,
   1409                                  drm_intel_bo *bo,
   1410                                  uint32_t offset,
   1411                                  uint32_t size,
   1412                                  uint32_t *out_offset);
   1413 void brw_create_buffer_surface(struct brw_context *brw,
   1414                                drm_intel_bo *bo,
   1415                                uint32_t offset,
   1416                                uint32_t size,
   1417                                uint32_t *out_offset);
   1418 void brw_update_buffer_texture_surface(struct gl_context *ctx,
   1419                                        unsigned unit,
   1420                                        uint32_t *surf_offset);
   1421 void
   1422 brw_update_sol_surface(struct brw_context *brw,
   1423                        struct gl_buffer_object *buffer_obj,
   1424                        uint32_t *out_offset, unsigned num_vector_components,
   1425                        unsigned stride_dwords, unsigned offset_dwords);
   1426 void brw_upload_ubo_surfaces(struct brw_context *brw, struct gl_program *prog,
   1427                              struct brw_stage_state *stage_state,
   1428                              struct brw_stage_prog_data *prog_data);
   1429 void brw_upload_abo_surfaces(struct brw_context *brw,
   1430                              const struct gl_program *prog,
   1431                              struct brw_stage_state *stage_state,
   1432                              struct brw_stage_prog_data *prog_data);
   1433 void brw_upload_image_surfaces(struct brw_context *brw,
   1434                                const struct gl_program *prog,
   1435                                struct brw_stage_state *stage_state,
   1436                                struct brw_stage_prog_data *prog_data);
   1437 
   1438 /* brw_surface_formats.c */
   1439 bool brw_render_target_supported(struct brw_context *brw,
   1440                                  struct gl_renderbuffer *rb);
   1441 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
   1442 
   1443 /* intel_buffer_objects.c */
   1444 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
   1445                const char *bo_name);
   1446 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
   1447                    const char *bo_name);
   1448 
   1449 /* intel_extensions.c */
   1450 extern void intelInitExtensions(struct gl_context *ctx);
   1451 
   1452 /* intel_state.c */
   1453 extern int intel_translate_shadow_compare_func(GLenum func);
   1454 extern int intel_translate_compare_func(GLenum func);
   1455 extern int intel_translate_stencil_op(GLenum op);
   1456 extern int intel_translate_logic_op(GLenum opcode);
   1457 
   1458 /* brw_sync.c */
   1459 void brw_init_syncobj_functions(struct dd_function_table *functions);
   1460 
   1461 /* gen6_sol.c */
   1462 struct gl_transform_feedback_object *
   1463 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
   1464 void
   1465 brw_delete_transform_feedback(struct gl_context *ctx,
   1466                               struct gl_transform_feedback_object *obj);
   1467 void
   1468 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
   1469 			     struct gl_transform_feedback_object *obj);
   1470 void
   1471 brw_end_transform_feedback(struct gl_context *ctx,
   1472                            struct gl_transform_feedback_object *obj);
   1473 GLsizei
   1474 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
   1475                                         struct gl_transform_feedback_object *obj,
   1476                                         GLuint stream);
   1477 
   1478 /* gen7_sol_state.c */
   1479 void
   1480 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
   1481                               struct gl_transform_feedback_object *obj);
   1482 void
   1483 gen7_end_transform_feedback(struct gl_context *ctx,
   1484 			    struct gl_transform_feedback_object *obj);
   1485 void
   1486 gen7_pause_transform_feedback(struct gl_context *ctx,
   1487                               struct gl_transform_feedback_object *obj);
   1488 void
   1489 gen7_resume_transform_feedback(struct gl_context *ctx,
   1490                                struct gl_transform_feedback_object *obj);
   1491 
   1492 /* hsw_sol.c */
   1493 void
   1494 hsw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
   1495                              struct gl_transform_feedback_object *obj);
   1496 void
   1497 hsw_end_transform_feedback(struct gl_context *ctx,
   1498                            struct gl_transform_feedback_object *obj);
   1499 void
   1500 hsw_pause_transform_feedback(struct gl_context *ctx,
   1501                              struct gl_transform_feedback_object *obj);
   1502 void
   1503 hsw_resume_transform_feedback(struct gl_context *ctx,
   1504                               struct gl_transform_feedback_object *obj);
   1505 
   1506 /* brw_blorp_blit.cpp */
   1507 GLbitfield
   1508 brw_blorp_framebuffer(struct brw_context *brw,
   1509                       struct gl_framebuffer *readFb,
   1510                       struct gl_framebuffer *drawFb,
   1511                       GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
   1512                       GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
   1513                       GLbitfield mask, GLenum filter);
   1514 
   1515 bool
   1516 brw_blorp_copytexsubimage(struct brw_context *brw,
   1517                           struct gl_renderbuffer *src_rb,
   1518                           struct gl_texture_image *dst_image,
   1519                           int slice,
   1520                           int srcX0, int srcY0,
   1521                           int dstX0, int dstY0,
   1522                           int width, int height);
   1523 
   1524 /* gen6_multisample_state.c */
   1525 unsigned
   1526 gen6_determine_sample_mask(struct brw_context *brw);
   1527 
   1528 void
   1529 gen6_emit_3dstate_multisample(struct brw_context *brw,
   1530                               unsigned num_samples);
   1531 void
   1532 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
   1533 void
   1534 gen6_get_sample_position(struct gl_context *ctx,
   1535                          struct gl_framebuffer *fb,
   1536                          GLuint index,
   1537                          GLfloat *result);
   1538 void
   1539 gen6_set_sample_maps(struct gl_context *ctx);
   1540 
   1541 /* gen8_multisample_state.c */
   1542 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
   1543 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
   1544 
   1545 /* gen7_urb.c */
   1546 void
   1547 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
   1548                               unsigned hs_size, unsigned ds_size,
   1549                               unsigned gs_size, unsigned fs_size);
   1550 
   1551 void
   1552 gen6_upload_urb(struct brw_context *brw, unsigned vs_size,
   1553                 bool gs_present, unsigned gs_size);
   1554 void
   1555 gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
   1556                 bool gs_present, bool tess_present);
   1557 
   1558 /* brw_reset.c */
   1559 extern GLenum
   1560 brw_get_graphics_reset_status(struct gl_context *ctx);
   1561 void
   1562 brw_check_for_reset(struct brw_context *brw);
   1563 
   1564 /* brw_compute.c */
   1565 extern void
   1566 brw_init_compute_functions(struct dd_function_table *functions);
   1567 
   1568 /*======================================================================
   1569  * Inline conversion functions.  These are better-typed than the
   1570  * macros used previously:
   1571  */
   1572 static inline struct brw_context *
   1573 brw_context( struct gl_context *ctx )
   1574 {
   1575    return (struct brw_context *)ctx;
   1576 }
   1577 
   1578 static inline struct brw_program *
   1579 brw_program(struct gl_program *p)
   1580 {
   1581    return (struct brw_program *) p;
   1582 }
   1583 
   1584 static inline const struct brw_program *
   1585 brw_program_const(const struct gl_program *p)
   1586 {
   1587    return (const struct brw_program *) p;
   1588 }
   1589 
   1590 /**
   1591  * Pre-gen6, the register file of the EUs was shared between threads,
   1592  * and each thread used some subset allocated on a 16-register block
   1593  * granularity.  The unit states wanted these block counts.
   1594  */
   1595 static inline int
   1596 brw_register_blocks(int reg_count)
   1597 {
   1598    return ALIGN(reg_count, 16) / 16 - 1;
   1599 }
   1600 
   1601 static inline uint32_t
   1602 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
   1603 		  uint32_t prog_offset)
   1604 {
   1605    if (brw->gen >= 5) {
   1606       /* Using state base address. */
   1607       return prog_offset;
   1608    }
   1609 
   1610    drm_intel_bo_emit_reloc(brw->batch.bo,
   1611 			   state_offset,
   1612 			   brw->cache.bo,
   1613 			   prog_offset,
   1614 			   I915_GEM_DOMAIN_INSTRUCTION, 0);
   1615 
   1616    return brw->cache.bo->offset64 + prog_offset;
   1617 }
   1618 
   1619 bool brw_do_cubemap_normalize(struct exec_list *instructions);
   1620 
   1621 extern const char * const conditional_modifier[16];
   1622 extern const char *const pred_ctrl_align16[16];
   1623 
   1624 static inline bool
   1625 brw_depth_writes_enabled(const struct brw_context *brw)
   1626 {
   1627    const struct gl_context *ctx = &brw->ctx;
   1628 
   1629    /* We consider depth writes disabled if the depth function is GL_EQUAL,
   1630     * because it would just overwrite the existing depth value with itself.
   1631     *
   1632     * These bonus depth writes not only use bandwidth, but they also can
   1633     * prevent early depth processing.  For example, if the pixel shader
   1634     * discards, the hardware must invoke the to determine whether or not
   1635     * to do the depth write.  If writes are disabled, we may still be able
   1636     * to do the depth test before the shader, and skip the shader execution.
   1637     *
   1638     * The Broadwell 3DSTATE_WM_DEPTH_STENCIL documentation also contains
   1639     * a programming note saying to disable depth writes for EQUAL.
   1640     */
   1641    return ctx->Depth.Test && ctx->Depth.Mask && ctx->Depth.Func != GL_EQUAL;
   1642 }
   1643 
   1644 void
   1645 brw_emit_depthbuffer(struct brw_context *brw);
   1646 
   1647 void
   1648 brw_emit_depth_stencil_hiz(struct brw_context *brw,
   1649                            struct intel_mipmap_tree *depth_mt,
   1650                            uint32_t depth_offset, uint32_t depthbuffer_format,
   1651                            uint32_t depth_surface_type,
   1652                            struct intel_mipmap_tree *stencil_mt,
   1653                            bool hiz, bool separate_stencil,
   1654                            uint32_t width, uint32_t height,
   1655                            uint32_t tile_x, uint32_t tile_y);
   1656 
   1657 void
   1658 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
   1659                             struct intel_mipmap_tree *depth_mt,
   1660                             uint32_t depth_offset, uint32_t depthbuffer_format,
   1661                             uint32_t depth_surface_type,
   1662                             struct intel_mipmap_tree *stencil_mt,
   1663                             bool hiz, bool separate_stencil,
   1664                             uint32_t width, uint32_t height,
   1665                             uint32_t tile_x, uint32_t tile_y);
   1666 
   1667 void
   1668 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
   1669                             struct intel_mipmap_tree *depth_mt,
   1670                             uint32_t depth_offset, uint32_t depthbuffer_format,
   1671                             uint32_t depth_surface_type,
   1672                             struct intel_mipmap_tree *stencil_mt,
   1673                             bool hiz, bool separate_stencil,
   1674                             uint32_t width, uint32_t height,
   1675                             uint32_t tile_x, uint32_t tile_y);
   1676 void
   1677 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
   1678                             struct intel_mipmap_tree *depth_mt,
   1679                             uint32_t depth_offset, uint32_t depthbuffer_format,
   1680                             uint32_t depth_surface_type,
   1681                             struct intel_mipmap_tree *stencil_mt,
   1682                             bool hiz, bool separate_stencil,
   1683                             uint32_t width, uint32_t height,
   1684                             uint32_t tile_x, uint32_t tile_y);
   1685 
   1686 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
   1687                    unsigned int level, unsigned int layer, enum blorp_hiz_op op);
   1688 
   1689 uint32_t get_hw_prim_for_gl_prim(int mode);
   1690 
   1691 void
   1692 gen6_upload_push_constants(struct brw_context *brw,
   1693                            const struct gl_program *prog,
   1694                            const struct brw_stage_prog_data *prog_data,
   1695                            struct brw_stage_state *stage_state,
   1696                            enum aub_state_struct_type type);
   1697 
   1698 bool
   1699 gen9_use_linear_1d_layout(const struct brw_context *brw,
   1700                           const struct intel_mipmap_tree *mt);
   1701 
   1702 /* brw_pipe_control.c */
   1703 int brw_init_pipe_control(struct brw_context *brw,
   1704 			  const struct gen_device_info *info);
   1705 void brw_fini_pipe_control(struct brw_context *brw);
   1706 
   1707 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
   1708 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
   1709                                  drm_intel_bo *bo, uint32_t offset,
   1710                                  uint32_t imm_lower, uint32_t imm_upper);
   1711 void brw_emit_mi_flush(struct brw_context *brw);
   1712 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
   1713 void brw_emit_depth_stall_flushes(struct brw_context *brw);
   1714 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
   1715 void gen7_emit_cs_stall_flush(struct brw_context *brw);
   1716 
   1717 /* brw_queryformat.c */
   1718 void brw_query_internal_format(struct gl_context *ctx, GLenum target,
   1719                                GLenum internalFormat, GLenum pname,
   1720                                GLint *params);
   1721 
   1722 #ifdef __cplusplus
   1723 }
   1724 #endif
   1725 
   1726 #endif
   1727