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Searched
refs:LightPos
(Results
1 - 2
of
2
) sorted by null
/external/swiftshader/third_party/PowerVR_SDK/Examples/Advanced/ChameleonMan/OGLES2/
SkinnedVertShader.vsh
33
uniform mediump vec3
LightPos
;
91
mediump vec3 TmpLightDir = normalize(
LightPos
- position.xyz);
OGLES2ChameleonMan.cpp
45
"ViewProjMatrix", "
LightPos
", "BoneCount", "BoneMatrixArray[0]", "BoneMatrixArrayIT[0]", "bUseDot3" };
609
PVRTVec3
LightPos
;
633
LightPos
.x = 200.0f;
634
LightPos
.y = 350.0f;
635
LightPos
.z = 200.0f * PVRTABS(sin((PVRT_PI / 4.0f) + m_fLightPos));
637
glUniform3fv(m_SkinnedShaderProgram.auiLoc[eLightPos], 1,
LightPos
.ptr());
Completed in 253 milliseconds