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    Searched refs:MAX_TEXTURE_UNITS (Results 1 - 18 of 18) sorted by null

  /external/mesa3d/src/mesa/state_tracker/
st_cb_drawtex.c 44 uint semantic_names[2 + MAX_TEXTURE_UNITS];
45 uint semantic_indexes[2 + MAX_TEXTURE_UNITS];
48 #define MAX_SHADERS (2 * MAX_TEXTURE_UNITS)
115 uint semantic_names[2 + MAX_TEXTURE_UNITS];
116 uint semantic_indexes[2 + MAX_TEXTURE_UNITS];
117 struct pipe_vertex_element velements[2 + MAX_TEXTURE_UNITS];
  /external/mesa3d/src/mesa/main/
config.h 133 #define MAX_TEXTURE_UNITS ((MAX_TEXTURE_COORD_UNITS > MAX_TEXTURE_IMAGE_UNITS) ? MAX_TEXTURE_COORD_UNITS : MAX_TEXTURE_IMAGE_UNITS)
attrib.c 123 GLbitfield Texture[MAX_TEXTURE_UNITS];
124 GLbitfield TexGen[MAX_TEXTURE_UNITS];
163 struct gl_texture_object SavedObj[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS];
169 struct gl_texture_object *SavedTexRef[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS];
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context.c     [all...]
ff_fragment_shader.cpp 126 } unit[MAX_TEXTURE_UNITS];
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mtypes.h     [all...]
  /external/swiftshader/src/OpenGL/libGLES_CM/
Context.h 69 MAX_TEXTURE_UNITS = 2,
285 gl::BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][MAX_TEXTURE_UNITS];
290 TextureUnit textureUnit[MAX_TEXTURE_UNITS];
649 bool texture2Denabled[MAX_TEXTURE_UNITS];
650 bool textureExternalEnabled[MAX_TEXTURE_UNITS];
Context.cpp 112 for(int i = 0; i < MAX_TEXTURE_UNITS; i++)
202 for(int i = 0; i < MAX_TEXTURE_UNITS; i++)
212 for(int i = 0; i < MAX_TEXTURE_UNITS; i++)
264 for(int sampler = 0; sampler < MAX_TEXTURE_UNITS; sampler++)
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libGLES_CM.cpp 59 if(texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + es1::MAX_TEXTURE_UNITS - 1)
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  /external/mesa3d/src/mesa/drivers/dri/i915/
i830_context.h 145 GLuint lodbias_tm0s3[MAX_TEXTURE_UNITS];
i915_context.h 247 GLuint lodbias_ss2[MAX_TEXTURE_UNITS];
  /external/mesa3d/src/mesa/drivers/common/
meta.h 152 GLbitfield TexEnabled[MAX_TEXTURE_UNITS];
153 GLbitfield TexGenEnabled[MAX_TEXTURE_UNITS];
meta.c     [all...]
  /device/generic/goldfish-opengl/system/GLESv1_enc/
GLEncoder.cpp 90 *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS);
129 *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS);
168 *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS << 16);
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  /external/mesa3d/src/mesa/program/
program.c 79 STATIC_ASSERT(MAX_TEXTURE_UNITS <= (1 << 5));
  /device/generic/goldfish-opengl/shared/OpenglCodecCommon/
GLClientState.h 188 MAX_TEXTURE_UNITS = 256,
290 // Sets the active texture unit. Up to MAX_TEXTURE_UNITS are supported.
487 TextureUnit unit[MAX_TEXTURE_UNITS];
GLClientState.cpp 726 if (unit >= MAX_TEXTURE_UNITS) {
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  /device/generic/goldfish-opengl/system/GLESv2_enc/
GL2Encoder.cpp 669 *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS);
809 *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS);
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