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    Searched refs:Map1Vertex4 (Results 1 - 7 of 7) sorted by null

  /external/mesa3d/src/mesa/vbo/
vbo_exec_eval.c 110 if (ctx->Eval.Map1Vertex4)
111 set_active_eval1( exec, VBO_ATTRIB_POS, 4, &ctx->EvalMap.Map1Vertex4 );
vbo_exec_array.c 518 if (!ctx->Eval.Map1Vertex4 && !ctx->Eval.Map1Vertex3)
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  /external/mesa3d/src/mesa/main/
eval.c 92 return &ctx->EvalMap.Map1Vertex4;
890 ctx->Eval.Map1Vertex4 = GL_FALSE;
920 init_1d_map( &ctx->EvalMap.Map1Vertex4, 4, vertex );
946 free(ctx->EvalMap.Map1Vertex4.Points);
attrib.c 94 GLboolean Map1Vertex4;
349 attr->Map1Vertex4 = ctx->Eval.Map1Vertex4;
632 TEST_AND_UPDATE(ctx->Eval.Map1Vertex4, enable->Map1Vertex4,
    [all...]
enable.c 527 if (ctx->Eval.Map1Vertex4 == state)
530 ctx->Eval.Map1Vertex4 = state;
    [all...]
mtypes.h 551 GLboolean Map1Vertex4;
    [all...]
  /external/mesa3d/prebuilt-intermediates/main/
get_hash.h     [all...]

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