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      1 /*
      2  * Mesa 3-D graphics library
      3  *
      4  * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the "Software"),
      8  * to deal in the Software without restriction, including without limitation
      9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     10  * and/or sell copies of the Software, and to permit persons to whom the
     11  * Software is furnished to do so, subject to the following conditions:
     12  *
     13  * The above copyright notice and this permission notice shall be included
     14  * in all copies or substantial portions of the Software.
     15  *
     16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
     20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
     21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
     22  * OTHER DEALINGS IN THE SOFTWARE.
     23  *
     24  * Authors:
     25  *    Keith Whitwell <keithw (at) vmware.com>
     26  */
     27 
     28 #include "main/glheader.h"
     29 #include "main/context.h"
     30 #include "main/macros.h"
     31 #include "math/m_eval.h"
     32 #include "main/dispatch.h"
     33 #include "vbo_exec.h"
     34 
     35 
     36 static void clear_active_eval1( struct vbo_exec_context *exec, GLuint attr )
     37 {
     38    assert(attr < ARRAY_SIZE(exec->eval.map1));
     39    exec->eval.map1[attr].map = NULL;
     40 }
     41 
     42 static void clear_active_eval2( struct vbo_exec_context *exec, GLuint attr )
     43 {
     44    assert(attr < ARRAY_SIZE(exec->eval.map2));
     45    exec->eval.map2[attr].map = NULL;
     46 }
     47 
     48 static void set_active_eval1( struct vbo_exec_context *exec, GLuint attr, GLuint dim,
     49 			      struct gl_1d_map *map )
     50 {
     51    assert(attr < ARRAY_SIZE(exec->eval.map1));
     52    if (!exec->eval.map1[attr].map) {
     53       exec->eval.map1[attr].map = map;
     54       exec->eval.map1[attr].sz = dim;
     55    }
     56 }
     57 
     58 static void set_active_eval2( struct vbo_exec_context *exec, GLuint attr, GLuint dim,
     59 			      struct gl_2d_map *map )
     60 {
     61    assert(attr < ARRAY_SIZE(exec->eval.map2));
     62    if (!exec->eval.map2[attr].map) {
     63       exec->eval.map2[attr].map = map;
     64       exec->eval.map2[attr].sz = dim;
     65    }
     66 }
     67 
     68 void vbo_exec_eval_update( struct vbo_exec_context *exec )
     69 {
     70    struct gl_context *ctx = exec->ctx;
     71    GLuint attr;
     72 
     73    /* Vertex program maps have priority over conventional attribs */
     74 
     75    for (attr = 0; attr < VBO_ATTRIB_FIRST_MATERIAL; attr++) {
     76       clear_active_eval1( exec, attr );
     77       clear_active_eval2( exec, attr );
     78    }
     79 
     80    if (ctx->Eval.Map1Color4)
     81       set_active_eval1( exec, VBO_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map1Color4 );
     82 
     83    if (ctx->Eval.Map2Color4)
     84       set_active_eval2( exec, VBO_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map2Color4 );
     85 
     86    if (ctx->Eval.Map1TextureCoord4)
     87       set_active_eval1( exec, VBO_ATTRIB_TEX0, 4, &ctx->EvalMap.Map1Texture4 );
     88    else if (ctx->Eval.Map1TextureCoord3)
     89       set_active_eval1( exec, VBO_ATTRIB_TEX0, 3, &ctx->EvalMap.Map1Texture3 );
     90    else if (ctx->Eval.Map1TextureCoord2)
     91       set_active_eval1( exec, VBO_ATTRIB_TEX0, 2, &ctx->EvalMap.Map1Texture2 );
     92    else if (ctx->Eval.Map1TextureCoord1)
     93       set_active_eval1( exec, VBO_ATTRIB_TEX0, 1, &ctx->EvalMap.Map1Texture1 );
     94 
     95    if (ctx->Eval.Map2TextureCoord4)
     96       set_active_eval2( exec, VBO_ATTRIB_TEX0, 4, &ctx->EvalMap.Map2Texture4 );
     97    else if (ctx->Eval.Map2TextureCoord3)
     98       set_active_eval2( exec, VBO_ATTRIB_TEX0, 3, &ctx->EvalMap.Map2Texture3 );
     99    else if (ctx->Eval.Map2TextureCoord2)
    100       set_active_eval2( exec, VBO_ATTRIB_TEX0, 2, &ctx->EvalMap.Map2Texture2 );
    101    else if (ctx->Eval.Map2TextureCoord1)
    102       set_active_eval2( exec, VBO_ATTRIB_TEX0, 1, &ctx->EvalMap.Map2Texture1 );
    103 
    104    if (ctx->Eval.Map1Normal)
    105       set_active_eval1( exec, VBO_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map1Normal );
    106 
    107    if (ctx->Eval.Map2Normal)
    108       set_active_eval2( exec, VBO_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map2Normal );
    109 
    110    if (ctx->Eval.Map1Vertex4)
    111       set_active_eval1( exec, VBO_ATTRIB_POS, 4, &ctx->EvalMap.Map1Vertex4 );
    112    else if (ctx->Eval.Map1Vertex3)
    113       set_active_eval1( exec, VBO_ATTRIB_POS, 3, &ctx->EvalMap.Map1Vertex3 );
    114 
    115    if (ctx->Eval.Map2Vertex4)
    116       set_active_eval2( exec, VBO_ATTRIB_POS, 4, &ctx->EvalMap.Map2Vertex4 );
    117    else if (ctx->Eval.Map2Vertex3)
    118       set_active_eval2( exec, VBO_ATTRIB_POS, 3, &ctx->EvalMap.Map2Vertex3 );
    119 
    120    exec->eval.recalculate_maps = GL_FALSE;
    121 }
    122 
    123 
    124 
    125 void vbo_exec_do_EvalCoord1f(struct vbo_exec_context *exec, GLfloat u)
    126 {
    127    GLuint attr;
    128 
    129    for (attr = 1; attr <= VBO_ATTRIB_TEX7; attr++) {
    130       struct gl_1d_map *map = exec->eval.map1[attr].map;
    131       if (map) {
    132 	 GLfloat uu = (u - map->u1) * map->du;
    133 	 fi_type data[4];
    134 
    135 	 ASSIGN_4V(data, FLOAT_AS_UNION(0), FLOAT_AS_UNION(0),
    136 		   FLOAT_AS_UNION(0), FLOAT_AS_UNION(1));
    137 
    138 	 _math_horner_bezier_curve(map->Points, &data[0].f, uu,
    139 				   exec->eval.map1[attr].sz,
    140 				   map->Order);
    141 
    142 	 COPY_SZ_4V( exec->vtx.attrptr[attr],
    143 		     exec->vtx.attrsz[attr],
    144 		     data );
    145       }
    146    }
    147 
    148    /** Vertex -- EvalCoord1f is a noop if this map not enabled:
    149     **/
    150    if (exec->eval.map1[0].map) {
    151       struct gl_1d_map *map = exec->eval.map1[0].map;
    152       GLfloat uu = (u - map->u1) * map->du;
    153       GLfloat vertex[4];
    154 
    155       ASSIGN_4V(vertex, 0, 0, 0, 1);
    156 
    157       _math_horner_bezier_curve(map->Points, vertex, uu,
    158 				exec->eval.map1[0].sz,
    159 				map->Order);
    160 
    161       if (exec->eval.map1[0].sz == 4)
    162 	 CALL_Vertex4fv(GET_DISPATCH(), ( vertex ));
    163       else
    164 	 CALL_Vertex3fv(GET_DISPATCH(), ( vertex ));
    165    }
    166 }
    167 
    168 
    169 
    170 void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec,
    171 			      GLfloat u, GLfloat v )
    172 {
    173    GLuint attr;
    174 
    175    for (attr = 1; attr <= VBO_ATTRIB_TEX7; attr++) {
    176       struct gl_2d_map *map = exec->eval.map2[attr].map;
    177       if (map) {
    178 	 GLfloat uu = (u - map->u1) * map->du;
    179 	 GLfloat vv = (v - map->v1) * map->dv;
    180 	 fi_type data[4];
    181 
    182 	 ASSIGN_4V(data, FLOAT_AS_UNION(0), FLOAT_AS_UNION(0),
    183 		   FLOAT_AS_UNION(0), FLOAT_AS_UNION(1));
    184 
    185 	 _math_horner_bezier_surf(map->Points,
    186 				  &data[0].f,
    187 				  uu, vv,
    188 				  exec->eval.map2[attr].sz,
    189 				  map->Uorder, map->Vorder);
    190 
    191 	 COPY_SZ_4V( exec->vtx.attrptr[attr],
    192 		     exec->vtx.attrsz[attr],
    193 		     data );
    194       }
    195    }
    196 
    197    /** Vertex -- EvalCoord2f is a noop if this map not enabled:
    198     **/
    199    if (exec->eval.map2[0].map) {
    200       struct gl_2d_map *map = exec->eval.map2[0].map;
    201       GLfloat uu = (u - map->u1) * map->du;
    202       GLfloat vv = (v - map->v1) * map->dv;
    203       GLfloat vertex[4];
    204 
    205       ASSIGN_4V(vertex, 0, 0, 0, 1);
    206 
    207       if (exec->ctx->Eval.AutoNormal) {
    208 	 fi_type normal[4];
    209          GLfloat du[4], dv[4];
    210 
    211          _math_de_casteljau_surf(map->Points, vertex, du, dv, uu, vv,
    212 				 exec->eval.map2[0].sz,
    213 				 map->Uorder, map->Vorder);
    214 
    215 	 if (exec->eval.map2[0].sz == 4) {
    216 	    du[0] = du[0]*vertex[3] - du[3]*vertex[0];
    217 	    du[1] = du[1]*vertex[3] - du[3]*vertex[1];
    218 	    du[2] = du[2]*vertex[3] - du[3]*vertex[2];
    219 
    220 	    dv[0] = dv[0]*vertex[3] - dv[3]*vertex[0];
    221 	    dv[1] = dv[1]*vertex[3] - dv[3]*vertex[1];
    222 	    dv[2] = dv[2]*vertex[3] - dv[3]*vertex[2];
    223 	 }
    224 
    225 
    226          CROSS3(&normal[0].f, du, dv);
    227          NORMALIZE_3FV(&normal[0].f);
    228 	 normal[3] = FLOAT_AS_UNION(1.0);
    229 
    230  	 COPY_SZ_4V( exec->vtx.attrptr[VBO_ATTRIB_NORMAL],
    231 		     exec->vtx.attrsz[VBO_ATTRIB_NORMAL],
    232 		     normal );
    233 
    234       }
    235       else {
    236          _math_horner_bezier_surf(map->Points, vertex, uu, vv,
    237 				  exec->eval.map2[0].sz,
    238 				  map->Uorder, map->Vorder);
    239       }
    240 
    241       if (exec->vtx.attrsz[0] == 4)
    242 	 CALL_Vertex4fv(GET_DISPATCH(), ( vertex ));
    243       else
    244 	 CALL_Vertex3fv(GET_DISPATCH(), ( vertex ));
    245    }
    246 }
    247 
    248 
    249