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Searched
refs:MaxTextureUnits
(Results
1 - 25
of
48
) sorted by null
1
2
/external/mesa3d/src/mesa/drivers/dri/i915/
i830_context.c
99
intel->ctx.Const.
MaxTextureUnits
= I830_TEX_UNITS;
110
ctx->Const.
MaxTextureUnits
= I830_TEX_UNITS;
i915_context.c
197
ctx->Const.
MaxTextureUnits
= I915_TEX_UNITS;
215
ctx->Const.
MaxTextureUnits
= I915_TEX_UNITS;
/external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_span.c
70
for (i = 0; i < ctx->Const.
MaxTextureUnits
; i++)
nv04_context.c
164
ctx->Const.
MaxTextureUnits
= NV04_TEXTURE_UNITS;
/external/mesa3d/src/mesa/drivers/dri/r200/
r200_context.c
264
ctx->Const.
MaxTextureUnits
= driQueryOptioni (&rmesa->radeon.optionCache,
266
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = ctx->Const.
MaxTextureUnits
;
267
ctx->Const.MaxTextureCoordUnits = ctx->Const.
MaxTextureUnits
;
269
ctx->Const.MaxCombinedTextureImageUnits = ctx->Const.
MaxTextureUnits
;
345
ctx->Extensions.ATI_fragment_shader = (ctx->Const.
MaxTextureUnits
== 6);
r200_cmdbuf.c
59
mtu = rmesa->radeon.glCtx.Const.
MaxTextureUnits
;
r200_tex.c
421
for ( i = 0 ; i < rmesa->radeon.glCtx.Const.
MaxTextureUnits
; i++ ) {
/external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_context.c
227
ctx->Const.
MaxTextureUnits
= driQueryOptioni (&rmesa->radeon.optionCache,
229
ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = ctx->Const.
MaxTextureUnits
;
230
ctx->Const.MaxTextureCoordUnits = ctx->Const.
MaxTextureUnits
;
231
ctx->Const.MaxCombinedTextureImageUnits = ctx->Const.
MaxTextureUnits
;
radeon_tcl.c
305
for (i = 0; i < ctx->Const.
MaxTextureUnits
; ++i)
387
for (i = 0 ; i < ctx->Const.
MaxTextureUnits
; i++) {
radeon_maos_arrays.c
251
for (unit = 0; unit < ctx->Const.
MaxTextureUnits
; unit++) {
radeon_maos_verts.c
346
for (unit = 0; unit < ctx->Const.
MaxTextureUnits
; unit++) {
radeon_tex.c
364
for ( i = 0 ; i < rmesa->radeon.glCtx.Const.
MaxTextureUnits
; i++ ) {
radeon_ioctl.c
65
int i, mtu = rmesa->radeon.glCtx.Const.
MaxTextureUnits
;
/external/mesa3d/src/mesa/program/
program_parser.h
176
unsigned
MaxTextureUnits
;
program_parse.y
[
all
...]
/external/mesa3d/src/compiler/glsl/
standalone.cpp
175
ctx->Const.
MaxTextureUnits
= 8;
203
ctx->Const.
MaxTextureUnits
= 2;
231
ctx->Const.
MaxTextureUnits
= 2;
263
ctx->Const.
MaxTextureUnits
= 2;
304
ctx->Const.
MaxTextureUnits
= 0;
standalone_scaffolding.cpp
214
ctx->Const.
MaxTextureUnits
= 2;
glsl_parser_extras.h
440
unsigned
MaxTextureUnits
;
/external/mesa3d/src/mesa/state_tracker/
st_cb_drawtex.c
133
for (i = 0; i < ctx->Const.
MaxTextureUnits
; i++) {
204
for (i = 0; i < ctx->Const.
MaxTextureUnits
; i++) {
/external/mesa3d/src/mesa/main/
atifragshader.c
453
((dst - GL_REG_0_ATI) >= ctx->Const.
MaxTextureUnits
)) {
459
((coord - GL_TEXTURE0_ARB) >= ctx->Const.
MaxTextureUnits
))) {
525
((dst - GL_REG_0_ATI) >= ctx->Const.
MaxTextureUnits
)) {
531
((interp - GL_TEXTURE0_ARB) >= ctx->Const.
MaxTextureUnits
))) {
attrib.c
376
for (i = 0; i < ctx->Const.
MaxTextureUnits
; i++) {
519
for (u = 0; u < ctx->Const.
MaxTextureUnits
; u++) {
527
for (u = 0; u < ctx->Const.
MaxTextureUnits
; u++) {
717
for (i = 0; i < ctx->Const.
MaxTextureUnits
; i++) {
760
for (u = 0; u < ctx->Const.
MaxTextureUnits
; u++) {
[
all
...]
context.c
558
consts->
MaxTextureUnits
= MIN2(consts->MaxTextureCoordUnits,
760
assert(ctx->Const.
MaxTextureUnits
> 0);
761
assert(ctx->Const.
MaxTextureUnits
<= MAX_TEXTURE_IMAGE_UNITS);
762
assert(ctx->Const.
MaxTextureUnits
<= MAX_TEXTURE_COORD_UNITS);
763
assert(ctx->Const.
MaxTextureUnits
== MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
[
all
...]
/external/mesa3d/src/mesa/swrast/
s_texcombine.c
191
assert(srcUnit < ctx->Const.
MaxTextureUnits
);
281
assert(srcUnit < ctx->Const.
MaxTextureUnits
);
650
for (unit = 0; unit < ctx->Const.
MaxTextureUnits
; unit++) {
714
for (unit = 0; unit < ctx->Const.
MaxTextureUnits
; unit++) {
/frameworks/base/media/mca/filterfw/native/core/
shader_program.h
387
static int
MaxTextureUnits
();
shader_program.cpp
462
if (textures.size() > static_cast<unsigned>(
MaxTextureUnits
())) {
583
int ShaderProgram::
MaxTextureUnits
() {
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...]
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