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    Searched refs:MinLayer (Results 1 - 18 of 18) sorted by null

  /external/mesa3d/src/mesa/drivers/dri/i965/
intel_tex_copy.c 84 intelImage->base.Base.TexObject->MinLayer;
intel_copy_image.c 194 src_z += src_image->TexObject->MinLayer;
211 dst_z += dst_image->TexObject->MinLayer;
intel_tex.c 232 slice + tex_image->TexObject->MinLayer,
252 slice + tex_image->TexObject->MinLayer);
intel_tex_subimage.c 126 if (texImage->TexObject->MinLayer)
intel_tex_image.c 513 if (texImage->TexObject->MinLayer)
brw_wm_surface_state.c 622 .base_array_layer = obj->MinLayer,
    [all...]
brw_blorp.c 673 /* Account for face selection and texture view MinLayer */
674 int dst_slice = slice + dst_image->TexObject->MinLayer + dst_image->Face;
    [all...]
intel_fbo.c 533 layer += image->TexObject->MinLayer;
    [all...]
  /external/mesa3d/src/mesa/state_tracker/
st_atom_image.c 110 img->u.tex.first_layer = u->_Layer + stObj->base.MinLayer;
111 img->u.tex.last_layer = u->_Layer + stObj->base.MinLayer;
st_sampler_view.c 349 return MIN2(stObj->base.MinLayer + stObj->base.NumLayers - 1,
436 templ.u.tex.first_layer = stObj->base.MinLayer;
485 assert(stObj->layer_override || stObj->base.MinLayer == view->u.tex.first_layer);
st_texture.c 269 z += stObj->base.MinLayer;
308 slice += stObj->base.MinLayer;
st_cb_copyimage.c 646 src_z += src_image->TexObject->MinLayer;
661 dst_z += dst_image->TexObject->MinLayer;
st_cb_fbo.c 447 first_layer += tex->MinLayer;
449 last_layer += tex->MinLayer;
st_cb_texture.c     [all...]
  /external/mesa3d/src/mesa/main/
textureview.c 488 texObj->MinLayer = 0;
525 GLuint minlayer, GLuint numlayers)
543 minlevel, numlevels, minlayer, numlayers);
602 /* minlevel and minlayer are relative to the view of origtexture.
603 * If minlevel or minlayer is greater than level or layer, respectively,
607 newViewMinLayer = origTexObj->MinLayer + minlayer;
616 if (newViewMinLayer >= (origTexObj->MinLayer + origTexObj->NumLayers)) {
618 "glTextureView(new minlayer (%d) > orig minlayer (%d)
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texparam.c     [all...]
mtypes.h 1019 GLuint MinLayer; /**< GL_ARB_texture_view */
    [all...]
  /external/mesa3d/src/gallium/state_trackers/dri/
dri2.c     [all...]

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