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Searched
refs:NodeSUnit
(Results
1 - 2
of
2
) sorted by null
/external/llvm/lib/CodeGen/SelectionDAG/
ScheduleDAGSDNodes.cpp
343
SUnit *
NodeSUnit
= newSUnit(NI);
355
N->setNodeId(
NodeSUnit
->NodeNum);
357
NodeSUnit
->isCall = true;
372
N->setNodeId(
NodeSUnit
->NodeNum);
375
NodeSUnit
->isCall = true;
381
if (
NodeSUnit
->isCall)
382
CallSUnits.push_back(
NodeSUnit
);
388
NodeSUnit
->isScheduleLow = true;
393
NodeSUnit
->setNode(N);
395
N->setNodeId(
NodeSUnit
->NodeNum)
[
all
...]
/external/swiftshader/third_party/LLVM/lib/CodeGen/SelectionDAG/
ScheduleDAGSDNodes.cpp
305
SUnit *
NodeSUnit
= NewSUnit(NI);
317
N->setNodeId(
NodeSUnit
->NodeNum);
319
NodeSUnit
->isCall = true;
334
N->setNodeId(
NodeSUnit
->NodeNum);
337
NodeSUnit
->isCall = true;
343
if (
NodeSUnit
->isCall)
344
CallSUnits.push_back(
NodeSUnit
);
350
NodeSUnit
->isScheduleLow = true;
355
NodeSUnit
->setNode(N);
357
N->setNodeId(
NodeSUnit
->NodeNum)
[
all
...]
Completed in 63 milliseconds