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    Searched refs:OPACITY_MASK (Results 1 - 2 of 2) sorted by null

  /frameworks/native/services/surfaceflinger/RenderEngine/
ProgramCache.h 60 OPACITY_MASK = 1 << OPACITY_SHIFT,
116 inline bool isOpaque() const { return (mKey & OPACITY_MASK) == OPACITY_OPAQUE; }
ProgramCache.cpp 87 uint32_t keyMask = Key::BLEND_MASK | Key::OPACITY_MASK | Key::ALPHA_MASK | Key::TEXTURE_MASK;
115 shaderKey.set(Key::OPACITY_MASK,
146 .set(Key::OPACITY_MASK,

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