OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
refs:PIPE_MAX_SHADER_INPUTS
(Results
1 - 25
of
36
) sorted by null
1
2
/external/mesa3d/src/gallium/drivers/llvmpipe/
lp_bld_interp.h
85
unsigned mask[1 +
PIPE_MAX_SHADER_INPUTS
]; /**< TGSI_WRITE_MASK_x */
86
enum lp_interp interp[1 +
PIPE_MAX_SHADER_INPUTS
];
95
LLVMValueRef a[1 +
PIPE_MAX_SHADER_INPUTS
][TGSI_NUM_CHANNELS];
96
LLVMValueRef dadq[1 +
PIPE_MAX_SHADER_INPUTS
][TGSI_NUM_CHANNELS];
97
LLVMValueRef a0aos[1 +
PIPE_MAX_SHADER_INPUTS
];
98
LLVMValueRef dadxaos[1 +
PIPE_MAX_SHADER_INPUTS
];
99
LLVMValueRef dadyaos[1 +
PIPE_MAX_SHADER_INPUTS
];
101
LLVMValueRef attribs[1 +
PIPE_MAX_SHADER_INPUTS
][TGSI_NUM_CHANNELS];
lp_state_setup.h
34
struct lp_shader_input inputs[
PIPE_MAX_SHADER_INPUTS
];
lp_state_fs.h
142
struct lp_shader_input inputs[
PIPE_MAX_SHADER_INPUTS
];
/external/mesa3d/src/gallium/drivers/svga/
svga_link.h
12
ubyte input_map[
PIPE_MAX_SHADER_INPUTS
];
svga_state_vs.c
264
struct ureg_src src[
PIPE_MAX_SHADER_INPUTS
];
/external/mesa3d/src/gallium/auxiliary/tgsi/
tgsi_scan.h
49
ubyte input_semantic_name[
PIPE_MAX_SHADER_INPUTS
]; /**< TGSI_SEMANTIC_x */
50
ubyte input_semantic_index[
PIPE_MAX_SHADER_INPUTS
];
51
ubyte input_interpolate[
PIPE_MAX_SHADER_INPUTS
];
52
ubyte input_interpolate_loc[
PIPE_MAX_SHADER_INPUTS
];
53
ubyte input_usage_mask[
PIPE_MAX_SHADER_INPUTS
];
54
ubyte input_cylindrical_wrap[
PIPE_MAX_SHADER_INPUTS
];
61
ubyte system_value_semantic_name[
PIPE_MAX_SHADER_INPUTS
];
75
ubyte input_array_first[
PIPE_MAX_SHADER_INPUTS
];
76
ubyte input_array_last[
PIPE_MAX_SHADER_INPUTS
];
tgsi_scan.c
124
assert(ind <
PIPE_MAX_SHADER_INPUTS
);
/external/mesa3d/src/gallium/drivers/ilo/shader/
ilo_shader_internal.h
54
int semantic_names[
PIPE_MAX_SHADER_INPUTS
];
55
int semantic_indices[
PIPE_MAX_SHADER_INPUTS
];
101
int semantic_names[
PIPE_MAX_SHADER_INPUTS
];
102
int semantic_indices[
PIPE_MAX_SHADER_INPUTS
];
103
int interp[
PIPE_MAX_SHADER_INPUTS
];
104
bool centroid[
PIPE_MAX_SHADER_INPUTS
];
toy_tgsi.h
75
} inputs[
PIPE_MAX_SHADER_INPUTS
];
/external/mesa3d/src/gallium/auxiliary/draw/
draw_gs.h
53
float data[6][
PIPE_MAX_SHADER_INPUTS
][TGSI_NUM_CHANNELS][TGSI_NUM_CHANNELS];
draw_llvm.h
280
float inputs[6][
PIPE_MAX_SHADER_INPUTS
][TGSI_NUM_CHANNELS][TGSI_NUM_CHANNELS],
draw_gs.c
228
float (*input_data)[6][
PIPE_MAX_SHADER_INPUTS
][TGSI_NUM_CHANNELS][TGSI_NUM_CHANNELS] = &shader->gs_input->data;
draw_llvm.c
338
input_array = LLVMArrayType(input_array,
PIPE_MAX_SHADER_INPUTS
); /* num attrs per vertex */
[
all
...]
/external/mesa3d/src/gallium/drivers/nouveau/codegen/
nv50_ir_driver.h
106
struct nv50_ir_varying sv[
PIPE_MAX_SHADER_INPUTS
];
107
struct nv50_ir_varying in[
PIPE_MAX_SHADER_INPUTS
];
/external/mesa3d/src/gallium/drivers/swr/
swr_shader.cpp
183
LLVMValueRef inputs[
PIPE_MAX_SHADER_INPUTS
][TGSI_NUM_CHANNELS];
224
for (uint32_t attrib = 0; attrib <
PIPE_MAX_SHADER_INPUTS
; attrib++) {
382
LLVMValueRef inputs[
PIPE_MAX_SHADER_INPUTS
][TGSI_NUM_CHANNELS];
431
for (int attrib = 0; attrib <
PIPE_MAX_SHADER_INPUTS
; attrib++) {
/external/mesa3d/src/gallium/include/pipe/
p_state.h
61
#define
PIPE_MAX_SHADER_INPUTS
80 /* 32 GENERIC + 32 PATCH + 16 others */
/external/mesa3d/src/mesa/state_tracker/
st_draw_feedback.c
129
struct pipe_vertex_buffer vbuffers[
PIPE_MAX_SHADER_INPUTS
];
st_program.h
214
GLuint index_to_input[
PIPE_MAX_SHADER_INPUTS
];
st_program.c
571
GLuint interpMode[
PIPE_MAX_SHADER_INPUTS
]; /* XXX size? */
578
ubyte input_semantic_name[
PIPE_MAX_SHADER_INPUTS
];
579
ubyte input_semantic_index[
PIPE_MAX_SHADER_INPUTS
];
[
all
...]
st_atom_array.c
649
struct pipe_vertex_buffer vbuffer[
PIPE_MAX_SHADER_INPUTS
];
st_atifs_to_tgsi.c
45
struct ureg_src inputs[
PIPE_MAX_SHADER_INPUTS
];
st_mesa_to_tgsi.c
63
struct ureg_src inputs[
PIPE_MAX_SHADER_INPUTS
];
[
all
...]
/external/mesa3d/src/gallium/auxiliary/util/
u_simple_shaders.c
897
struct ureg_src src[
PIPE_MAX_SHADER_INPUTS
];
/external/mesa3d/src/gallium/drivers/nouveau/nv50/
nv50_program.c
384
prog->vp.need_vertex_id = info->io.vertexId <
PIPE_MAX_SHADER_INPUTS
;
/external/mesa3d/src/gallium/drivers/nouveau/nvc0/
nvc0_program.c
622
prog->vp.need_vertex_id = info->io.vertexId <
PIPE_MAX_SHADER_INPUTS
;
Completed in 917 milliseconds
1
2