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      1 
      2 #ifndef SVGA_LINK_H
      3 #define SVGA_LINK_H
      4 
      5 #include "pipe/p_defines.h"
      6 
      7 struct svga_context;
      8 
      9 struct shader_linkage
     10 {
     11    unsigned num_inputs;
     12    ubyte input_map[PIPE_MAX_SHADER_INPUTS];
     13 };
     14 
     15 void
     16 svga_link_shaders(const struct tgsi_shader_info *outshader_info,
     17                   const struct tgsi_shader_info *inshader_info,
     18                   struct shader_linkage *linkage);
     19 
     20 #endif /* SVGA_LINK_H */
     21