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Searched
refs:RoundInt
(Results
1 - 8
of
8
) sorted by null
/external/swiftshader/src/Renderer/
Blitter.cpp
432
*Pointer<Byte>(element) = Byte(
RoundInt
(Float(c.x)));
435
if(writeA) { *Pointer<Byte>(element) = Byte(
RoundInt
(Float(c.w))); }
445
if(writeB) { *Pointer<Byte>(element + 0) = Byte(
RoundInt
(Float(c.z))); }
446
if(writeG) { *Pointer<Byte>(element + 1) = Byte(
RoundInt
(Float(c.y))); }
447
if(writeR) { *Pointer<Byte>(element + 2) = Byte(
RoundInt
(Float(c.x))); }
448
if(writeA) { *Pointer<Byte>(element + 3) = Byte(
RoundInt
(Float(c.w))); }
460
if(writeR) { *Pointer<Byte>(element + 0) = Byte(
RoundInt
(Float(c.x))); }
461
if(writeG) { *Pointer<Byte>(element + 1) = Byte(
RoundInt
(Float(c.y))); }
462
if(writeB) { *Pointer<Byte>(element + 2) = Byte(
RoundInt
(Float(c.z))); }
463
if(writeA) { *Pointer<Byte>(element + 3) = Byte(
RoundInt
(Float(c.w)));
[
all
...]
/external/swiftshader/src/Shader/
SetupRoutine.cpp
158
X[i] =
RoundInt
(*Pointer<Float>(data + OFFSET(DrawData,X0x16)) + v.x * rhw * *Pointer<Float>(data + OFFSET(DrawData,Wx16)));
159
Y[i] =
RoundInt
(*Pointer<Float>(data + OFFSET(DrawData,Y0x16)) + v.y * rhw * *Pointer<Float>(data + OFFSET(DrawData,Hx16)));
ShaderCore.cpp
127
Int4 i =
RoundInt
(x0 - Float4(0.5f));
568
dst.x = As<Float4>(
RoundInt
(src.x));
569
dst.y = As<Float4>(
RoundInt
(src.y));
570
dst.z = As<Float4>(
RoundInt
(src.z));
571
dst.w = As<Float4>(
RoundInt
(src.w));
[
all
...]
VertexRoutine.cpp
728
v.x = As<Float4>(
RoundInt
(*Pointer<Float4>(data + OFFSET(DrawData,X0x16)) + v.x * rhw * *Pointer<Float4>(data + OFFSET(DrawData,Wx16))));
729
v.y = As<Float4>(
RoundInt
(*Pointer<Float4>(data + OFFSET(DrawData,Y0x16)) + v.y * rhw * *Pointer<Float4>(data + OFFSET(DrawData,Hx16))));
SamplerCore.cpp
681
Int a =
RoundInt
(anisotropy);
[
all
...]
/external/swiftshader/src/Reactor/
LLVMReactor.cpp
[
all
...]
SubzeroReactor.cpp
[
all
...]
Reactor.hpp
[
all
...]
Completed in 344 milliseconds