/external/swiftshader/src/OpenGL/libGL/ |
Device.cpp | 110 setAddressingModeU(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); 111 setAddressingModeV(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); 112 setAddressingModeW(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); 113 setBorderColor(sw::SAMPLER_VERTEX, i, 0x00000000); 114 setTextureFilter(sw::SAMPLER_VERTEX, i, FILTER_POINT); 115 setMipmapFilter(sw::SAMPLER_VERTEX, i, MIPMAP_NONE); 116 setMipmapLOD(sw::SAMPLER_VERTEX, i, 0.0f);
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Program.cpp | 229 case sw::SAMPLER_VERTEX: 257 case sw::SAMPLER_VERTEX: [all...] |
Context.cpp | [all...] |
/external/swiftshader/src/OpenGL/libGLES_CM/ |
Device.cpp | 110 setAddressingModeU(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); 111 setAddressingModeV(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); 112 setAddressingModeW(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); 113 setBorderColor(sw::SAMPLER_VERTEX, i, 0x00000000); 114 setTextureFilter(sw::SAMPLER_VERTEX, i, FILTER_POINT); 115 setMipmapFilter(sw::SAMPLER_VERTEX, i, MIPMAP_NONE); 116 setMipmapLOD(sw::SAMPLER_VERTEX, i, 0.0f);
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/external/swiftshader/src/OpenGL/libGLESv2/ |
Device.cpp | 111 setAddressingModeU(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); 112 setAddressingModeV(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); 113 setAddressingModeW(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); 114 setBorderColor(sw::SAMPLER_VERTEX, i, 0x00000000); 115 setTextureFilter(sw::SAMPLER_VERTEX, i, FILTER_POINT); 116 setMipmapFilter(sw::SAMPLER_VERTEX, i, MIPMAP_NONE); 117 setMipmapLOD(sw::SAMPLER_VERTEX, i, 0.0f);
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Context.cpp | [all...] |
Program.cpp | 333 case sw::SAMPLER_VERTEX: 361 case sw::SAMPLER_VERTEX: [all...] |
/external/swiftshader/src/Renderer/ |
Sampler.hpp | 65 SAMPLER_VERTEX
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/external/swiftshader/src/D3D9/ |
Direct3DDevice9.cpp | [all...] |