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    Searched refs:SDL_BLENDMODE_BLEND (Results 1 - 10 of 10) sorted by null

  /prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_blendmode.h 44 SDL_BLENDMODE_BLEND = 0x00000001, /**< alpha blending
  /prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_blendmode.h 44 SDL_BLENDMODE_BLEND = 0x00000001, /**< alpha blending
  /prebuilts/misc/windows/sdl2/include/
SDL_blendmode.h 44 SDL_BLENDMODE_BLEND = 0x00000001, /**< alpha blending
  /prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_blendmode.h 44 SDL_BLENDMODE_BLEND = 0x00000001, /**< alpha blending
  /prebuilts/misc/windows/sdl2/test/
testrendertarget.c 102 SDL_SetTextureBlendMode(A, SDL_BLENDMODE_BLEND);
105 SDL_SetTextureBlendMode(B, SDL_BLENDMODE_BLEND);
127 SDL_SetTextureBlendMode(target, SDL_BLENDMODE_BLEND);
156 SDL_SetRenderDrawBlendMode(s->renderer, SDL_BLENDMODE_BLEND);
testautomation_render.c 251 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND );
279 ret = SDL_SetRenderDrawBlendMode(renderer,(((i/2)%3)==0) ? SDL_BLENDMODE_BLEND :
297 ret = SDL_SetRenderDrawBlendMode(renderer,(((i/2)%3)==0) ? SDL_BLENDMODE_BLEND :
317 ret = SDL_SetRenderDrawBlendMode(renderer, ((((i+j)/3)%3)==0) ? SDL_BLENDMODE_BLEND :
652 _testBlitBlendMode( tface, SDL_BLENDMODE_BLEND );
694 else if (mode==1) mode = SDL_BLENDMODE_BLEND;
788 ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND );
794 ret = (mode != SDL_BLENDMODE_BLEND);
    [all...]
testautomation_surface.c 169 bmode = SDL_BLENDMODE_BLEND;
501 _testBlitBlendMode(SDL_BLENDMODE_BLEND);
testsprite2.c 35 static SDL_BlendMode blendMode = SDL_BLENDMODE_BLEND;
263 blendMode = SDL_BLENDMODE_BLEND;
testdraw2.c 202 blendMode = SDL_BLENDMODE_BLEND;
testintersections.c 225 blendMode = SDL_BLENDMODE_BLEND;

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