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      1 /*
      2   Copyright (C) 1997-2014 Sam Lantinga <slouken (at) libsdl.org>
      3 
      4   This software is provided 'as-is', without any express or implied
      5   warranty.  In no event will the authors be held liable for any damages
      6   arising from the use of this software.
      7 
      8   Permission is granted to anyone to use this software for any purpose,
      9   including commercial applications, and to alter it and redistribute it
     10   freely.
     11 */
     12 
     13 /* Simple program:  draw as many random objects on the screen as possible */
     14 
     15 #include <stdlib.h>
     16 #include <stdio.h>
     17 #include <time.h>
     18 
     19 #include "SDL_test_common.h"
     20 
     21 #define NUM_OBJECTS 100
     22 
     23 static SDLTest_CommonState *state;
     24 static int num_objects;
     25 static SDL_bool cycle_color;
     26 static SDL_bool cycle_alpha;
     27 static int cycle_direction = 1;
     28 static int current_alpha = 255;
     29 static int current_color = 255;
     30 static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
     31 
     32 void
     33 DrawPoints(SDL_Renderer * renderer)
     34 {
     35     int i;
     36     int x, y;
     37     SDL_Rect viewport;
     38 
     39     /* Query the sizes */
     40     SDL_RenderGetViewport(renderer, &viewport);
     41 
     42     for (i = 0; i < num_objects * 4; ++i) {
     43         /* Cycle the color and alpha, if desired */
     44         if (cycle_color) {
     45             current_color += cycle_direction;
     46             if (current_color < 0) {
     47                 current_color = 0;
     48                 cycle_direction = -cycle_direction;
     49             }
     50             if (current_color > 255) {
     51                 current_color = 255;
     52                 cycle_direction = -cycle_direction;
     53             }
     54         }
     55         if (cycle_alpha) {
     56             current_alpha += cycle_direction;
     57             if (current_alpha < 0) {
     58                 current_alpha = 0;
     59                 cycle_direction = -cycle_direction;
     60             }
     61             if (current_alpha > 255) {
     62                 current_alpha = 255;
     63                 cycle_direction = -cycle_direction;
     64             }
     65         }
     66         SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color,
     67                                (Uint8) current_color, (Uint8) current_alpha);
     68 
     69         x = rand() % viewport.w;
     70         y = rand() % viewport.h;
     71         SDL_RenderDrawPoint(renderer, x, y);
     72     }
     73 }
     74 
     75 void
     76 DrawLines(SDL_Renderer * renderer)
     77 {
     78     int i;
     79     int x1, y1, x2, y2;
     80     SDL_Rect viewport;
     81 
     82     /* Query the sizes */
     83     SDL_RenderGetViewport(renderer, &viewport);
     84 
     85     for (i = 0; i < num_objects; ++i) {
     86         /* Cycle the color and alpha, if desired */
     87         if (cycle_color) {
     88             current_color += cycle_direction;
     89             if (current_color < 0) {
     90                 current_color = 0;
     91                 cycle_direction = -cycle_direction;
     92             }
     93             if (current_color > 255) {
     94                 current_color = 255;
     95                 cycle_direction = -cycle_direction;
     96             }
     97         }
     98         if (cycle_alpha) {
     99             current_alpha += cycle_direction;
    100             if (current_alpha < 0) {
    101                 current_alpha = 0;
    102                 cycle_direction = -cycle_direction;
    103             }
    104             if (current_alpha > 255) {
    105                 current_alpha = 255;
    106                 cycle_direction = -cycle_direction;
    107             }
    108         }
    109         SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color,
    110                                (Uint8) current_color, (Uint8) current_alpha);
    111 
    112         if (i == 0) {
    113             SDL_RenderDrawLine(renderer, 0, 0, viewport.w - 1, viewport.h - 1);
    114             SDL_RenderDrawLine(renderer, 0, viewport.h - 1, viewport.w - 1, 0);
    115             SDL_RenderDrawLine(renderer, 0, viewport.h / 2, viewport.w - 1, viewport.h / 2);
    116             SDL_RenderDrawLine(renderer, viewport.w / 2, 0, viewport.w / 2, viewport.h - 1);
    117         } else {
    118             x1 = (rand() % (viewport.w*2)) - viewport.w;
    119             x2 = (rand() % (viewport.w*2)) - viewport.w;
    120             y1 = (rand() % (viewport.h*2)) - viewport.h;
    121             y2 = (rand() % (viewport.h*2)) - viewport.h;
    122             SDL_RenderDrawLine(renderer, x1, y1, x2, y2);
    123         }
    124     }
    125 }
    126 
    127 void
    128 DrawRects(SDL_Renderer * renderer)
    129 {
    130     int i;
    131     SDL_Rect rect;
    132     SDL_Rect viewport;
    133 
    134     /* Query the sizes */
    135     SDL_RenderGetViewport(renderer, &viewport);
    136 
    137     for (i = 0; i < num_objects / 4; ++i) {
    138         /* Cycle the color and alpha, if desired */
    139         if (cycle_color) {
    140             current_color += cycle_direction;
    141             if (current_color < 0) {
    142                 current_color = 0;
    143                 cycle_direction = -cycle_direction;
    144             }
    145             if (current_color > 255) {
    146                 current_color = 255;
    147                 cycle_direction = -cycle_direction;
    148             }
    149         }
    150         if (cycle_alpha) {
    151             current_alpha += cycle_direction;
    152             if (current_alpha < 0) {
    153                 current_alpha = 0;
    154                 cycle_direction = -cycle_direction;
    155             }
    156             if (current_alpha > 255) {
    157                 current_alpha = 255;
    158                 cycle_direction = -cycle_direction;
    159             }
    160         }
    161         SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color,
    162                                (Uint8) current_color, (Uint8) current_alpha);
    163 
    164         rect.w = rand() % (viewport.h / 2);
    165         rect.h = rand() % (viewport.h / 2);
    166         rect.x = (rand() % (viewport.w*2) - viewport.w) - (rect.w / 2);
    167         rect.y = (rand() % (viewport.h*2) - viewport.h) - (rect.h / 2);
    168         SDL_RenderFillRect(renderer, &rect);
    169     }
    170 }
    171 
    172 int
    173 main(int argc, char *argv[])
    174 {
    175     int i, done;
    176     SDL_Event event;
    177     Uint32 then, now, frames;
    178 
    179 	/* Enable standard application logging */
    180 	SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
    181 
    182     /* Initialize parameters */
    183     num_objects = NUM_OBJECTS;
    184 
    185     /* Initialize test framework */
    186     state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
    187     if (!state) {
    188         return 1;
    189     }
    190     for (i = 1; i < argc;) {
    191         int consumed;
    192 
    193         consumed = SDLTest_CommonArg(state, i);
    194         if (consumed == 0) {
    195             consumed = -1;
    196             if (SDL_strcasecmp(argv[i], "--blend") == 0) {
    197                 if (argv[i + 1]) {
    198                     if (SDL_strcasecmp(argv[i + 1], "none") == 0) {
    199                         blendMode = SDL_BLENDMODE_NONE;
    200                         consumed = 2;
    201                     } else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) {
    202                         blendMode = SDL_BLENDMODE_BLEND;
    203                         consumed = 2;
    204                     } else if (SDL_strcasecmp(argv[i + 1], "add") == 0) {
    205                         blendMode = SDL_BLENDMODE_ADD;
    206                         consumed = 2;
    207                     } else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) {
    208                         blendMode = SDL_BLENDMODE_MOD;
    209                         consumed = 2;
    210                     }
    211                 }
    212             } else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) {
    213                 cycle_color = SDL_TRUE;
    214                 consumed = 1;
    215             } else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) {
    216                 cycle_alpha = SDL_TRUE;
    217                 consumed = 1;
    218             } else if (SDL_isdigit(*argv[i])) {
    219                 num_objects = SDL_atoi(argv[i]);
    220                 consumed = 1;
    221             }
    222         }
    223         if (consumed < 0) {
    224             SDL_Log("Usage: %s %s [--blend none|blend|add|mod] [--cyclecolor] [--cyclealpha]\n",
    225                     argv[0], SDLTest_CommonUsage(state));
    226             return 1;
    227         }
    228         i += consumed;
    229     }
    230     if (!SDLTest_CommonInit(state)) {
    231         return 2;
    232     }
    233 
    234     /* Create the windows and initialize the renderers */
    235     for (i = 0; i < state->num_windows; ++i) {
    236         SDL_Renderer *renderer = state->renderers[i];
    237         SDL_SetRenderDrawBlendMode(renderer, blendMode);
    238         SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
    239         SDL_RenderClear(renderer);
    240     }
    241 
    242     srand((unsigned int)time(NULL));
    243 
    244     /* Main render loop */
    245     frames = 0;
    246     then = SDL_GetTicks();
    247     done = 0;
    248     while (!done) {
    249         /* Check for events */
    250         ++frames;
    251         while (SDL_PollEvent(&event)) {
    252             SDLTest_CommonEvent(state, &event, &done);
    253         }
    254         for (i = 0; i < state->num_windows; ++i) {
    255             SDL_Renderer *renderer = state->renderers[i];
    256             if (state->windows[i] == NULL)
    257                 continue;
    258             SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
    259             SDL_RenderClear(renderer);
    260 
    261             DrawRects(renderer);
    262             DrawLines(renderer);
    263             DrawPoints(renderer);
    264 
    265             SDL_RenderPresent(renderer);
    266         }
    267     }
    268 
    269     SDLTest_CommonQuit(state);
    270 
    271     /* Print out some timing information */
    272     now = SDL_GetTicks();
    273     if (now > then) {
    274         double fps = ((double) frames * 1000) / (now - then);
    275         SDL_Log("%2.2f frames per second\n", fps);
    276     }
    277     return 0;
    278 }
    279 
    280 /* vi: set ts=4 sw=4 expandtab: */
    281