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    Searched refs:SDL_INIT_GAMECONTROLLER (Results 1 - 6 of 6) sorted by null

  /prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL.h 115 #define SDL_INIT_GAMECONTROLLER 0x00002000 /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
120 SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
  /prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL.h 115 #define SDL_INIT_GAMECONTROLLER 0x00002000 /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
120 SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
  /prebuilts/misc/windows/sdl2/include/
SDL.h 115 #define SDL_INIT_GAMECONTROLLER 0x00002000 /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
120 SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
  /prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL.h 115 #define SDL_INIT_GAMECONTROLLER 0x00002000 /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
120 SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
  /prebuilts/misc/windows/sdl2/test/
testautomation_main.c 53 int subsystems[] = { SDL_INIT_JOYSTICK, SDL_INIT_HAPTIC, SDL_INIT_GAMECONTROLLER };
74 const int joy_and_controller = SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER;
84 SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" );
92 SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
110 SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" );
118 SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
testgamecontroller.c 264 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER ) < 0) {
339 SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);

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