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      1 /**
      2  * Automated SDL subsystems management test.
      3  *
      4  * Written by Jrgen Tjern "jorgenpt"
      5  *
      6  * Released under Public Domain.
      7  */
      8 
      9 #include "SDL.h"
     10 #include "SDL_test.h"
     11 
     12 
     13 /* !
     14  * \brief Tests SDL_Init() and SDL_Quit() of Joystick and Haptic subsystems
     15  * \sa
     16  * http://wiki.libsdl.org/moin.cgi/SDL_Init
     17  * http://wiki.libsdl.org/moin.cgi/SDL_Quit
     18  */
     19 static int main_testInitQuitJoystickHaptic (void *arg)
     20 {
     21 #if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED
     22     return TEST_SKIPPED;
     23 #else
     24     int enabled_subsystems;
     25     int initialized_subsystems = SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC;
     26 
     27     SDLTest_AssertCheck( SDL_Init(initialized_subsystems) == 0, "SDL_Init multiple systems." );
     28 
     29     enabled_subsystems = SDL_WasInit(initialized_subsystems);
     30     SDLTest_AssertCheck( enabled_subsystems == initialized_subsystems, "SDL_WasInit(SDL_INIT_EVERYTHING) contains all systems (%i)", enabled_subsystems );
     31 
     32     SDL_Quit();
     33 
     34     enabled_subsystems = SDL_WasInit(initialized_subsystems);
     35     SDLTest_AssertCheck( enabled_subsystems == 0, "SDL_Quit should shut down everything (%i)", enabled_subsystems );
     36 
     37     return TEST_COMPLETED;
     38 #endif
     39 }
     40 
     41 /* !
     42  * \brief Tests SDL_InitSubSystem() and SDL_QuitSubSystem()
     43  * \sa
     44  * http://wiki.libsdl.org/moin.cgi/SDL_Init
     45  * http://wiki.libsdl.org/moin.cgi/SDL_Quit
     46  */
     47 static int main_testInitQuitSubSystem (void *arg)
     48 {
     49 #if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
     50     return TEST_SKIPPED;
     51 #else
     52     int i;
     53     int subsystems[] = { SDL_INIT_JOYSTICK, SDL_INIT_HAPTIC, SDL_INIT_GAMECONTROLLER };
     54 
     55     for (i = 0; i < SDL_arraysize(subsystems); ++i) {
     56         int initialized_system;
     57         int subsystem = subsystems[i];
     58 
     59         SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) before init should be false", subsystem );
     60         SDLTest_AssertCheck( SDL_InitSubSystem(subsystem) == 0, "SDL_InitSubSystem(%x)", subsystem );
     61 
     62         initialized_system = SDL_WasInit(subsystem);
     63         SDLTest_AssertCheck( (initialized_system & subsystem) != 0, "SDL_WasInit(%x) should be true (%x)", subsystem, initialized_system );
     64 
     65         SDL_QuitSubSystem(subsystem);
     66 
     67         SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) after shutdown should be false", subsystem );
     68     }
     69 
     70     return TEST_COMPLETED;
     71 #endif
     72 }
     73 
     74 const int joy_and_controller = SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER;
     75 static int main_testImpliedJoystickInit (void *arg)
     76 {
     77 #if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
     78     return TEST_SKIPPED;
     79 #else
     80     int initialized_system;
     81 
     82     /* First initialize the controller */
     83     SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" );
     84     SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" );
     85 
     86     /* Then make sure this implicitly initialized the joystick subsystem */
     87     initialized_system = SDL_WasInit(joy_and_controller);
     88     SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system );
     89 
     90     /* Then quit the controller, and make sure that implicitly also quits the */
     91     /* joystick subsystem */
     92     SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
     93     initialized_system = SDL_WasInit(joy_and_controller);
     94     SDLTest_AssertCheck( (initialized_system & joy_and_controller) == 0, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system );
     95 
     96     return TEST_COMPLETED;
     97 #endif
     98 }
     99 
    100 static int main_testImpliedJoystickQuit (void *arg)
    101 {
    102 #if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
    103     return TEST_SKIPPED;
    104 #else
    105     int initialized_system;
    106 
    107     /* First initialize the controller and the joystick (explicitly) */
    108     SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" );
    109     SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_JOYSTICK) == 0, "SDL_InitSubSystem(SDL_INIT_JOYSTICK)" );
    110     SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" );
    111 
    112     /* Then make sure they're both initialized properly */
    113     initialized_system = SDL_WasInit(joy_and_controller);
    114     SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system );
    115 
    116     /* Then quit the controller, and make sure that it does NOT quit the */
    117     /* explicitly initialized joystick subsystem. */
    118     SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
    119     initialized_system = SDL_WasInit(joy_and_controller);
    120     SDLTest_AssertCheck( (initialized_system & joy_and_controller) == SDL_INIT_JOYSTICK, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system );
    121 
    122     SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
    123 
    124     return TEST_COMPLETED;
    125 #endif
    126 }
    127 
    128 static const SDLTest_TestCaseReference mainTest1 =
    129         { (SDLTest_TestCaseFp)main_testInitQuitJoystickHaptic, "main_testInitQuitJoystickHaptic", "Tests SDL_Init/Quit of Joystick and Haptic subsystem", TEST_ENABLED};
    130 
    131 static const SDLTest_TestCaseReference mainTest2 =
    132         { (SDLTest_TestCaseFp)main_testInitQuitSubSystem, "main_testInitQuitSubSystem", "Tests SDL_InitSubSystem/QuitSubSystem", TEST_ENABLED};
    133 
    134 static const SDLTest_TestCaseReference mainTest3 =
    135         { (SDLTest_TestCaseFp)main_testImpliedJoystickInit, "main_testImpliedJoystickInit", "Tests that init for gamecontroller properly implies joystick", TEST_ENABLED};
    136 
    137 static const SDLTest_TestCaseReference mainTest4 =
    138         { (SDLTest_TestCaseFp)main_testImpliedJoystickQuit, "main_testImpliedJoystickQuit", "Tests that quit for gamecontroller doesn't quit joystick if you inited it explicitly", TEST_ENABLED};
    139 
    140 /* Sequence of Platform test cases */
    141 static const SDLTest_TestCaseReference *mainTests[] =  {
    142     &mainTest1,
    143     &mainTest2,
    144     &mainTest3,
    145     &mainTest4,
    146     NULL
    147 };
    148 
    149 /* Platform test suite (global) */
    150 SDLTest_TestSuiteReference mainTestSuite = {
    151     "Main",
    152     NULL,
    153     mainTests,
    154     NULL
    155 };
    156 
    157 /* vi: set ts=4 sw=4 expandtab: */
    158