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    Searched refs:SDL_LoadBMP (Results 1 - 15 of 15) sorted by null

  /prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_surface.h 182 #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
  /prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_surface.h 182 #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
  /prebuilts/misc/windows/sdl2/include/
SDL_surface.h 182 #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
  /prebuilts/misc/windows/sdl2/test/
testscale.c 49 temp = SDL_LoadBMP(file);
testspriteminimal.c 43 temp = SDL_LoadBMP(file);
testautomation_surface.c 235 rface = SDL_LoadBMP(sampleFilename);
236 SDLTest_AssertPass("Call to SDL_LoadBMP()");
237 SDLTest_AssertCheck(rface != NULL, "Verify result from SDL_LoadBMP is not NULL");
392 SDL_Surface *face = SDL_LoadBMP("nonexistant.bmp");
testgamecontroller.c 82 temp = SDL_LoadBMP(file);
testnative.c 59 temp = SDL_LoadBMP(file);
testrendercopyex.c 47 temp = SDL_LoadBMP(file);
testshape.c 77 pictures[i].surface = SDL_LoadBMP(argv[i+1]);
controllermap.c 56 temp = SDL_LoadBMP(file);
testrendertarget.c 47 temp = SDL_LoadBMP(file);
testshader.c 447 surface = SDL_LoadBMP("icon.bmp");
testsprite2.c 59 temp = SDL_LoadBMP(file);
  /prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_surface.h 182 #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)

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