HomeSort by relevance Sort by last modified time
    Searched refs:SDL_Renderer (Results 1 - 25 of 37) sorted by null

1 2

  /prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_test_font.h 53 int SDLTest_DrawCharacter( SDL_Renderer *renderer, int x, int y, char c );
65 int SDLTest_DrawString( SDL_Renderer * renderer, int x, int y, const char *s );
SDL_render.h 121 struct SDL_Renderer;
122 typedef struct SDL_Renderer SDL_Renderer;
174 SDL_Window **window, SDL_Renderer **renderer);
191 extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window,
204 extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface);
209 extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window);
214 extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer,
220 extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer,
240 extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer
    [all...]
SDL_system.h 56 extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
SDL_test_common.h 84 SDL_Renderer **renderers;
  /prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_test_font.h 53 int SDLTest_DrawCharacter( SDL_Renderer *renderer, int x, int y, char c );
65 int SDLTest_DrawString( SDL_Renderer * renderer, int x, int y, const char *s );
SDL_render.h 121 struct SDL_Renderer;
122 typedef struct SDL_Renderer SDL_Renderer;
174 SDL_Window **window, SDL_Renderer **renderer);
191 extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window,
204 extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface);
209 extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window);
214 extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer,
220 extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer,
240 extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer
    [all...]
SDL_system.h 56 extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
SDL_test_common.h 84 SDL_Renderer **renderers;
  /prebuilts/misc/windows/sdl2/include/
SDL_test_font.h 53 int SDLTest_DrawCharacter( SDL_Renderer *renderer, int x, int y, char c );
65 int SDLTest_DrawString( SDL_Renderer * renderer, int x, int y, const char *s );
SDL_render.h 121 struct SDL_Renderer;
122 typedef struct SDL_Renderer SDL_Renderer;
174 SDL_Window **window, SDL_Renderer **renderer);
191 extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window,
204 extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface);
209 extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window);
214 extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer,
220 extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer,
240 extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer
    [all...]
SDL_system.h 56 extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
SDL_test_common.h 84 SDL_Renderer **renderers;
  /prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_test_font.h 53 int SDLTest_DrawCharacter( SDL_Renderer *renderer, int x, int y, char c );
65 int SDLTest_DrawString( SDL_Renderer * renderer, int x, int y, const char *s );
SDL_render.h 121 struct SDL_Renderer;
122 typedef struct SDL_Renderer SDL_Renderer;
174 SDL_Window **window, SDL_Renderer **renderer);
191 extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window,
204 extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface);
209 extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window);
214 extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer,
220 extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer,
240 extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer
    [all...]
SDL_system.h 56 extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
SDL_test_common.h 84 SDL_Renderer **renderers;
  /prebuilts/misc/windows/sdl2/test/
testrelative.c 26 DrawRects(SDL_Renderer * renderer)
55 SDL_Renderer *renderer = state->renderers[i];
86 SDL_Renderer *renderer = state->renderers[i];
testdrawchessboard.c 23 DrawChessBoard(SDL_Renderer * renderer)
55 SDL_Renderer *renderer;
testintersections.c 34 DrawPoints(SDL_Renderer * renderer)
98 DrawLines(SDL_Renderer * renderer)
148 DrawRects(SDL_Renderer * renderer)
155 DrawRectLineIntersections(SDL_Renderer * renderer)
179 DrawRectRectIntersections(SDL_Renderer * renderer)
259 SDL_Renderer *renderer = state->renderers[i];
312 SDL_Renderer *renderer = state->renderers[i];
testdraw2.c 33 DrawPoints(SDL_Renderer * renderer)
76 DrawLines(SDL_Renderer * renderer)
128 DrawRects(SDL_Renderer * renderer)
236 SDL_Renderer *renderer = state->renderers[i];
255 SDL_Renderer *renderer = state->renderers[i];
testspriteminimal.c 38 LoadSprite(char *file, SDL_Renderer *renderer)
87 MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
125 SDL_Renderer *renderer;
testdropfile.c 65 SDL_Renderer *renderer = state->renderers[i];
testscale.c 27 SDL_Renderer *renderer;
43 LoadTexture(SDL_Renderer *renderer, char *file, SDL_bool transparent)
testautomation.c 98 SDL_Renderer *renderer = state->renderers[i];
testime.c 112 void _Redraw(SDL_Renderer * renderer) {
198 SDL_Renderer *renderer = state->renderers[i];
270 SDL_Renderer *renderer = state->renderers[i];

Completed in 1175 milliseconds

1 2