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  /prebuilts/misc/windows/sdl2/test/
controllermap.c 65 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels);
69 SDL_SetColorKey(temp, SDL_TRUE,
73 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels);
76 SDL_SetColorKey(temp, SDL_TRUE,
80 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels);
156 button = LoadTexture(screen, "button.bmp", SDL_TRUE);
157 axis = LoadTexture(screen, "axis.bmp", SDL_TRUE);
248 next=SDL_TRUE;
266 next=SDL_TRUE;
283 next=SDL_TRUE;
    [all...]
testautomation_sdltest.c 164 /* RandomUintXBoundaryValue(10, 10, SDL_TRUE) returns 10 */
165 uresult = (Uint64)SDLTest_RandomUint8BoundaryValue(10, 10, SDL_TRUE);
169 "Validate result value for parameters (10,10,SDL_TRUE); expected: 10, got: %lld", uresult);
171 /* RandomUintXBoundaryValue(10, 11, SDL_TRUE) returns 10, 11 */
172 uresult = (Uint64)SDLTest_RandomUint8BoundaryValue(10, 11, SDL_TRUE);
176 "Validate result value for parameters (10,11,SDL_TRUE); expected: 10|11, got: %lld", uresult);
178 /* RandomUintXBoundaryValue(10, 12, SDL_TRUE) returns 10, 11, 12 */
179 uresult = (Uint64)SDLTest_RandomUint8BoundaryValue(10, 12, SDL_TRUE);
183 "Validate result value for parameters (10,12,SDL_TRUE); expected: 10|11|12, got: %lld", uresult);
185 /* RandomUintXBoundaryValue(10, 13, SDL_TRUE) returns 10, 11, 12, 13 *
    [all...]
testscale.c 58 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels);
62 SDL_SetColorKey(temp, SDL_TRUE,
66 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels);
69 SDL_SetColorKey(temp, SDL_TRUE,
73 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels);
160 drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE);
testwm2.c 61 state->skip_renderer = SDL_TRUE;
115 updateCursor = SDL_TRUE;
121 updateCursor = SDL_TRUE;
testautomation_syswm.c 36 SDLTest_Log((result == SDL_TRUE) ? "Got window information" : "Couldn't get window information");
testrendertarget.c 56 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels);
60 SDL_SetColorKey(temp, SDL_TRUE,
64 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels);
67 SDL_SetColorKey(temp, SDL_TRUE,
71 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels);
121 blend_tested = SDL_TRUE;
170 return SDL_TRUE;
214 return SDL_TRUE;
242 test_composite = SDL_TRUE;
264 drawstate->sprite = LoadTexture(drawstate->renderer, "icon-alpha.bmp", SDL_TRUE);
    [all...]
testgamecontroller.c 90 SDL_SetColorKey(temp, SDL_TRUE, (*(Uint32 *) temp->pixels) & 0x00FFFFFF);
177 button = LoadTexture(screen, "button.bmp", SDL_TRUE);
178 axis = LoadTexture(screen, "axis.bmp", SDL_TRUE);
209 done = SDL_TRUE;
241 done = SDL_TRUE;
242 retval = SDL_TRUE; /* keep going, wait for reattach. */
294 SDL_bool keepGoing = SDL_TRUE;
313 reportederror = SDL_TRUE;
testspriteminimal.c 53 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels);
57 SDL_SetColorKey(temp, SDL_TRUE,
61 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels);
64 SDL_SetColorKey(temp, SDL_TRUE,
68 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels);
testatomic.c 58 tfret = SDL_AtomicSet(&v, 10) == 0 ? SDL_TRUE : SDL_FALSE;
60 tfret = SDL_AtomicAdd(&v, 10) == 10 ? SDL_TRUE : SDL_FALSE;
65 tfret = (SDL_AtomicGet(&v) == 1) ? SDL_TRUE : SDL_FALSE;
68 tfret = (SDL_AtomicGet(&v) == 2) ? SDL_TRUE : SDL_FALSE;
70 tfret = (SDL_AtomicDecRef(&v) == SDL_FALSE) ? SDL_TRUE : SDL_FALSE;
72 tfret = (SDL_AtomicDecRef(&v) == SDL_TRUE) ? SDL_TRUE : SDL_FALSE;
76 tfret = (SDL_AtomicCAS(&v, 0, 20) == SDL_FALSE) ? SDL_TRUE : SDL_FALSE;
79 tfret = (SDL_AtomicCAS(&v, value, 20) == SDL_TRUE) ? SDL_TRUE : SDL_FALSE
    [all...]
testautomation_clipboard.c 97 if (boolResult == SDL_TRUE) {
111 (boolResult) ? "SDL_TRUE" : "SDL_FALSE");
137 boolResult == SDL_TRUE,
138 "Verify SDL_HasClipboardText returned SDL_TRUE, got %s",
139 (boolResult) ? "SDL_TRUE" : "SDL_FALSE");
testhotplug.c 30 SDL_bool keepGoing = SDL_TRUE;
32 SDL_bool enable_haptic = SDL_TRUE;
testrendercopyex.c 56 SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels);
60 SDL_SetColorKey(temp, SDL_TRUE,
64 SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels);
67 SDL_SetColorKey(temp, SDL_TRUE,
71 SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels);
170 drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE);
testautomation_rect.c 26 (expectedIntersection == SDL_TRUE) ? "SDL_TRUE" : "SDL_FALSE",
27 (intersection == SDL_TRUE) ? "SDL_TRUE" : "SDL_FALSE",
68 _validateIntersectRectAndLineResults(intersected, SDL_TRUE, &rect, &refRect, x1, y1, x2, y2, 0, 15, 31, 15);
76 _validateIntersectRectAndLineResults(intersected, SDL_TRUE, &rect, &refRect, x1, y1, x2, y2, 15, 0, 15, 31);
84 _validateIntersectRectAndLineResults(intersected, SDL_TRUE, &rect, &refRect, x1, y1, x2, y2, 0, 0, 31, 31);
92 _validateIntersectRectAndLineResults(intersected, SDL_TRUE, &rect, &refRect, x1, y1, x2, y2, 31, 31, 0, 0);
100 _validateIntersectRectAndLineResults(intersected, SDL_TRUE, &rect, &refRect, x1, y1, x2, y2, 0, 31, 31, 0);
108 _validateIntersectRectAndLineResults(intersected, SDL_TRUE, &rect, &refRect, x1, y1, x2, y2, 31, 0, 0, 31)
    [all...]
testjoystick.c 129 done = SDL_TRUE;
197 done = SDL_TRUE;
198 retval = SDL_TRUE; /* keep going, wait for reattach. */
252 SDL_bool keepGoing = SDL_TRUE;
267 reportederror = SDL_TRUE;
testautomation_timer.c 143 SDLTest_AssertCheck(result == SDL_TRUE, "Check result value, expected: %i, got: %i", SDL_TRUE, result);
teststreaming.c 144 done = SDL_TRUE;
148 done = SDL_TRUE;
testrelative.c 62 if(SDL_SetRelativeMouseMode(SDL_TRUE) < 0) {
checkkeys.c 172 PrintKey(&event.key.keysym, (event.key.state == SDL_PRESSED) ? SDL_TRUE : SDL_FALSE, (event.key.repeat) ? SDL_TRUE : SDL_FALSE);
testshader.c 146 return SDL_TRUE;
190 return (glGetError() == GL_NO_ERROR) ? SDL_TRUE : SDL_FALSE;
236 shaders_supported = SDL_TRUE;
253 return SDL_TRUE;
testplatform.c 194 SDL_bool verbose = SDL_TRUE;
testdraw2.c 213 cycle_color = SDL_TRUE;
216 cycle_alpha = SDL_TRUE;
  /prebuilts/misc/darwin-x86_64/sdl2/include/SDL2/
SDL_rect.h 74 return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE;
83 (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE;
89 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
97 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
113 * \return SDL_TRUE if any points were within the clipping rect
123 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
  /prebuilts/misc/windows/sdl2/i686-w64-mingw32/include/SDL2/
SDL_rect.h 74 return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE;
83 (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE;
89 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
97 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
113 * \return SDL_TRUE if any points were within the clipping rect
123 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
  /prebuilts/misc/windows/sdl2/include/
SDL_rect.h 74 return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE;
83 (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE;
89 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
97 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
113 * \return SDL_TRUE if any points were within the clipping rect
123 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
  /prebuilts/misc/windows/sdl2/x86_64-w64-mingw32/include/SDL2/
SDL_rect.h 74 return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE;
83 (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE;
89 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
97 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
113 * \return SDL_TRUE if any points were within the clipping rect
123 * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.

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