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  /frameworks/support/samples/SupportTransitionDemos/src/main/java/com/example/android/support/transition/widget/
SceneUsage.java 21 import androidx.transition.Scene;
27 * This demonstrates basic usage of the Transition Scene.
32 Scene[] setUpScenes(ViewGroup root) {
33 return new Scene[]{
34 Scene.getSceneForLayout(root, R.layout.scene0, this),
35 Scene.getSceneForLayout(root, R.layout.scene1, this),
40 void go(Scene scene) {
41 TransitionManager.go(scene);
CustomUsage.java 22 import androidx.transition.Scene;
43 Scene[] setUpScenes(ViewGroup root) {
44 return new Scene[]{
45 Scene.getSceneForLayout(root, R.layout.custom0, this),
46 Scene.getSceneForLayout(root, R.layout.custom1, this),
47 Scene.getSceneForLayout(root, R.layout.custom2, this),
52 void go(Scene scene) {
53 TransitionManager.go(scene, mTransition);
  /external/skia/experimental/sksg/
SkSGScene.cpp 34 std::unique_ptr<Scene> Scene::Make(sk_sp<RenderNode> root, AnimatorList&& anims) {
35 return root ? std::unique_ptr<Scene>(new Scene(std::move(root), std::move(anims))) : nullptr;
38 Scene::Scene(sk_sp<RenderNode> root, AnimatorList&& animators)
42 Scene::~Scene() = default;
44 void Scene::render(SkCanvas* canvas) const {
64 void Scene::animate(float t)
    [all...]
SkSGScene.h 57 * Holds a scene root and a list of animators.
62 class Scene final : SkNoncopyable {
64 static std::unique_ptr<Scene> Make(sk_sp<RenderNode> root, AnimatorList&& animators);
65 ~Scene();
73 Scene(sk_sp<RenderNode> root, AnimatorList&& animators);
  /external/skqp/experimental/sksg/
SkSGScene.cpp 34 std::unique_ptr<Scene> Scene::Make(sk_sp<RenderNode> root, AnimatorList&& anims) {
35 return root ? std::unique_ptr<Scene>(new Scene(std::move(root), std::move(anims))) : nullptr;
38 Scene::Scene(sk_sp<RenderNode> root, AnimatorList&& animators)
42 Scene::~Scene() = default;
44 void Scene::render(SkCanvas* canvas) const {
64 void Scene::animate(float t)
    [all...]
SkSGScene.h 57 * Holds a scene root and a list of animators.
62 class Scene final : SkNoncopyable {
64 static std::unique_ptr<Scene> Make(sk_sp<RenderNode> root, AnimatorList&& animators);
65 ~Scene();
73 Scene(sk_sp<RenderNode> root, AnimatorList&& animators);
  /cts/tests/openglperf2/jni/reference/
ReferenceRenderer.h 17 #include "scene/Scene.h"
35 Scene* mScenes[NUM_SCENES];
36 Scene* mCurrentScene;
  /frameworks/base/core/java/android/transition/
Scene.java 26 * A scene represents the collection of values that various properties in the
27 * View hierarchy will have when the scene is applied. A Scene can be
30 * scene change.
32 public final class Scene {
41 * Returns a Scene described by the resource file associated with the given
42 * <code>layoutId</code> parameter. If such a Scene has already been created for
43 * the given <code>sceneRoot</code>, that same Scene will be returned.
48 * @param sceneRoot The root of the hierarchy in which scene changes
53 * @return The scene for the given root and layout i
62 Scene scene = scenes.get(layoutId); local
    [all...]
  /frameworks/base/tests/TransitionTests/src/com/android/transitiontests/
Demo5.java 22 import android.transition.Scene;
28 static Scene mCurrentScene;
29 Scene mSearchScreen, mResultsScreen;
39 mSearchScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this);
40 mResultsScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.results_screen, this);
ScenesTestAutoTransition2.java 23 import android.transition.Scene;
29 static Scene mCurrentScene;
31 Scene mResultsScreen, mSearchScreen;
41 mSearchScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this);
42 mResultsScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.results_screen, this);
InterruptionTest.java 23 import android.transition.Scene;
31 private Scene mScene1;
32 private Scene mScene2;
33 private Scene mScene3;
34 private Scene mScene4;
45 mScene1 = Scene.getSceneForLayout(sceneRoot, R.layout.interruption_inner_1, this);
46 mScene2 = Scene.getSceneForLayout(sceneRoot, R.layout.interruption_inner_2, this);
47 mScene3 = Scene.getSceneForLayout(sceneRoot, R.layout.interruption_inner_3, this);
48 mScene4 = Scene.getSceneForLayout(sceneRoot, R.layout.interruption_inner_4, this);
LoginActivityFromResources.java 22 import android.transition.Scene;
30 Scene mCurrentScene;
32 Scene mLoginScene, mPasswordScene, mIncorrectPasswordScene, mSuccessScene, mUsernameTakenScene,
44 public void applyScene(Scene scene) {
45 mTransitionManager.transitionTo(scene);
46 mCurrentScene = scene;
53 mLoginScene = Scene.getSceneForLayout(mSceneRoot, R.layout.activity_login, this);
54 mPasswordScene = Scene.getSceneForLayout(mSceneRoot, R.layout.login_password, this);
55 mIncorrectPasswordScene = Scene.getSceneForLayout(mSceneRoot, R.layou
    [all...]
ResourceLoadingTest.java 22 import android.transition.Scene;
57 Scene loadedScene = new Scene(mSceneRoot);
62 System.out.println("Problem loading scene resource: " + e);
66 Scene scene = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this); local
67 mTransitionManager.transitionTo(scene);
70 Scene scene = Scene.getSceneForLayout(mSceneRoot, R.layout.results_screen, this) local
    [all...]
ChangingText.java 22 import android.transition.Scene;
30 Scene mScene1, mScene2;
33 Scene mCurrentScene;
43 mScene1 = Scene.getSceneForLayout(mSceneRoot, R.layout.changing_text_1, this);
44 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.changing_text_2, this);
ClippingText.java 23 import android.transition.Scene;
33 Scene mScene1, mScene2;
38 Scene mCurrentScene;
48 mScene1 = Scene.getSceneForLayout(mSceneRoot, R.layout.clipping_text_1, this);
49 mScene2 = Scene.getSceneForLayout(mSceneRoot, R.layout.clipping_text_2, this);
Demo3.java 25 import android.transition.Scene;
32 static Scene mCurrentScene;
33 Scene mSearchScreen, mResultsScreen;
44 mSearchScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this);
45 mResultsScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.results_screen, this);
ScenesTestAutoTargets.java 26 import android.transition.Scene;
33 static Scene mCurrentScene;
35 Scene mResultsScreen, mSearchScreen;
45 mSearchScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this);
46 mResultsScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.results_screen, this);
ScenesTestAutoTransition.java 24 import android.transition.Scene;
31 static Scene mCurrentScene;
33 Scene mResultsScreen, mSearchScreen;
43 mSearchScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.search_screen, this);
44 mResultsScreen = Scene.getSceneForLayout(mSceneRoot, R.layout.results_screen, this);
  /device/generic/goldfish/camera/fake-pipeline2/
Scene.cpp 22 #include "Scene.h"
29 // Define single-letter shortcuts for scene definition, for directly indexing
31 #define G (Scene::GRASS * Scene::NUM_CHANNELS)
32 #define S (Scene::GRASS_SHADOW * Scene::NUM_CHANNELS)
33 #define H (Scene::HILL * Scene::NUM_CHANNELS)
34 #define W (Scene::WALL * Scene::NUM_CHANNELS
    [all...]
  /device/google/cuttlefish_common/guest/hals/camera/fake-pipeline2/
Scene.cpp 19 #include "Scene.h"
29 // Define single-letter shortcuts for scene definition, for directly indexing
31 #define G (Scene::GRASS * Scene::NUM_CHANNELS)
32 #define S (Scene::GRASS_SHADOW * Scene::NUM_CHANNELS)
33 #define H (Scene::HILL * Scene::NUM_CHANNELS)
34 #define W (Scene::WALL * Scene::NUM_CHANNELS
    [all...]
  /frameworks/support/transition/src/main/java/androidx/transition/
Scene.java 30 * A scene represents the collection of values that various properties in the
31 * View hierarchy will have when the scene is applied. A Scene can be
34 * scene change.
36 public class Scene {
45 * Returns a Scene described by the resource file associated with the given
46 * <code>layoutId</code> parameter. If such a Scene has already been created for
47 * the given <code>sceneRoot</code>, that same Scene will be returned.
52 * @param sceneRoot The root of the hierarchy in which scene changes
57 * @return The scene for the given root and layout i
69 Scene scene = scenes.get(layoutId); local
    [all...]
  /cts/tests/openglperf2/jni/reference/scene/
Scene.cpp 14 #include "Scene.h"
21 Scene::Scene(int width, int height) :
25 bool Scene::setUpContext() {
45 bool Scene::tearDown() {
65 bool Scene::update(int frame) {
67 // Delete the old scene graphs.
75 void Scene::drawSceneGraph(int index) {
Scene.h 24 class Scene {
26 Scene(int width, int height);
27 virtual ~Scene() {};
  /frameworks/support/transition/src/androidTest/java/androidx/transition/
SceneTest.java 40 Scene scene = new Scene(root); local
41 assertThat(scene.getSceneRoot(), is(sameInstance(root)));
50 Scene scene = new Scene(root, layout); local
53 scene.setEnterAction(enterAction);
54 scene.setExitAction(exitAction);
55 scene.enter()
70 Scene scene = new Scene(root, view); local
88 Scene scene = new Scene(root); local
99 Scene scene = new Scene(root); local
111 Scene scene = new Scene(root); local
122 Scene scene = Scene.getSceneForLayout(root, R.layout.support_scene0, activity); local
    [all...]
  /cts/tests/tests/transition/src/android/transition/cts/
BaseTransitionTest.java 30 import android.transition.Scene;
101 protected Scene loadScene(final View layout) throws Throwable {
102 final Scene[] scene = new Scene[1]; local
103 mActivityRule.runOnUiThread(() -> scene[0] = new Scene(mSceneRoot, layout));
105 return scene[0];
108 protected Scene loadScene(final int layoutId) throws Throwable {
109 final Scene scene[] = new Scene[1] local
    [all...]

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