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      1 /*
      2  * Copyright (C) 2016 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package androidx.transition;
     18 
     19 import android.content.Context;
     20 import android.util.SparseArray;
     21 import android.view.LayoutInflater;
     22 import android.view.View;
     23 import android.view.ViewGroup;
     24 
     25 import androidx.annotation.LayoutRes;
     26 import androidx.annotation.NonNull;
     27 import androidx.annotation.Nullable;
     28 
     29 /**
     30  * A scene represents the collection of values that various properties in the
     31  * View hierarchy will have when the scene is applied. A Scene can be
     32  * configured to automatically run a Transition when it is applied, which will
     33  * animate the various property changes that take place during the
     34  * scene change.
     35  */
     36 public class Scene {
     37 
     38     private Context mContext;
     39     private int mLayoutId = -1;
     40     private ViewGroup mSceneRoot;
     41     private View mLayout; // alternative to layoutId
     42     private Runnable mEnterAction, mExitAction;
     43 
     44     /**
     45      * Returns a Scene described by the resource file associated with the given
     46      * <code>layoutId</code> parameter. If such a Scene has already been created for
     47      * the given <code>sceneRoot</code>, that same Scene will be returned.
     48      * This caching of layoutId-based scenes enables sharing of common scenes
     49      * between those created in code and those referenced by {@link TransitionManager}
     50      * XML resource files.
     51      *
     52      * @param sceneRoot The root of the hierarchy in which scene changes
     53      *                  and transitions will take place.
     54      * @param layoutId  The id of a standard layout resource file.
     55      * @param context   The context used in the process of inflating
     56      *                  the layout resource.
     57      * @return The scene for the given root and layout id
     58      */
     59     @NonNull
     60     public static Scene getSceneForLayout(@NonNull ViewGroup sceneRoot, @LayoutRes int layoutId,
     61             @NonNull Context context) {
     62         @SuppressWarnings("unchecked")
     63         SparseArray<Scene> scenes =
     64                 (SparseArray<Scene>) sceneRoot.getTag(R.id.transition_scene_layoutid_cache);
     65         if (scenes == null) {
     66             scenes = new SparseArray<>();
     67             sceneRoot.setTag(R.id.transition_scene_layoutid_cache, scenes);
     68         }
     69         Scene scene = scenes.get(layoutId);
     70         if (scene != null) {
     71             return scene;
     72         } else {
     73             scene = new Scene(sceneRoot, layoutId, context);
     74             scenes.put(layoutId, scene);
     75             return scene;
     76         }
     77     }
     78 
     79     /**
     80      * Constructs a Scene with no information about how values will change
     81      * when this scene is applied. This constructor might be used when
     82      * a Scene is created with the intention of being dynamically configured,
     83      * through setting {@link #setEnterAction(Runnable)} and possibly
     84      * {@link #setExitAction(Runnable)}.
     85      *
     86      * @param sceneRoot The root of the hierarchy in which scene changes
     87      *                  and transitions will take place.
     88      */
     89     public Scene(@NonNull ViewGroup sceneRoot) {
     90         mSceneRoot = sceneRoot;
     91     }
     92 
     93     /**
     94      * Constructs a Scene which, when entered, will remove any
     95      * children from the sceneRoot container and will inflate and add
     96      * the hierarchy specified by the layoutId resource file.
     97      *
     98      * <p>This method is hidden because layoutId-based scenes should be
     99      * created by the caching factory method {@link Scene#getCurrentScene(View)}.</p>
    100      *
    101      * @param sceneRoot The root of the hierarchy in which scene changes
    102      *                  and transitions will take place.
    103      * @param layoutId  The id of a resource file that defines the view
    104      *                  hierarchy of this scene.
    105      * @param context   The context used in the process of inflating
    106      *                  the layout resource.
    107      */
    108     private Scene(ViewGroup sceneRoot, int layoutId, Context context) {
    109         mContext = context;
    110         mSceneRoot = sceneRoot;
    111         mLayoutId = layoutId;
    112     }
    113 
    114     /**
    115      * Constructs a Scene which, when entered, will remove any
    116      * children from the sceneRoot container and add the layout
    117      * object as a new child of that container.
    118      *
    119      * @param sceneRoot The root of the hierarchy in which scene changes
    120      *                  and transitions will take place.
    121      * @param layout    The view hierarchy of this scene, added as a child
    122      *                  of sceneRoot when this scene is entered.
    123      */
    124     public Scene(@NonNull ViewGroup sceneRoot, @NonNull View layout) {
    125         mSceneRoot = sceneRoot;
    126         mLayout = layout;
    127     }
    128 
    129     /**
    130      * Gets the root of the scene, which is the root of the view hierarchy
    131      * affected by changes due to this scene, and which will be animated
    132      * when this scene is entered.
    133      *
    134      * @return The root of the view hierarchy affected by this scene.
    135      */
    136     @NonNull
    137     public ViewGroup getSceneRoot() {
    138         return mSceneRoot;
    139     }
    140 
    141     /**
    142      * Exits this scene, if it is the current scene
    143      * on the scene's {@link #getSceneRoot() scene root}. The current scene is
    144      * set when {@link #enter() entering} a scene.
    145      * Exiting a scene runs the {@link #setExitAction(Runnable) exit action}
    146      * if there is one.
    147      */
    148     public void exit() {
    149         if (getCurrentScene(mSceneRoot) == this) {
    150             if (mExitAction != null) {
    151                 mExitAction.run();
    152             }
    153         }
    154     }
    155 
    156     /**
    157      * Enters this scene, which entails changing all values that
    158      * are specified by this scene. These may be values associated
    159      * with a layout view group or layout resource file which will
    160      * now be added to the scene root, or it may be values changed by
    161      * an {@link #setEnterAction(Runnable)} enter action}, or a
    162      * combination of the these. No transition will be run when the
    163      * scene is entered. To get transition behavior in scene changes,
    164      * use one of the methods in {@link androidx.transition.TransitionManager} instead.
    165      */
    166     public void enter() {
    167         // Apply layout change, if any
    168         if (mLayoutId > 0 || mLayout != null) {
    169             // empty out parent container before adding to it
    170             getSceneRoot().removeAllViews();
    171 
    172             if (mLayoutId > 0) {
    173                 LayoutInflater.from(mContext).inflate(mLayoutId, mSceneRoot);
    174             } else {
    175                 mSceneRoot.addView(mLayout);
    176             }
    177         }
    178 
    179         // Notify next scene that it is entering. Subclasses may override to configure scene.
    180         if (mEnterAction != null) {
    181             mEnterAction.run();
    182         }
    183 
    184         setCurrentScene(mSceneRoot, this);
    185     }
    186 
    187     /**
    188      * Set the scene that the given view is in. The current scene is set only
    189      * on the root view of a scene, not for every view in that hierarchy. This
    190      * information is used by Scene to determine whether there is a previous
    191      * scene which should be exited before the new scene is entered.
    192      *
    193      * @param view The view on which the current scene is being set
    194      */
    195     static void setCurrentScene(View view, Scene scene) {
    196         view.setTag(R.id.transition_current_scene, scene);
    197     }
    198 
    199     /**
    200      * Gets the current {@link Scene} set on the given view. A scene is set on a view
    201      * only if that view is the scene root.
    202      *
    203      * @return The current Scene set on this view. A value of null indicates that
    204      * no Scene is currently set.
    205      */
    206     static Scene getCurrentScene(View view) {
    207         return (Scene) view.getTag(R.id.transition_current_scene);
    208     }
    209 
    210     /**
    211      * Scenes that are not defined with layout resources or
    212      * hierarchies, or which need to perform additional steps
    213      * after those hierarchies are changed to, should set an enter
    214      * action, and possibly an exit action as well. An enter action
    215      * will cause Scene to call back into application code to do
    216      * anything else the application needs after transitions have
    217      * captured pre-change values and after any other scene changes
    218      * have been applied, such as the layout (if any) being added to
    219      * the view hierarchy. After this method is called, Transitions will
    220      * be played.
    221      *
    222      * @param action The runnable whose {@link Runnable#run() run()} method will
    223      *               be called when this scene is entered
    224      * @see #setExitAction(Runnable)
    225      * @see androidx.transition.Scene(android.view.ViewGroup, android.view.ViewGroup)
    226      */
    227     public void setEnterAction(@Nullable Runnable action) {
    228         mEnterAction = action;
    229     }
    230 
    231     /**
    232      * Scenes that are not defined with layout resources or
    233      * hierarchies, or which need to perform additional steps
    234      * after those hierarchies are changed to, should set an enter
    235      * action, and possibly an exit action as well. An exit action
    236      * will cause Scene to call back into application code to do
    237      * anything the application needs to do after applicable transitions have
    238      * captured pre-change values, but before any other scene changes
    239      * have been applied, such as the new layout (if any) being added to
    240      * the view hierarchy. After this method is called, the next scene
    241      * will be entered, including a call to {@link #setEnterAction(Runnable)}
    242      * if an enter action is set.
    243      *
    244      * @see #setEnterAction(Runnable)
    245      * @see androidx.transition.Scene(android.view.ViewGroup, android.view.ViewGroup)
    246      */
    247     public void setExitAction(@Nullable Runnable action) {
    248         mExitAction = action;
    249     }
    250 
    251     /**
    252      * Returns whether this Scene was created by a layout resource file, determined
    253      * by the layoutId passed into
    254      * {@link #getSceneForLayout(ViewGroup, int, Context)}.
    255      */
    256     boolean isCreatedFromLayoutResource() {
    257         return (mLayoutId > 0);
    258     }
    259 
    260 }
    261