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    Searched refs:ShaderExecuteTest (Results 1 - 3 of 3) sorted by null

  /external/deqp/modules/gles2/functional/
es2fShaderExecuteTest.hpp 36 class ShaderExecuteTest : public TestCaseGroup
39 ShaderExecuteTest (Context& context, const char* groupName, const char* description);
40 virtual ~ShaderExecuteTest (void);
45 ShaderExecuteTest (const ShaderExecuteTest&); // not allowed!
46 ShaderExecuteTest& operator= (const ShaderExecuteTest&); // not allowed!
es2fShaderExecuteTest.cpp 44 ShaderExecuteTest::ShaderExecuteTest (Context& context, const char* groupName, const char* description)
49 ShaderExecuteTest::~ShaderExecuteTest (void)
53 void ShaderExecuteTest::init (void)
es2fFunctionalTests.cpp 126 addChild(new ShaderExecuteTest(m_context, "preprocessor", "Preprocessor Tests"));
127 addChild(new ShaderExecuteTest(m_context, "constants", "Constant Literal Tests"));
128 addChild(new ShaderExecuteTest(m_context, "linkage", "Linkage Tests"));
129 addChild(new ShaderExecuteTest(m_context, "conversions", "Type Conversion Tests"));
130 addChild(new ShaderExecuteTest(m_context, "conditionals", "Conditionals Tests"));
131 addChild(new ShaderExecuteTest(m_context, "declarations", "Declarations Tests"));
132 addChild(new ShaderExecuteTest(m_context, "swizzles", "Swizzle Tests"));
133 addChild(new ShaderExecuteTest(m_context, "functions", "Function Tests"));
134 addChild(new ShaderExecuteTest(m_context, "keywords", "Keyword Tests"));
135 addChild(new ShaderExecuteTest(m_context, "reserved_operators", "Reserved Operator Tests"))
    [all...]

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