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      1 /*-------------------------------------------------------------------------
      2  * drawElements Quality Program OpenGL ES 2.0 Module
      3  * -------------------------------------------------
      4  *
      5  * Copyright 2014 The Android Open Source Project
      6  *
      7  * Licensed under the Apache License, Version 2.0 (the "License");
      8  * you may not use this file except in compliance with the License.
      9  * You may obtain a copy of the License at
     10  *
     11  *      http://www.apache.org/licenses/LICENSE-2.0
     12  *
     13  * Unless required by applicable law or agreed to in writing, software
     14  * distributed under the License is distributed on an "AS IS" BASIS,
     15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16  * See the License for the specific language governing permissions and
     17  * limitations under the License.
     18  *
     19  *//*!
     20  * \file
     21  * \brief Shader execute test.
     22  *//*--------------------------------------------------------------------*/
     23 
     24 #include "es2fShaderExecuteTest.hpp"
     25 #include "glsShaderLibrary.hpp"
     26 
     27 #include "deMemory.h"
     28 
     29 #include <stdio.h>
     30 #include <vector>
     31 #include <string>
     32 
     33 using namespace std;
     34 using namespace tcu;
     35 using namespace deqp::gls;
     36 
     37 namespace deqp
     38 {
     39 namespace gles2
     40 {
     41 namespace Functional
     42 {
     43 
     44 ShaderExecuteTest::ShaderExecuteTest (Context& context, const char* groupName, const char* description)
     45 	: TestCaseGroup(context, groupName, description)
     46 {
     47 }
     48 
     49 ShaderExecuteTest::~ShaderExecuteTest (void)
     50 {
     51 }
     52 
     53 void ShaderExecuteTest::init (void)
     54 {
     55 	// Test code.
     56 	gls::ShaderLibrary	shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo());
     57 	string				fileName	= string("shaders/") + getName() + ".test";
     58 	vector<TestNode*>	children	= shaderLibrary.loadShaderFile(fileName.c_str());
     59 
     60 	for (int i = 0; i < (int)children.size(); i++)
     61 		addChild(children[i]);
     62 }
     63 
     64 } // Functional
     65 } // gles2
     66 } // deqp
     67