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Searched
refs:ShellWin32
(Results
1 - 3
of
3
) sorted by null
/external/vulkan-validation-layers/demos/smoke/
ShellWin32.h
23
class
ShellWin32
: public Shell {
25
ShellWin32
(Game &game);
26
~
ShellWin32
();
39
ShellWin32
*shell = reinterpret_cast<
ShellWin32
*>(GetWindowLongPtr(hwnd, GWLP_USERDATA));
ShellWin32.cpp
23
#include "
ShellWin32
.h"
53
ShellWin32
::
ShellWin32
(Game &game) : Shell(game), hwnd_(nullptr) {
59
ShellWin32
::~
ShellWin32
() {
64
void
ShellWin32
::create_window() {
90
PFN_vkGetInstanceProcAddr
ShellWin32
::load_vk() {
114
bool
ShellWin32
::can_present(VkPhysicalDevice phy, uint32_t queue_family) {
118
VkSurfaceKHR
ShellWin32
::create_surface(VkInstance instance) {
130
LRESULT
ShellWin32
::handle_message(UINT msg, WPARAM wparam, LPARAM lparam)
[
all
...]
Main.cpp
85
#include "
ShellWin32
.h"
90
ShellWin32
shell(*game);
Completed in 69 milliseconds