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  /external/vulkan-validation-layers/demos/smoke/
ShellWin32.h 23 class ShellWin32 : public Shell {
25 ShellWin32(Game &game);
26 ~ShellWin32();
39 ShellWin32 *shell = reinterpret_cast<ShellWin32 *>(GetWindowLongPtr(hwnd, GWLP_USERDATA));
ShellWin32.cpp 23 #include "ShellWin32.h"
53 ShellWin32::ShellWin32(Game &game) : Shell(game), hwnd_(nullptr) {
59 ShellWin32::~ShellWin32() {
64 void ShellWin32::create_window() {
90 PFN_vkGetInstanceProcAddr ShellWin32::load_vk() {
114 bool ShellWin32::can_present(VkPhysicalDevice phy, uint32_t queue_family) {
118 VkSurfaceKHR ShellWin32::create_surface(VkInstance instance) {
130 LRESULT ShellWin32::handle_message(UINT msg, WPARAM wparam, LPARAM lparam)
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Main.cpp 85 #include "ShellWin32.h"
90 ShellWin32 shell(*game);

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