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    Searched refs:SkiaVulkanPipeline (Results 1 - 5 of 5) sorted by null

  /frameworks/base/libs/hwui/pipeline/skia/
SkiaVulkanPipeline.cpp 17 #include "SkiaVulkanPipeline.h"
43 SkiaVulkanPipeline::SkiaVulkanPipeline(renderthread::RenderThread& thread)
46 MakeCurrentResult SkiaVulkanPipeline::makeCurrent() {
50 Frame SkiaVulkanPipeline::getFrame() {
64 bool SkiaVulkanPipeline::draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
97 bool SkiaVulkanPipeline::swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
112 bool SkiaVulkanPipeline::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
123 DeferredLayerUpdater* SkiaVulkanPipeline::createTextureLayer() {
129 void SkiaVulkanPipeline::onStop() {
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SkiaVulkanPipeline.h 26 class SkiaVulkanPipeline : public SkiaPipeline {
28 SkiaVulkanPipeline(renderthread::RenderThread& thread);
29 virtual ~SkiaVulkanPipeline() {}
  /frameworks/base/libs/hwui/tests/common/
TestUtils.cpp 25 #include <pipeline/skia/SkiaVulkanPipeline.h>
61 pipeline = new skiapipeline::SkiaVulkanPipeline(renderThread);
  /frameworks/base/libs/hwui/renderthread/
RenderThread.cpp 29 #include "pipeline/skia/SkiaVulkanPipeline.h"
355 return skiapipeline::SkiaVulkanPipeline::allocateHardwareBitmap(*this, skBitmap);
CanvasContext.cpp 31 #include "pipeline/skia/SkiaVulkanPipeline.h"
81 std::make_unique<skiapipeline::SkiaVulkanPipeline>(thread));
116 skiapipeline::SkiaVulkanPipeline::invokeFunctor(thread, functor);

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