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    Searched refs:Specular (Results 1 - 22 of 22) sorted by null

  /external/mesa3d/src/mesa/main/
light.c 122 if (TEST_EQ_4V(light->Specular, params))
125 COPY_4V( light->Specular, params );
340 COPY_4V( params, ctx->Light.Light[l].Specular );
395 params[0] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[0]);
396 params[1] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[1]);
397 params[2] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[2]);
398 params[3] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[3]);
678 /* update material specular values */
684 SCALE_3V( light->_MatSpecular[0], light->Specular,
694 SCALE_3V( light->_MatSpecular[1], light->Specular,
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attrib.c     [all...]
mtypes.h 342 GLfloat Specular[4]; /**< specular color */
367 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */
    [all...]
  /external/mesa3d/src/gallium/state_trackers/nine/
nine_dump.c 248 case D3DTA_SPECULAR: return "SPECULAR";
292 "Specular: (%f %f %f %f)\n"
303 lit->Specular.r,lit->Specular.r,lit->Specular.g,lit->Specular.a,
317 "Specular: (%f %f %f %f)\n"
322 mat->Specular.r,mat->Specular.r,mat->Specular.g,mat->Specular.a
    [all...]
nine_ff.c 115 uint32_t specular : 1; member in struct:nine_ff_ps_key::__anon30208::__anon30209
213 * CONST[22] MATERIAL.Specular
234 * CONST[34] LIGHT[0].Specular
774 * specular += light.specular * atten * powFact;
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  /external/swiftshader/src/D3D8/
Direct3DDevice8.hpp 196 Specular = light.Specular;
Direct3DDevice8.cpp 110 material.Specular.r = 0.0f;
111 material.Specular.g = 0.0f;
112 material.Specular.b = 0.0f;
113 material.Specular.a = 0.0f;
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  /external/mesa3d/src/mesa/x86/
gen_matypes.c 214 OFFSET( "LIGHT_SPECULAR ", struct gl_light, Specular );
  /external/swiftshader/src/D3D9/
Direct3DDevice9.hpp 230 Specular = light.Specular;
Direct3DDevice9.cpp 122 material.Specular.r = 0.0f;
123 material.Specular.g = 0.0f;
124 material.Specular.b = 0.0f;
125 material.Specular.a = 0.0f;
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  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv10_state_tnl.c 395 float *c_light = (USE_COLOR_MATERIAL(SPECULAR) ?
396 l->Specular :
nv20_state_tnl.c 314 float *c_light = (USE_COLOR_MATERIAL(SPECULAR, side) ?
315 l->Specular :
  /external/mesa3d/src/mesa/program/
prog_statevars.c 112 COPY_4V(value, ctx->Light.Light[ln].Specular);
200 value[i] = ctx->Light.Light[ln].Specular[i] *
830 append(dst, ".specular");
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  /external/swiftshader/include/Direct3D/
d3d8types.h 155 D3DCOLORVALUE Specular; /* Specular 'shininess' */
157 float Power; /* Sharpness if specular highlight */
170 D3DCOLORVALUE Specular; /* Specular color of light */
342 D3DRS_SPECULARENABLE = 29, /* TRUE to enable specular */
411 D3DMCS_COLOR2 = 2, // Specular vertex color is used
513 // Specular mapping
528 // This can do either diffuse or specular bump mapping with correct input.
551 #define D3DTA_SPECULAR 0x00000004 // select specular color (read only)
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  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d8types.h     [all...]
d3d9types.h     [all...]
d3dx9mesh.h 222 FLOAT Specular;
234 FLOAT Specular;
    [all...]
  /external/mesa3d/include/D3D9/
d3d9types.h     [all...]
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_state_init.c     [all...]
radeon_state.c 562 /* Examine lighting and texture state to determine if separate specular
695 COPY_4V( &fcmd[LIT_SPECULAR_RED], l->Specular );
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/r200/
r200_state_init.c     [all...]
r200_state.c 759 /* Examine lighting and texture state to determine if separate specular
879 COPY_4V( &fcmd[LIT_SPECULAR_RED], l->Specular );
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