/external/mesa3d/src/mesa/main/ |
light.c | 122 if (TEST_EQ_4V(light->Specular, params)) 125 COPY_4V( light->Specular, params ); 340 COPY_4V( params, ctx->Light.Light[l].Specular ); 395 params[0] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[0]); 396 params[1] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[1]); 397 params[2] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[2]); 398 params[3] = FLOAT_TO_INT(ctx->Light.Light[l].Specular[3]); 678 /* update material specular values */ 684 SCALE_3V( light->_MatSpecular[0], light->Specular, 694 SCALE_3V( light->_MatSpecular[1], light->Specular, [all...] |
attrib.c | [all...] |
mtypes.h | 342 GLfloat Specular[4]; /**< specular color */ 367 GLfloat _MatSpecular[2][3]; /**< material spec * light specular */ [all...] |
/external/mesa3d/src/gallium/state_trackers/nine/ |
nine_dump.c | 248 case D3DTA_SPECULAR: return "SPECULAR"; 292 "Specular: (%f %f %f %f)\n" 303 lit->Specular.r,lit->Specular.r,lit->Specular.g,lit->Specular.a, 317 "Specular: (%f %f %f %f)\n" 322 mat->Specular.r,mat->Specular.r,mat->Specular.g,mat->Specular.a [all...] |
nine_ff.c | 115 uint32_t specular : 1; member in struct:nine_ff_ps_key::__anon30208::__anon30209 213 * CONST[22] MATERIAL.Specular 234 * CONST[34] LIGHT[0].Specular 774 * specular += light.specular * atten * powFact; [all...] |
/external/swiftshader/src/D3D8/ |
Direct3DDevice8.hpp | 196 Specular = light.Specular;
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Direct3DDevice8.cpp | 110 material.Specular.r = 0.0f; 111 material.Specular.g = 0.0f; 112 material.Specular.b = 0.0f; 113 material.Specular.a = 0.0f; [all...] |
/external/mesa3d/src/mesa/x86/ |
gen_matypes.c | 214 OFFSET( "LIGHT_SPECULAR ", struct gl_light, Specular );
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/external/swiftshader/src/D3D9/ |
Direct3DDevice9.hpp | 230 Specular = light.Specular;
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Direct3DDevice9.cpp | 122 material.Specular.r = 0.0f; 123 material.Specular.g = 0.0f; 124 material.Specular.b = 0.0f; 125 material.Specular.a = 0.0f; [all...] |
/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nv10_state_tnl.c | 395 float *c_light = (USE_COLOR_MATERIAL(SPECULAR) ? 396 l->Specular :
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nv20_state_tnl.c | 314 float *c_light = (USE_COLOR_MATERIAL(SPECULAR, side) ? 315 l->Specular :
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/external/mesa3d/src/mesa/program/ |
prog_statevars.c | 112 COPY_4V(value, ctx->Light.Light[ln].Specular); 200 value[i] = ctx->Light.Light[ln].Specular[i] * 830 append(dst, ".specular"); [all...] |
/external/swiftshader/include/Direct3D/ |
d3d8types.h | 155 D3DCOLORVALUE Specular; /* Specular 'shininess' */
157 float Power; /* Sharpness if specular highlight */
170 D3DCOLORVALUE Specular; /* Specular color of light */
342 D3DRS_SPECULARENABLE = 29, /* TRUE to enable specular */
411 D3DMCS_COLOR2 = 2, // Specular vertex color is used
513 // Specular mapping
528 // This can do either diffuse or specular bump mapping with correct input.
551 #define D3DTA_SPECULAR 0x00000004 // select specular color (read only) [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
d3d8types.h | [all...] |
d3d9types.h | [all...] |
d3dx9mesh.h | 222 FLOAT Specular; 234 FLOAT Specular; [all...] |
/external/mesa3d/include/D3D9/ |
d3d9types.h | [all...] |
/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_state_init.c | [all...] |
radeon_state.c | 562 /* Examine lighting and texture state to determine if separate specular 695 COPY_4V( &fcmd[LIT_SPECULAR_RED], l->Specular ); [all...] |
/external/mesa3d/src/mesa/drivers/dri/r200/ |
r200_state_init.c | [all...] |
r200_state.c | 759 /* Examine lighting and texture state to determine if separate specular 879 COPY_4V( &fcmd[LIT_SPECULAR_RED], l->Specular ); [all...] |