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  /external/proguard/src/proguard/gui/splash/
Sprite.java 31 public interface Sprite
CompositeSprite.java 26 * This Sprite is the composition of a list of Sprite objects.
30 public class CompositeSprite implements Sprite
32 private final Sprite[] sprites;
37 * @param sprites the array of Sprite objects to which the painting will
40 public CompositeSprite(Sprite[] sprites)
46 // Implementation for Sprite.
ColorSprite.java 26 * This Sprite colors another given sprite.
30 public class ColorSprite implements Sprite
33 private final Sprite sprite; field in class:ColorSprite
38 * @param color the variable color of the given sprite.
39 * @param sprite the sprite that will be colored and painted.
42 Sprite sprite)
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FontSprite.java 26 * This Sprite sets the font for another given sprite.
30 public class FontSprite implements Sprite
33 private final Sprite sprite; field in class:FontSprite
38 * @param font the variable Font of the given sprite.
39 * @param sprite the sprite that will be provided of a font and painted.
42 Sprite sprite)
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TimeSwitchSprite.java 26 * This Sprite displays another Sprite in a given time interval.
27 * The time of the encapsulated Sprite is shifted by the start time.
31 public class TimeSwitchSprite implements Sprite
35 private final Sprite sprite; field in class:TimeSwitchSprite
39 * Creates a new TimeSwitchSprite for displaying a given Sprite starting at
42 * @param sprite the toggled Sprite.
44 public TimeSwitchSprite(long onTime, Sprite sprite
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ClipSprite.java 26 * This Sprite encapsulates another Sprite, which is clipped by a clip Sprite.
30 public class ClipSprite implements Sprite
34 private final Sprite clipSprite;
35 private final Sprite sprite; field in class:ClipSprite
40 * @param insideClipColor the background color inside the clip sprite.
41 * @param outsideClipColor the background color outside the clip sprite.
42 * @param clipSprite the clip Sprite
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BufferedSprite.java 27 * This Sprite encapsulates another Sprite, which is then buffered in an Image.
31 public class BufferedSprite implements Sprite
37 private final Sprite sprite; field in class:BufferedSprite
50 * @param sprite the Sprite that is painted in the buffer.
59 Sprite sprite,
68 sprite,
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ShadowedSprite.java 26 * This Sprite adds a drop shadow to another Sprite.
30 public class ShadowedSprite implements Sprite
36 private final Sprite sprite; field in class:ShadowedSprite
44 * @param xOffset the variable x-offset of the shadow, relative to the sprite itself.
45 * @param yOffset the variable y-offset of the shadow, relative to the sprite itself.
49 * @param sprite the Sprite to be painted with its shadow.
55 Sprite sprite
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SplashPanel.java 31 * This JPanel renders an animated Sprite.
40 private final Sprite sprite; field in class:SplashPanel
50 * Creates a new SplashPanel with the given Sprite, which will be animated
52 * @param sprite the Sprite that will be animated.
54 * animating the Sprite (between 0 and 1).
56 public SplashPanel(Sprite sprite, double processorLoad)
58 this(sprite, processorLoad, (long)Integer.MAX_VALUE)
212 Sprite sprite = local
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CircleSprite.java 26 * This Sprite represents an animated circle. It can optionally be filled.
30 public class CircleSprite implements Sprite
57 // Implementation for Sprite.
ImageSprite.java 26 * This Sprite represents an animated image.
30 public class ImageSprite implements Sprite
61 // Implementation for Sprite.
TextSprite.java 26 * This Sprite represents a text.
30 public class TextSprite implements Sprite
74 // Implementation for Sprite.
RectangleSprite.java 26 * This Sprite represents an animated rounded rectangle. It can optionally be filled.
30 public class RectangleSprite implements Sprite
92 // Implementation for Sprite.
  /external/universal-tween-engine/java/applets/src/aurelienribon/tweenengine/applets/
SpriteAccessor.java 8 public class SpriteAccessor implements TweenAccessor<Sprite> {
14 public int getValues(Sprite target, int tweenType, float[] returnValues) {
35 public void setValues(Sprite target, int tweenType, float[] newValues) {
Sprite.java 11 public class Sprite {
20 public Sprite(String gfxName) {
22 image = ImageIO.read(Sprite.class.getResource("/aurelienribon/tweenengine/applets/gfx/" + gfxName));
46 public Sprite setCentered(boolean isCentered) {
TimelineApplet.java 183 private final Sprite imgUniversalSprite;
184 private final Sprite imgTweenSprite;
185 private final Sprite imgEngineSprite;
186 private final Sprite imgLogoSprite;
187 private final Sprite blankStripSprite;
193 Tween.registerAccessor(Sprite.class, new SpriteAccessor());
195 imgUniversalSprite = new Sprite("img-universal.png").setCentered(false);
196 imgTweenSprite = new Sprite("img-tween.png").setCentered(false);
197 imgEngineSprite = new Sprite("img-engine.png").setCentered(false);
198 imgLogoSprite = new Sprite("img-logo.png")
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  /external/tensorflow/tensorflow/examples/android/jni/object_tracking/
sprite.h 26 #error sprite.h should not included if OpenGL is not enabled by platform.h
33 class Sprite {
36 explicit Sprite(const Image<uint8_t>& image) { LoadTexture(image, NULL); }
38 Sprite(const Image<uint8_t>& image, const BoundingBox* const area) {
42 // Also, try to only delete a Sprite when holding an OpenGl context.
43 ~Sprite() {
55 // Draw the sprite at 0,0 - original width/height in the current reference
197 TF_DISALLOW_COPY_AND_ASSIGN(Sprite);
  /frameworks/base/libs/input/
PointerController.h 75 * Tracks pointer movements and draws the pointer sprite to a surface.
126 sp<Sprite> sprite; member in struct:android::PointerController::Spot
131 inline Spot(uint32_t id, const sp<Sprite>& sprite)
132 : id(id), sprite(sprite), alpha(1.0f), scale(1.0f),
173 sp<Sprite> pointerSprite;
185 Vector<sp<Sprite> > recycledSprites;
SpriteController.h 30 * Transformation matrix for a sprite.
55 * Icon that a sprite displays, including its hotspot.
87 * A sprite is a simple graphical object that is displayed on-screen above other layers.
88 * The basic sprite class is an interface.
89 * The implementation is provided by the sprite controller.
91 class Sprite : public RefBase {
93 Sprite() { }
94 virtual ~Sprite() { }
105 /* Sets the bitmap that is drawn by the sprite.
106 * The sprite retains a copy of the bitmap for subsequent rendering. *
263 sp<SpriteImpl> sprite; member in struct:android::SpriteController::SpriteUpdate
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PointerController.cpp 559 spot->sprite->setAlpha(spot->alpha);
620 mLocked.pointerSprite->setLayer(Sprite::BASE_LAYER_POINTER);
682 // Obtain a sprite from the recycled pool.
683 sp<Sprite> sprite; local
685 sprite = mLocked.recycledSprites.top();
688 sprite = mSpriteController->createSprite();
692 Spot* spot = new Spot(id, sprite);
709 spot->sprite->clearIcon();
712 mLocked.recycledSprites.push(spot->sprite);
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  /external/clang/test/SemaCXX/
member-init.cpp 101 struct Sprite {
104 void f(Sprite& x) { x = x; }
  /prebuilts/tools/common/proguard/proguard4.7/lib/
proguardgui.jar 
  /development/samples/ApiDemos/src/com/example/android/apis/view/
GameView.java 500 private abstract class Sprite {
527 public float distanceTo(Sprite other) {
531 public boolean collidesWith(Sprite other) {
589 private class Ship extends Sprite {
712 private class Bullet extends Sprite {
743 private class Obstacle extends Sprite {
  /external/proguard/lib/
proguardgui.jar 
  /development/samples/ControllerSample/src/com/example/controllersample/
GameView.java 497 private abstract class Sprite {
524 public float distanceTo(Sprite other) {
528 public boolean collidesWith(Sprite other) {
540 * Moves the sprite based on the elapsed time defined by tau.
543 * @return false if the sprite is to be removed from the display
559 * Draws the sprite.
561 * @param canvas the Canvas upon which to draw the sprite.
566 * Returns the duration of the destruction animation of the sprite in
639 private class Ship extends Sprite {
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