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      1 /*
      2  * ProGuard -- shrinking, optimization, obfuscation, and preverification
      3  *             of Java bytecode.
      4  *
      5  * Copyright (c) 2002-2014 Eric Lafortune (eric (at) graphics.cornell.edu)
      6  *
      7  * This program is free software; you can redistribute it and/or modify it
      8  * under the terms of the GNU General Public License as published by the Free
      9  * Software Foundation; either version 2 of the License, or (at your option)
     10  * any later version.
     11  *
     12  * This program is distributed in the hope that it will be useful, but WITHOUT
     13  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
     14  * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
     15  * more details.
     16  *
     17  * You should have received a copy of the GNU General Public License along
     18  * with this program; if not, write to the Free Software Foundation, Inc.,
     19  * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
     20  */
     21 package proguard.gui.splash;
     22 
     23 import java.awt.*;
     24 
     25 /**
     26  * This Sprite is the composition of a list of Sprite objects.
     27  *
     28  * @author Eric Lafortune
     29  */
     30 public class CompositeSprite implements Sprite
     31 {
     32     private final Sprite[] sprites;
     33 
     34 
     35     /**
     36      * Creates a new CompositeSprite.
     37      * @param sprites the array of Sprite objects to which the painting will
     38      *                be delegated, starting with the first element.
     39      */
     40     public CompositeSprite(Sprite[] sprites)
     41     {
     42         this.sprites = sprites;
     43     }
     44 
     45 
     46     // Implementation for Sprite.
     47 
     48     public void paint(Graphics graphics, long time)
     49     {
     50         // Draw the sprites.
     51         for (int index = 0; index < sprites.length; index++)
     52         {
     53             sprites[index].paint(graphics, time);
     54         }
     55     }
     56 }
     57