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    Searched refs:SpriteAnimation (Results 1 - 3 of 3) sorted by null

  /external/replicaisland/src/com/replica/replicaisland/
SpriteComponent.java 35 private SpriteAnimation mCurrentAnimation;
85 SpriteAnimation currentAnimation = mCurrentAnimation;
93 mCurrentAnimation = (SpriteAnimation)animations.get(0);
149 public final SpriteAnimation findAnimation(int index) {
150 return (SpriteAnimation)mAnimations.find(index);
153 public final void addAnimation(SpriteAnimation anim) {
SpriteAnimation.java 24 public class SpriteAnimation extends PhasedObject {
32 public SpriteAnimation(int animationId, int frameCount) {
GameObjectFactory.java 643 } else if (entry instanceof SpriteAnimation && sprite != null) {
644 sprite.addAnimation((SpriteAnimation)entry);
728 SpriteAnimation idle = new SpriteAnimation(PlayerAnimations.IDLE.ordinal(), 1);
732 SpriteAnimation angle = new SpriteAnimation(PlayerAnimations.MOVE.ordinal(), 1);
737 SpriteAnimation extremeAngle = new SpriteAnimation(
743 SpriteAnimation up = new SpriteAnimation(PlayerAnimations.BOOST_UP.ordinal(), 2)
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