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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package com.replica.replicaisland;
     18 
     19 import java.util.Arrays;
     20 
     21 /**
     22  * Describes a single animation for a sprite.
     23  */
     24 public class SpriteAnimation extends PhasedObject {
     25     private final static int LINEAR_SEARCH_CUTOFF = 16;
     26 
     27     private FixedSizeArray<AnimationFrame> mFrames;
     28     private float[] mFrameStartTimes;
     29     private boolean mLoop;
     30     private float mLength;
     31 
     32     public SpriteAnimation(int animationId, int frameCount) {
     33         super();
     34         mFrames = new FixedSizeArray<AnimationFrame>(frameCount);
     35         mFrameStartTimes = new float[frameCount];
     36         mLoop = false;
     37         mLength = 0.0f;
     38         setPhase(animationId);
     39     }
     40 
     41     public AnimationFrame getFrame(float animationTime) {
     42         AnimationFrame result = null;
     43         final float length = mLength;
     44         if (length > 0.0f) {
     45         	final FixedSizeArray<AnimationFrame> frames = mFrames;
     46         	assert frames.getCount() == frames.getCapacity();
     47             final int frameCount = frames.getCount();
     48             result = frames.get(frameCount - 1);
     49 
     50             if (frameCount > 1) {
     51 	            float currentTime = 0.0f;
     52 	            float cycleTime = animationTime;
     53 	            if (mLoop) {
     54 	                cycleTime = animationTime % length;
     55 	            }
     56 
     57 	            if (cycleTime < length) {
     58 	            	// When there are very few frames it's actually slower to do a binary search
     59 	            	// of the frame list.  So we'll use a linear search for small animations
     60 	            	// and only pull the binary search out when the frame count is large.
     61 	            	if (mFrameStartTimes.length > LINEAR_SEARCH_CUTOFF) {
     62 		            	int index = Arrays.binarySearch(mFrameStartTimes, cycleTime);
     63 		            	if (index < 0) {
     64 		            		index = -(index + 1) - 1;
     65 		            	}
     66 		            	result = frames.get(index);
     67 	            	} else {
     68 		                for (int x = 0; x < frameCount; x++) {
     69 		                    AnimationFrame frame = frames.get(x);
     70 		                    currentTime += frame.holdTime;
     71 		                    if (currentTime > cycleTime) {
     72 		                        result = frame;
     73 		                        break;
     74 		                    }
     75 		                }
     76 	            	}
     77 	            }
     78 	        }
     79         }
     80         return result;
     81     }
     82 
     83     public void addFrame(AnimationFrame frame) {
     84     	mFrameStartTimes[mFrames.getCount()] = mLength;
     85     	mFrames.add(frame);
     86         mLength += frame.holdTime;
     87     }
     88 
     89     public float getLength() {
     90         return mLength;
     91     }
     92 
     93     public void setLoop(boolean loop) {
     94         mLoop = loop;
     95     }
     96 
     97     public boolean getLoop() {
     98         return mLoop;
     99     }
    100 }
    101