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  /frameworks/native/services/surfaceflinger/RenderEngine/
Texture.cpp 19 #include "Texture.h"
23 Texture::Texture()
26 Texture::Texture(Target textureTarget, uint32_t textureName)
33 void Texture::init(Target textureTarget, uint32_t textureName) {
38 Texture::~Texture() {}
40 void Texture::setMatrix(float const* matrix) {
44 void Texture::setFiltering(bool enabled)
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Texture.h 25 class Texture {
36 Texture();
37 Texture(Target textureTarget, uint32_t textureName);
38 ~Texture();
  /external/replicaisland/src/com/replica/replicaisland/
Texture.java 21 * OpenGL texture names, and also as a placeholder object for textures that may or may not have
22 * been loaded into vram. Objects can cache Texture objects but should *never* cache the texture
25 public class Texture extends AllocationGuard {
32 public Texture() {
AnimationFrame.java 20 * A single animation frame. Frames contain a texture, a hold time, and collision volumes to
23 * frames. Note that an animation frame may have a null texture and null collision volumes. Null
24 * collision volumes will exclude that frame from collision detection and a null texture will
28 public Texture texture; field in class:AnimationFrame
33 public AnimationFrame(Texture textureObject, float animationHoldTime) {
35 texture = textureObject;
39 public AnimationFrame(Texture textureObject, float animationHoldTime,
43 texture = textureObject;
DebugSystem.java 27 private Texture mRedBoxTexture;
28 private Texture mBlueBoxTexture;
29 private Texture mOutlineBoxTexture;
30 private Texture mRedCircleTexture;
31 private Texture mBlueCircleTexture;
32 private Texture mOutlineCircleTexture;
70 Texture texture = getTexture(shapeType, colorType); local
71 bitmap.resize((int)texture.width, (int)texture.height)
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  /external/deqp/external/vulkancts/modules/vulkan/image/
vktImageTexture.hpp 23 * \brief Texture utility class
34 //! Texture buffer/image abstraction. Helps managing size and number of layers.
35 class Texture
38 Texture (const ImageType imageType, const tcu::IVec3& imageLayerSize, const int layers, const int samples = 1);
39 Texture (const Texture& other, const int samples);
41 ImageType type (void) const { return m_type; } //!< Texture type
44 int numSamples (void) const { return m_numSamples; } //!< Number of samples per texel (multisampled texture)
46 tcu::IVec3 size (void) const; //!< Size including number of layers in additional dimension (e.g. z in 2d texture)
59 inline bool isCube (const Texture& texture
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vktImageTexture.cpp 21 * \brief Texture utility class
31 void Texture::checkInvariants (void) const
84 Texture::Texture (const ImageType imageType, const tcu::IVec3& imageLayerSize, const int layers, const int samples)
93 Texture::Texture (const Texture& other, const int samples)
102 tcu::IVec3 Texture::size (void) const
126 int Texture::dimension (void) const
150 int Texture::layerDimension (void) cons
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  /frameworks/base/libs/hwui/tests/unit/
GpuMemoryTrackerTests.cpp 32 TestGPUObject() : GpuMemoryTracker(GpuObjectType::Texture) {}
50 ASSERT_EQ(0, GpuMemoryTracker::getTotalSize(GpuObjectType::Texture));
51 ASSERT_EQ(0, GpuMemoryTracker::getInstanceCount(GpuObjectType::Texture));
54 ASSERT_EQ(1, GpuMemoryTracker::getInstanceCount(GpuObjectType::Texture));
56 ASSERT_EQ(500, GpuMemoryTracker::getTotalSize(GpuObjectType::Texture));
58 ASSERT_EQ(1000, GpuMemoryTracker::getTotalSize(GpuObjectType::Texture));
60 ASSERT_EQ(300, GpuMemoryTracker::getTotalSize(GpuObjectType::Texture));
62 ASSERT_EQ(0, GpuMemoryTracker::getTotalSize(GpuObjectType::Texture));
63 ASSERT_EQ(0, GpuMemoryTracker::getInstanceCount(GpuObjectType::Texture));
TextureCacheTests.cpp 29 // it is not 0, because FontRenderer allocates one texture
30 int initialCount = GpuMemoryTracker::getInstanceCount(GpuObjectType::Texture);
36 ASSERT_EQ(GpuMemoryTracker::getInstanceCount(GpuObjectType::Texture), initialCount + 1);
38 ASSERT_EQ(GpuMemoryTracker::getInstanceCount(GpuObjectType::Texture), initialCount);
  /external/swiftshader/src/D3D9/
Capabilities.cpp 267 bool Capabilities::Texture::RenderTarget::NULL_ = true;
268 bool Capabilities::Texture::RenderTarget::R8G8B8 = false;
269 bool Capabilities::Texture::RenderTarget::R5G6B5 = true;
270 bool Capabilities::Texture::RenderTarget::X1R5G5B5 = true;
271 bool Capabilities::Texture::RenderTarget::A1R5G5B5 = true;
272 bool Capabilities::Texture::RenderTarget::A4R4G4B4 = true;
273 bool Capabilities::Texture::RenderTarget::R3G3B2 = false;
274 bool Capabilities::Texture::RenderTarget::A8R3G3B2 = false;
275 bool Capabilities::Texture::RenderTarget::X4R4G4B4 = true;
276 bool Capabilities::Texture::RenderTarget::A8R8G8B8 = true
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Direct3D9.cpp 117 Capabilities::Texture::DepthStencil::D32 = false;
118 Capabilities::Texture::DepthStencil::D24S8 = false;
119 Capabilities::Texture::DepthStencil::D24X8 = false;
120 Capabilities::Texture::DepthStencil::D16 = false;
121 Capabilities::Texture::DepthStencil::D24FS8 = false;
122 Capabilities::Texture::DepthStencil::D32F_LOCKABLE = false;
124 Capabilities::Texture::D32 = false;
125 Capabilities::Texture::D24S8 = false;
126 Capabilities::Texture::D24X8 = false;
127 Capabilities::Texture::D16 = false
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  /external/swiftshader/src/OpenGL/common/
Surface.hpp 27 class Texture;
47 virtual void setBoundTexture(egl::Texture *texture) = 0;
  /external/swiftshader/src/OpenGL/libEGL/
Texture.hpp 27 class Texture : public gl::NamedObject
30 Texture(GLuint name) : NamedObject(name) {}
  /frameworks/base/libs/hwui/
TextureCache.h 38 class Texture;
56 * A simple LRU texture cache. The cache has a maximum size expressed in bytes.
57 * Any texture added to the cache causing the cache to grow beyond the maximum
58 * allowed size will also cause the oldest texture to be kicked out.
60 class TextureCache : public OnEntryRemoved<uint32_t, Texture*> {
69 void operator()(uint32_t&, Texture*& texture) override;
77 * Attempts to precache the SkBitmap. Returns true if a Texture was successfully
78 * acquired for the bitmap, false otherwise. If a Texture was acquired it is
84 * Attempts to precache the SkBitmap. Returns true if a Texture was successfull
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TextureCache.cpp 24 #include "Texture.h"
37 : mCache(LruCache<uint32_t, Texture*>::kUnlimitedCapacity)
66 void TextureCache::operator()(uint32_t&, Texture*& texture) {
68 if (texture) {
69 mSize -= texture->bitmapSize;
70 TEXTURE_LOGD("TextureCache::callback: name, removed size, mSize = %d, %d, %d", texture->id,
71 texture->bitmapSize, mSize);
73 ALOGD("Texture deleted, size = %d", texture->bitmapSize)
103 Texture* texture = new Texture(Caches::getInstance()); local
116 Texture* texture = createTexture(bitmap); local
127 Texture* texture = mCache.get(bitmap->getStableID()); local
167 Texture* texture = getCachedTexture(bitmap); local
179 Texture* texture = getCachedTexture(bitmap); local
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SkiaShader.h 32 class Texture;
52 Texture* bitmapTexture;
68 Texture* gradientTexture;
  /external/swiftshader/src/D3D8/
Capabilities.cpp 189 bool Capabilities::Texture::RenderTarget::R8G8B8 = false;
190 bool Capabilities::Texture::RenderTarget::R5G6B5 = true;
191 bool Capabilities::Texture::RenderTarget::X1R5G5B5 = true;
192 bool Capabilities::Texture::RenderTarget::A1R5G5B5 = true;
193 bool Capabilities::Texture::RenderTarget::A4R4G4B4 = true;
194 bool Capabilities::Texture::RenderTarget::R3G3B2 = false;
195 bool Capabilities::Texture::RenderTarget::A8R3G3B2 = false;
196 bool Capabilities::Texture::RenderTarget::X4R4G4B4 = true;
197 bool Capabilities::Texture::RenderTarget::A8R8G8B8 = true;
198 bool Capabilities::Texture::RenderTarget::X8R8G8B8 = true
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  /frameworks/base/libs/hwui/renderstate/
TextureState.h 19 #include "Texture.h"
29 class Texture;
37 * Activate the specified texture unit. The texture unit must
43 * Invalidate the cached value of the active texture unit.
48 * Binds the specified texture as a GL_TEXTURE_2D texture.
49 * All texture bindings must be performed with this method or
52 void bindTexture(GLuint texture);
55 * Binds the specified texture with the specified render target
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  /frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
Texture.java 20 // Texture is a rectangular image which can be drawn on GLCanvas.
21 // The isOpaque() function gives a hint about whether the texture is opaque,
24 // This is the current texture hierarchy:
26 // Texture
38 public interface Texture {
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
Texture.java 20 // Texture is a rectangular image which can be drawn on GLCanvas.
21 // The isOpaque() function gives a hint about whether the texture is opaque,
24 // This is the current texture hierarchy:
26 // Texture
38 public interface Texture {
  /packages/apps/WallpaperPicker/src/com/android/gallery3d/glrenderer/
Texture.java 20 // Texture is a rectangular image which can be drawn on GLCanvas.
21 // The isOpaque() function gives a hint about whether the texture is opaque,
24 // This is the current texture hierarchy:
26 // Texture
32 public interface Texture {
  /external/mesa3d/src/mesa/main/
texstate.c 28 * Texture state handling.
46 * Default texture combine environment state. This is used to initialize
47 * a context's texture units and as the basis for converting "classic"
48 * texture environmnets to ARB_texture_env_combine style values.
63 * Used by glXCopyContext to copy texture state from one context to another.
73 dst->Texture.CurrentUnit = src->Texture.CurrentUnit;
74 dst->Texture._GenFlags = src->Texture._GenFlags;
75 dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled
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texstate.h 3 * Texture state management.
44 assert(unit < ARRAY_SIZE(ctx->Texture.Unit));
45 return &(ctx->Texture.Unit[unit]);
49 * Return pointer to current texture unit.
50 * This the texture unit set by glActiveTexture(), not glClientActiveTexture().
55 return _mesa_get_tex_unit(ctx, ctx->Texture.CurrentUnit);
  /external/swiftshader/src/OpenGL/libGLES_CM/
ResourceManager.h 30 class Texture;
56 void deleteTexture(GLuint texture);
60 Texture *getTexture(GLuint handle);
64 void checkTextureAllocation(GLuint texture, TextureType type);
71 gl::NameSpace<Texture> mTextureNameSpace;
Texture.cpp 15 // Texture.cpp: Implements the Texture class and its derived classes
16 // Texture2D and TextureCubeMap. Implements GL texture objects and related
19 #include "Texture.h"
34 Texture::Texture(GLuint name) : egl::Texture(name)
50 Texture::~Texture()
55 sw::Resource *Texture::getResource() cons
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