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    Searched refs:USAGE_COLOR (Results 1 - 10 of 10) sorted by null

  /external/swiftshader/src/Shader/
VertexShader.cpp 261 if(dst.x) output[C0][0] = Semantic(Shader::USAGE_COLOR, 0);
262 if(dst.y) output[C0][1] = Semantic(Shader::USAGE_COLOR, 0);
263 if(dst.z) output[C0][2] = Semantic(Shader::USAGE_COLOR, 0);
264 if(dst.w) output[C0][3] = Semantic(Shader::USAGE_COLOR, 0);
268 if(dst.x) output[C1][0] = Semantic(Shader::USAGE_COLOR, 1);
269 if(dst.y) output[C1][1] = Semantic(Shader::USAGE_COLOR, 1);
270 if(dst.z) output[C1][2] = Semantic(Shader::USAGE_COLOR, 1);
271 if(dst.w) output[C1][3] = Semantic(Shader::USAGE_COLOR, 1);
PixelShader.cpp 204 input[0][0] = Semantic(Shader::USAGE_COLOR, 0);
205 input[0][1] = Semantic(Shader::USAGE_COLOR, 0);
206 input[0][2] = Semantic(Shader::USAGE_COLOR, 0);
207 input[0][3] = Semantic(Shader::USAGE_COLOR, 0);
209 input[1][0] = Semantic(Shader::USAGE_COLOR, 1);
210 input[1][1] = Semantic(Shader::USAGE_COLOR, 1);
211 input[1][2] = Semantic(Shader::USAGE_COLOR, 1);
212 input[1][3] = Semantic(Shader::USAGE_COLOR, 1);
Shader.hpp 317 USAGE_COLOR = 10,
Shader.cpp 275 case USAGE_COLOR: instructionString += "_color"; break;
    [all...]
VertexProgram.cpp 613 case Shader::USAGE_COLOR:
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  /external/swiftshader/src/Renderer/
SetupProcessor.cpp 151 case Shader::USAGE_COLOR: flat = semantic.flat || flatShading; break;
176 case Shader::USAGE_COLOR:
PixelProcessor.cpp 1143 case Shader::USAGE_COLOR: flat = semantic.flat || flatShading; break;
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  /external/swiftshader/src/OpenGL/libGL/
Program.cpp 1151 vertexBinary->setOutput(out + i, components, sw::Shader::Semantic(sw::Shader::USAGE_COLOR, in + i));
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  /external/swiftshader/src/OpenGL/libGLESv2/
Program.cpp     [all...]
  /external/swiftshader/src/OpenGL/compiler/
OutputASM.cpp     [all...]

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