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Searched
refs:USAGE_COLOR
(Results
1 - 10
of
10
) sorted by null
/external/swiftshader/src/Shader/
VertexShader.cpp
261
if(dst.x) output[C0][0] = Semantic(Shader::
USAGE_COLOR
, 0);
262
if(dst.y) output[C0][1] = Semantic(Shader::
USAGE_COLOR
, 0);
263
if(dst.z) output[C0][2] = Semantic(Shader::
USAGE_COLOR
, 0);
264
if(dst.w) output[C0][3] = Semantic(Shader::
USAGE_COLOR
, 0);
268
if(dst.x) output[C1][0] = Semantic(Shader::
USAGE_COLOR
, 1);
269
if(dst.y) output[C1][1] = Semantic(Shader::
USAGE_COLOR
, 1);
270
if(dst.z) output[C1][2] = Semantic(Shader::
USAGE_COLOR
, 1);
271
if(dst.w) output[C1][3] = Semantic(Shader::
USAGE_COLOR
, 1);
PixelShader.cpp
204
input[0][0] = Semantic(Shader::
USAGE_COLOR
, 0);
205
input[0][1] = Semantic(Shader::
USAGE_COLOR
, 0);
206
input[0][2] = Semantic(Shader::
USAGE_COLOR
, 0);
207
input[0][3] = Semantic(Shader::
USAGE_COLOR
, 0);
209
input[1][0] = Semantic(Shader::
USAGE_COLOR
, 1);
210
input[1][1] = Semantic(Shader::
USAGE_COLOR
, 1);
211
input[1][2] = Semantic(Shader::
USAGE_COLOR
, 1);
212
input[1][3] = Semantic(Shader::
USAGE_COLOR
, 1);
Shader.hpp
317
USAGE_COLOR
= 10,
Shader.cpp
275
case
USAGE_COLOR
: instructionString += "_color"; break;
[
all
...]
VertexProgram.cpp
613
case Shader::
USAGE_COLOR
:
[
all
...]
/external/swiftshader/src/Renderer/
SetupProcessor.cpp
151
case Shader::
USAGE_COLOR
: flat = semantic.flat || flatShading; break;
176
case Shader::
USAGE_COLOR
:
PixelProcessor.cpp
1143
case Shader::
USAGE_COLOR
: flat = semantic.flat || flatShading; break;
[
all
...]
/external/swiftshader/src/OpenGL/libGL/
Program.cpp
1151
vertexBinary->setOutput(out + i, components, sw::Shader::Semantic(sw::Shader::
USAGE_COLOR
, in + i));
[
all
...]
/external/swiftshader/src/OpenGL/libGLESv2/
Program.cpp
[
all
...]
/external/swiftshader/src/OpenGL/compiler/
OutputASM.cpp
[
all
...]
Completed in 75 milliseconds