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    Searched refs:UnpackHigh (Results 1 - 9 of 9) sorted by null

  /external/swiftshader/src/Shader/
PixelRoutine.cpp 1024 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23));
1027 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y));
1031 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y));
1033 pixel.w = UnpackHigh(As<Byte8>(pixel.w), As<Byte8>(pixel.w));
1044 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23));
1047 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y));
1051 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(pixel.y));
1053 pixel.w = UnpackHigh(As<Byte8>(pixel.w), As<Byte8>(pixel.w));
1083 pixel.y = UnpackHigh(As<Byte8>(pixel.y), As<Byte8>(c23));
1086 pixel.x = UnpackHigh(As<Byte8>(pixel.x), As<Byte8>(pixel.y))
    [all...]
SamplerCore.cpp     [all...]
ShaderCore.cpp 477 Int2 tmp0 = UnpackHigh(row0, row1);
478 Int2 tmp1 = UnpackHigh(row2, row3);
483 row1 = UnpackHigh(tmp2, tmp3);
485 row3 = UnpackHigh(tmp0, tmp1);
490 Int2 tmp0 = UnpackHigh(row0, row1);
491 Int2 tmp1 = UnpackHigh(row2, row3);
496 row1 = UnpackHigh(tmp2, tmp3);
504 Float4 tmp2 = UnpackHigh(row0, row1);
505 Float4 tmp3 = UnpackHigh(row2, row3);
517 Float4 tmp2 = UnpackHigh(row0, row1)
    [all...]
  /external/swiftshader/src/Reactor/
Main.cpp 285 *Pointer<Float4>(out + 16 * (512 + 1)) = UnpackHigh(Float4(1.0f, 2.0f, 3.0f, 4.0f), Float4(5.0f, 6.0f, 7.0f, 8.0f));
287 *Pointer<Int2>(out + 16 * (512 + 3)) = UnpackHigh(Short4(1, 2, 3, 4), Short4(5, 6, 7, 8));
289 *Pointer<Short4>(out + 16 * (512 + 5)) = UnpackHigh(Byte8(1, 2, 3, 4, 5, 6, 7, 8), Byte8(9, 10, 11, 12, 13, 14, 15, 16));
Reactor.hpp 570 RValue<Short4> UnpackHigh(RValue<Byte8> x, RValue<Byte8> y);
622 RValue<Short4> UnpackHigh(RValue<SByte8> x, RValue<SByte8> y);
803 RValue<Int2> UnpackHigh(RValue<Short4> x, RValue<Short4> y);
    [all...]
LLVMReactor.cpp     [all...]
SubzeroReactor.cpp     [all...]
  /external/llvm/lib/Target/SystemZ/
SystemZISelLowering.h 540 unsigned UnpackHigh) const;
SystemZISelLowering.cpp     [all...]

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