1 // Copyright 2016 the V8 project authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef V8_SLOT_SET_H 6 #define V8_SLOT_SET_H 7 8 #include <map> 9 #include <stack> 10 11 #include "src/allocation.h" 12 #include "src/base/atomic-utils.h" 13 #include "src/base/bits.h" 14 #include "src/utils.h" 15 16 namespace v8 { 17 namespace internal { 18 19 enum SlotCallbackResult { KEEP_SLOT, REMOVE_SLOT }; 20 21 // Data structure for maintaining a set of slots in a standard (non-large) 22 // page. The base address of the page must be set with SetPageStart before any 23 // operation. 24 // The data structure assumes that the slots are pointer size aligned and 25 // splits the valid slot offset range into kBuckets buckets. 26 // Each bucket is a bitmap with a bit corresponding to a single slot offset. 27 class SlotSet : public Malloced { 28 public: 29 enum EmptyBucketMode { 30 FREE_EMPTY_BUCKETS, // An empty bucket will be deallocated immediately. 31 PREFREE_EMPTY_BUCKETS, // An empty bucket will be unlinked from the slot 32 // set, but deallocated on demand by a sweeper 33 // thread. 34 KEEP_EMPTY_BUCKETS // An empty bucket will be kept. 35 }; 36 37 SlotSet() { 38 for (int i = 0; i < kBuckets; i++) { 39 bucket[i].SetValue(nullptr); 40 } 41 } 42 43 ~SlotSet() { 44 for (int i = 0; i < kBuckets; i++) { 45 ReleaseBucket(i); 46 } 47 FreeToBeFreedBuckets(); 48 } 49 50 void SetPageStart(Address page_start) { page_start_ = page_start; } 51 52 // The slot offset specifies a slot at address page_start_ + slot_offset. 53 // This method should only be called on the main thread because concurrent 54 // allocation of the bucket is not thread-safe. 55 void Insert(int slot_offset) { 56 int bucket_index, cell_index, bit_index; 57 SlotToIndices(slot_offset, &bucket_index, &cell_index, &bit_index); 58 base::AtomicValue<uint32_t>* current_bucket = bucket[bucket_index].Value(); 59 if (current_bucket == nullptr) { 60 current_bucket = AllocateBucket(); 61 bucket[bucket_index].SetValue(current_bucket); 62 } 63 if (!(current_bucket[cell_index].Value() & (1u << bit_index))) { 64 current_bucket[cell_index].SetBit(bit_index); 65 } 66 } 67 68 // The slot offset specifies a slot at address page_start_ + slot_offset. 69 // Returns true if the set contains the slot. 70 bool Contains(int slot_offset) { 71 int bucket_index, cell_index, bit_index; 72 SlotToIndices(slot_offset, &bucket_index, &cell_index, &bit_index); 73 base::AtomicValue<uint32_t>* current_bucket = bucket[bucket_index].Value(); 74 if (current_bucket == nullptr) { 75 return false; 76 } 77 return (current_bucket[cell_index].Value() & (1u << bit_index)) != 0; 78 } 79 80 // The slot offset specifies a slot at address page_start_ + slot_offset. 81 void Remove(int slot_offset) { 82 int bucket_index, cell_index, bit_index; 83 SlotToIndices(slot_offset, &bucket_index, &cell_index, &bit_index); 84 base::AtomicValue<uint32_t>* current_bucket = bucket[bucket_index].Value(); 85 if (current_bucket != nullptr) { 86 uint32_t cell = current_bucket[cell_index].Value(); 87 if (cell) { 88 uint32_t bit_mask = 1u << bit_index; 89 if (cell & bit_mask) { 90 current_bucket[cell_index].ClearBit(bit_index); 91 } 92 } 93 } 94 } 95 96 // The slot offsets specify a range of slots at addresses: 97 // [page_start_ + start_offset ... page_start_ + end_offset). 98 void RemoveRange(int start_offset, int end_offset, EmptyBucketMode mode) { 99 CHECK_LE(end_offset, 1 << kPageSizeBits); 100 DCHECK_LE(start_offset, end_offset); 101 int start_bucket, start_cell, start_bit; 102 SlotToIndices(start_offset, &start_bucket, &start_cell, &start_bit); 103 int end_bucket, end_cell, end_bit; 104 SlotToIndices(end_offset, &end_bucket, &end_cell, &end_bit); 105 uint32_t start_mask = (1u << start_bit) - 1; 106 uint32_t end_mask = ~((1u << end_bit) - 1); 107 if (start_bucket == end_bucket && start_cell == end_cell) { 108 ClearCell(start_bucket, start_cell, ~(start_mask | end_mask)); 109 return; 110 } 111 int current_bucket = start_bucket; 112 int current_cell = start_cell; 113 ClearCell(current_bucket, current_cell, ~start_mask); 114 current_cell++; 115 base::AtomicValue<uint32_t>* bucket_ptr = bucket[current_bucket].Value(); 116 if (current_bucket < end_bucket) { 117 if (bucket_ptr != nullptr) { 118 ClearBucket(bucket_ptr, current_cell, kCellsPerBucket); 119 } 120 // The rest of the current bucket is cleared. 121 // Move on to the next bucket. 122 current_bucket++; 123 current_cell = 0; 124 } 125 DCHECK(current_bucket == end_bucket || 126 (current_bucket < end_bucket && current_cell == 0)); 127 while (current_bucket < end_bucket) { 128 if (mode == PREFREE_EMPTY_BUCKETS) { 129 PreFreeEmptyBucket(current_bucket); 130 } else if (mode == FREE_EMPTY_BUCKETS) { 131 ReleaseBucket(current_bucket); 132 } else { 133 DCHECK(mode == KEEP_EMPTY_BUCKETS); 134 bucket_ptr = bucket[current_bucket].Value(); 135 if (bucket_ptr) { 136 ClearBucket(bucket_ptr, 0, kCellsPerBucket); 137 } 138 } 139 current_bucket++; 140 } 141 // All buckets between start_bucket and end_bucket are cleared. 142 bucket_ptr = bucket[current_bucket].Value(); 143 DCHECK(current_bucket == end_bucket && current_cell <= end_cell); 144 if (current_bucket == kBuckets || bucket_ptr == nullptr) { 145 return; 146 } 147 while (current_cell < end_cell) { 148 bucket_ptr[current_cell].SetValue(0); 149 current_cell++; 150 } 151 // All cells between start_cell and end_cell are cleared. 152 DCHECK(current_bucket == end_bucket && current_cell == end_cell); 153 ClearCell(end_bucket, end_cell, ~end_mask); 154 } 155 156 // The slot offset specifies a slot at address page_start_ + slot_offset. 157 bool Lookup(int slot_offset) { 158 int bucket_index, cell_index, bit_index; 159 SlotToIndices(slot_offset, &bucket_index, &cell_index, &bit_index); 160 if (bucket[bucket_index].Value() != nullptr) { 161 uint32_t cell = bucket[bucket_index].Value()[cell_index].Value(); 162 return (cell & (1u << bit_index)) != 0; 163 } 164 return false; 165 } 166 167 // Iterate over all slots in the set and for each slot invoke the callback. 168 // If the callback returns REMOVE_SLOT then the slot is removed from the set. 169 // Returns the new number of slots. 170 // This method should only be called on the main thread. 171 // 172 // Sample usage: 173 // Iterate([](Address slot_address) { 174 // if (good(slot_address)) return KEEP_SLOT; 175 // else return REMOVE_SLOT; 176 // }); 177 template <typename Callback> 178 int Iterate(Callback callback, EmptyBucketMode mode) { 179 int new_count = 0; 180 for (int bucket_index = 0; bucket_index < kBuckets; bucket_index++) { 181 base::AtomicValue<uint32_t>* current_bucket = 182 bucket[bucket_index].Value(); 183 if (current_bucket != nullptr) { 184 int in_bucket_count = 0; 185 int cell_offset = bucket_index * kBitsPerBucket; 186 for (int i = 0; i < kCellsPerBucket; i++, cell_offset += kBitsPerCell) { 187 if (current_bucket[i].Value()) { 188 uint32_t cell = current_bucket[i].Value(); 189 uint32_t old_cell = cell; 190 uint32_t mask = 0; 191 while (cell) { 192 int bit_offset = base::bits::CountTrailingZeros32(cell); 193 uint32_t bit_mask = 1u << bit_offset; 194 uint32_t slot = (cell_offset + bit_offset) << kPointerSizeLog2; 195 if (callback(page_start_ + slot) == KEEP_SLOT) { 196 ++in_bucket_count; 197 } else { 198 mask |= bit_mask; 199 } 200 cell ^= bit_mask; 201 } 202 uint32_t new_cell = old_cell & ~mask; 203 if (old_cell != new_cell) { 204 while (!current_bucket[i].TrySetValue(old_cell, new_cell)) { 205 // If TrySetValue fails, the cell must have changed. We just 206 // have to read the current value of the cell, & it with the 207 // computed value, and retry. We can do this, because this 208 // method will only be called on the main thread and filtering 209 // threads will only remove slots. 210 old_cell = current_bucket[i].Value(); 211 new_cell = old_cell & ~mask; 212 } 213 } 214 } 215 } 216 if (mode == PREFREE_EMPTY_BUCKETS && in_bucket_count == 0) { 217 PreFreeEmptyBucket(bucket_index); 218 } 219 new_count += in_bucket_count; 220 } 221 } 222 return new_count; 223 } 224 225 void FreeToBeFreedBuckets() { 226 base::LockGuard<base::Mutex> guard(&to_be_freed_buckets_mutex_); 227 while (!to_be_freed_buckets_.empty()) { 228 base::AtomicValue<uint32_t>* top = to_be_freed_buckets_.top(); 229 to_be_freed_buckets_.pop(); 230 DeleteArray<base::AtomicValue<uint32_t>>(top); 231 } 232 } 233 234 private: 235 static const int kMaxSlots = (1 << kPageSizeBits) / kPointerSize; 236 static const int kCellsPerBucket = 32; 237 static const int kCellsPerBucketLog2 = 5; 238 static const int kBitsPerCell = 32; 239 static const int kBitsPerCellLog2 = 5; 240 static const int kBitsPerBucket = kCellsPerBucket * kBitsPerCell; 241 static const int kBitsPerBucketLog2 = kCellsPerBucketLog2 + kBitsPerCellLog2; 242 static const int kBuckets = kMaxSlots / kCellsPerBucket / kBitsPerCell; 243 244 base::AtomicValue<uint32_t>* AllocateBucket() { 245 base::AtomicValue<uint32_t>* result = 246 NewArray<base::AtomicValue<uint32_t>>(kCellsPerBucket); 247 for (int i = 0; i < kCellsPerBucket; i++) { 248 result[i].SetValue(0); 249 } 250 return result; 251 } 252 253 void ClearBucket(base::AtomicValue<uint32_t>* bucket, int start_cell, 254 int end_cell) { 255 DCHECK_GE(start_cell, 0); 256 DCHECK_LE(end_cell, kCellsPerBucket); 257 int current_cell = start_cell; 258 while (current_cell < kCellsPerBucket) { 259 bucket[current_cell].SetValue(0); 260 current_cell++; 261 } 262 } 263 264 void PreFreeEmptyBucket(int bucket_index) { 265 base::AtomicValue<uint32_t>* bucket_ptr = bucket[bucket_index].Value(); 266 if (bucket_ptr != nullptr) { 267 base::LockGuard<base::Mutex> guard(&to_be_freed_buckets_mutex_); 268 to_be_freed_buckets_.push(bucket_ptr); 269 bucket[bucket_index].SetValue(nullptr); 270 } 271 } 272 273 void ReleaseBucket(int bucket_index) { 274 DeleteArray<base::AtomicValue<uint32_t>>(bucket[bucket_index].Value()); 275 bucket[bucket_index].SetValue(nullptr); 276 } 277 278 void ClearCell(int bucket_index, int cell_index, uint32_t mask) { 279 if (bucket_index < kBuckets) { 280 base::AtomicValue<uint32_t>* cells = bucket[bucket_index].Value(); 281 if (cells != nullptr) { 282 uint32_t cell = cells[cell_index].Value(); 283 if (cell) cells[cell_index].SetBits(0, mask); 284 } 285 } else { 286 // GCC bug 59124: Emits wrong warnings 287 // "array subscript is above array bounds" 288 UNREACHABLE(); 289 } 290 } 291 292 // Converts the slot offset into bucket/cell/bit index. 293 void SlotToIndices(int slot_offset, int* bucket_index, int* cell_index, 294 int* bit_index) { 295 DCHECK_EQ(slot_offset % kPointerSize, 0); 296 int slot = slot_offset >> kPointerSizeLog2; 297 DCHECK(slot >= 0 && slot <= kMaxSlots); 298 *bucket_index = slot >> kBitsPerBucketLog2; 299 *cell_index = (slot >> kBitsPerCellLog2) & (kCellsPerBucket - 1); 300 *bit_index = slot & (kBitsPerCell - 1); 301 } 302 303 base::AtomicValue<base::AtomicValue<uint32_t>*> bucket[kBuckets]; 304 Address page_start_; 305 base::Mutex to_be_freed_buckets_mutex_; 306 std::stack<base::AtomicValue<uint32_t>*> to_be_freed_buckets_; 307 }; 308 309 enum SlotType { 310 EMBEDDED_OBJECT_SLOT, 311 OBJECT_SLOT, 312 CELL_TARGET_SLOT, 313 CODE_TARGET_SLOT, 314 CODE_ENTRY_SLOT, 315 DEBUG_TARGET_SLOT, 316 CLEARED_SLOT 317 }; 318 319 // Data structure for maintaining a multiset of typed slots in a page. 320 // Typed slots can only appear in Code and JSFunction objects, so 321 // the maximum possible offset is limited by the LargePage::kMaxCodePageSize. 322 // The implementation is a chain of chunks, where each chunks is an array of 323 // encoded (slot type, slot offset) pairs. 324 // There is no duplicate detection and we do not expect many duplicates because 325 // typed slots contain V8 internal pointers that are not directly exposed to JS. 326 class TypedSlotSet { 327 public: 328 enum IterationMode { PREFREE_EMPTY_CHUNKS, KEEP_EMPTY_CHUNKS }; 329 330 typedef std::pair<SlotType, uint32_t> TypeAndOffset; 331 332 struct TypedSlot { 333 TypedSlot() { 334 type_and_offset_.SetValue(0); 335 host_offset_.SetValue(0); 336 } 337 338 TypedSlot(SlotType type, uint32_t host_offset, uint32_t offset) { 339 type_and_offset_.SetValue(TypeField::encode(type) | 340 OffsetField::encode(offset)); 341 host_offset_.SetValue(host_offset); 342 } 343 344 bool operator==(const TypedSlot other) { 345 return type_and_offset_.Value() == other.type_and_offset_.Value() && 346 host_offset_.Value() == other.host_offset_.Value(); 347 } 348 349 bool operator!=(const TypedSlot other) { return !(*this == other); } 350 351 SlotType type() { return TypeField::decode(type_and_offset_.Value()); } 352 353 uint32_t offset() { return OffsetField::decode(type_and_offset_.Value()); } 354 355 TypeAndOffset GetTypeAndOffset() { 356 uint32_t type_and_offset = type_and_offset_.Value(); 357 return std::make_pair(TypeField::decode(type_and_offset), 358 OffsetField::decode(type_and_offset)); 359 } 360 361 uint32_t host_offset() { return host_offset_.Value(); } 362 363 void Set(TypedSlot slot) { 364 type_and_offset_.SetValue(slot.type_and_offset_.Value()); 365 host_offset_.SetValue(slot.host_offset_.Value()); 366 } 367 368 void Clear() { 369 type_and_offset_.SetValue(TypeField::encode(CLEARED_SLOT) | 370 OffsetField::encode(0)); 371 host_offset_.SetValue(0); 372 } 373 374 base::AtomicValue<uint32_t> type_and_offset_; 375 base::AtomicValue<uint32_t> host_offset_; 376 }; 377 static const int kMaxOffset = 1 << 29; 378 379 explicit TypedSlotSet(Address page_start) : page_start_(page_start) { 380 chunk_.SetValue(new Chunk(nullptr, kInitialBufferSize)); 381 } 382 383 ~TypedSlotSet() { 384 Chunk* chunk = chunk_.Value(); 385 while (chunk != nullptr) { 386 Chunk* next = chunk->next.Value(); 387 delete chunk; 388 chunk = next; 389 } 390 FreeToBeFreedChunks(); 391 } 392 393 // The slot offset specifies a slot at address page_start_ + offset. 394 // This method can only be called on the main thread. 395 void Insert(SlotType type, uint32_t host_offset, uint32_t offset) { 396 TypedSlot slot(type, host_offset, offset); 397 Chunk* top_chunk = chunk_.Value(); 398 if (!top_chunk) { 399 top_chunk = new Chunk(nullptr, kInitialBufferSize); 400 chunk_.SetValue(top_chunk); 401 } 402 if (!top_chunk->AddSlot(slot)) { 403 Chunk* new_top_chunk = 404 new Chunk(top_chunk, NextCapacity(top_chunk->capacity.Value())); 405 bool added = new_top_chunk->AddSlot(slot); 406 chunk_.SetValue(new_top_chunk); 407 DCHECK(added); 408 USE(added); 409 } 410 } 411 412 // Iterate over all slots in the set and for each slot invoke the callback. 413 // If the callback returns REMOVE_SLOT then the slot is removed from the set. 414 // Returns the new number of slots. 415 // 416 // Sample usage: 417 // Iterate([](SlotType slot_type, Address slot_address) { 418 // if (good(slot_type, slot_address)) return KEEP_SLOT; 419 // else return REMOVE_SLOT; 420 // }); 421 template <typename Callback> 422 int Iterate(Callback callback, IterationMode mode) { 423 STATIC_ASSERT(CLEARED_SLOT < 8); 424 Chunk* chunk = chunk_.Value(); 425 Chunk* previous = nullptr; 426 int new_count = 0; 427 while (chunk != nullptr) { 428 TypedSlot* buffer = chunk->buffer.Value(); 429 int count = chunk->count.Value(); 430 bool empty = true; 431 for (int i = 0; i < count; i++) { 432 // Order is important here. We have to read out the slot type last to 433 // observe the concurrent removal case consistently. 434 Address host_addr = page_start_ + buffer[i].host_offset(); 435 TypeAndOffset type_and_offset = buffer[i].GetTypeAndOffset(); 436 SlotType type = type_and_offset.first; 437 if (type != CLEARED_SLOT) { 438 Address addr = page_start_ + type_and_offset.second; 439 if (callback(type, host_addr, addr) == KEEP_SLOT) { 440 new_count++; 441 empty = false; 442 } else { 443 buffer[i].Clear(); 444 } 445 } 446 } 447 448 Chunk* next = chunk->next.Value(); 449 if (mode == PREFREE_EMPTY_CHUNKS && empty) { 450 // We remove the chunk from the list but let it still point its next 451 // chunk to allow concurrent iteration. 452 if (previous) { 453 previous->next.SetValue(next); 454 } else { 455 chunk_.SetValue(next); 456 } 457 base::LockGuard<base::Mutex> guard(&to_be_freed_chunks_mutex_); 458 to_be_freed_chunks_.push(chunk); 459 } else { 460 previous = chunk; 461 } 462 chunk = next; 463 } 464 return new_count; 465 } 466 467 void FreeToBeFreedChunks() { 468 base::LockGuard<base::Mutex> guard(&to_be_freed_chunks_mutex_); 469 while (!to_be_freed_chunks_.empty()) { 470 Chunk* top = to_be_freed_chunks_.top(); 471 to_be_freed_chunks_.pop(); 472 delete top; 473 } 474 } 475 476 void RemoveInvaldSlots(std::map<uint32_t, uint32_t>& invalid_ranges) { 477 Chunk* chunk = chunk_.Value(); 478 while (chunk != nullptr) { 479 TypedSlot* buffer = chunk->buffer.Value(); 480 int count = chunk->count.Value(); 481 for (int i = 0; i < count; i++) { 482 uint32_t host_offset = buffer[i].host_offset(); 483 std::map<uint32_t, uint32_t>::iterator upper_bound = 484 invalid_ranges.upper_bound(host_offset); 485 if (upper_bound == invalid_ranges.begin()) continue; 486 // upper_bounds points to the invalid range after the given slot. Hence, 487 // we have to go to the previous element. 488 upper_bound--; 489 DCHECK_LE(upper_bound->first, host_offset); 490 if (upper_bound->second > host_offset) { 491 buffer[i].Clear(); 492 } 493 } 494 chunk = chunk->next.Value(); 495 } 496 } 497 498 private: 499 static const int kInitialBufferSize = 100; 500 static const int kMaxBufferSize = 16 * KB; 501 502 static int NextCapacity(int capacity) { 503 return Min(kMaxBufferSize, capacity * 2); 504 } 505 506 class OffsetField : public BitField<int, 0, 29> {}; 507 class TypeField : public BitField<SlotType, 29, 3> {}; 508 509 struct Chunk : Malloced { 510 explicit Chunk(Chunk* next_chunk, int chunk_capacity) { 511 count.SetValue(0); 512 capacity.SetValue(chunk_capacity); 513 buffer.SetValue(NewArray<TypedSlot>(chunk_capacity)); 514 next.SetValue(next_chunk); 515 } 516 bool AddSlot(TypedSlot slot) { 517 int current_count = count.Value(); 518 if (current_count == capacity.Value()) return false; 519 TypedSlot* current_buffer = buffer.Value(); 520 // Order is important here. We have to write the slot first before 521 // increasing the counter to guarantee that a consistent state is 522 // observed by concurrent threads. 523 current_buffer[current_count].Set(slot); 524 count.SetValue(current_count + 1); 525 return true; 526 } 527 ~Chunk() { DeleteArray(buffer.Value()); } 528 base::AtomicValue<Chunk*> next; 529 base::AtomicValue<int> count; 530 base::AtomicValue<int> capacity; 531 base::AtomicValue<TypedSlot*> buffer; 532 }; 533 534 Address page_start_; 535 base::AtomicValue<Chunk*> chunk_; 536 base::Mutex to_be_freed_chunks_mutex_; 537 std::stack<Chunk*> to_be_freed_chunks_; 538 }; 539 540 } // namespace internal 541 } // namespace v8 542 543 #endif // V8_SLOT_SET_H 544