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    Searched refs:VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM (Results 1 - 3 of 3) sorted by null

  /external/mesa3d/src/gallium/drivers/etnaviv/
etnaviv_shader.c 158 VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(align(total_components, 2));
  /external/libdrm/tests/etnaviv/
state.xml.h 267 #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(x) (((x) << VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT) & VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK)
  /external/mesa3d/src/gallium/drivers/etnaviv/hw/
state.xml.h 273 #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(x) (((x) << VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT) & VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK)

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