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Searched
refs:VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM
(Results
1 - 3
of
3
) sorted by null
/external/mesa3d/src/gallium/drivers/etnaviv/
etnaviv_shader.c
158
VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM
(align(total_components, 2));
/external/libdrm/tests/etnaviv/
state.xml.h
267
#define
VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM
(x) (((x) << VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT) & VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK)
/external/mesa3d/src/gallium/drivers/etnaviv/hw/
state.xml.h
273
#define
VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM
(x) (((x) << VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT) & VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK)
Completed in 53 milliseconds