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      1 #ifndef STATE_XML
      2 #define STATE_XML
      3 
      4 /* Autogenerated file, DO NOT EDIT manually!
      5 
      6 This file was generated by the rules-ng-ng headergen tool in this git repository:
      7 http://0x04.net/cgit/index.cgi/rules-ng-ng
      8 git clone git://0x04.net/rules-ng-ng
      9 
     10 The rules-ng-ng source files this header was generated from are:
     11 - state.xml     (  18940 bytes, from 2016-09-06 14:14:12)
     12 - common.xml    (  20583 bytes, from 2016-09-06 14:14:12)
     13 - state_hi.xml  (  25653 bytes, from 2016-09-06 14:45:17)
     14 - copyright.xml (   1597 bytes, from 2016-09-06 14:44:16)
     15 - state_2d.xml  (  51552 bytes, from 2016-09-06 14:44:16)
     16 - state_3d.xml  (  54603 bytes, from 2016-09-06 14:44:16)
     17 - state_vg.xml  (   5975 bytes, from 2016-09-06 14:44:16)
     18 
     19 Copyright (C) 2012-2016 by the following authors:
     20 - Wladimir J. van der Laan <laanwj (at) gmail.com>
     21 - Christian Gmeiner <christian.gmeiner (at) gmail.com>
     22 - Lucas Stach <l.stach (at) pengutronix.de>
     23 - Russell King <rmk (at) arm.linux.org.uk>
     24 
     25 Permission is hereby granted, free of charge, to any person obtaining a
     26 copy of this software and associated documentation files (the "Software"),
     27 to deal in the Software without restriction, including without limitation
     28 the rights to use, copy, modify, merge, publish, distribute, sub license,
     29 and/or sell copies of the Software, and to permit persons to whom the
     30 Software is furnished to do so, subject to the following conditions:
     31 
     32 The above copyright notice and this permission notice (including the
     33 next paragraph) shall be included in all copies or substantial portions
     34 of the Software.
     35 
     36 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     37 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     38 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
     39 THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     40 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     41 FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
     42 DEALINGS IN THE SOFTWARE.
     43 */
     44 
     45 
     46 #define VARYING_COMPONENT_USE_UNUSED				0x00000000
     47 #define VARYING_COMPONENT_USE_USED				0x00000001
     48 #define VARYING_COMPONENT_USE_POINTCOORD_X			0x00000002
     49 #define VARYING_COMPONENT_USE_POINTCOORD_Y			0x00000003
     50 #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK		0x000000ff
     51 #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT		0
     52 #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE(x)		(((x) << FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT) & FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK)
     53 #define VIVS_FE							0x00000000
     54 
     55 #define VIVS_FE_VERTEX_ELEMENT_CONFIG(i0)		       (0x00000600 + 0x4*(i0))
     56 #define VIVS_FE_VERTEX_ELEMENT_CONFIG__ESIZE			0x00000004
     57 #define VIVS_FE_VERTEX_ELEMENT_CONFIG__LEN			0x00000010
     58 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__MASK		0x0000000f
     59 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__SHIFT		0
     60 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_BYTE			0x00000000
     61 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_BYTE	0x00000001
     62 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_SHORT		0x00000002
     63 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_SHORT	0x00000003
     64 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_INT			0x00000004
     65 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_INT		0x00000005
     66 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_FLOAT		0x00000008
     67 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_HALF_FLOAT		0x00000009
     68 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_FIXED		0x0000000b
     69 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_INT_10_10_10_2	0x0000000c
     70 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_INT_10_10_10_2	0x0000000d
     71 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK		0x00000030
     72 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT		4
     73 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN(x)			(((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK)
     74 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NONCONSECUTIVE		0x00000080
     75 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK		0x00000700
     76 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT		8
     77 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM(x)			(((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK)
     78 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK			0x00003000
     79 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT		12
     80 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM(x)			(((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK)
     81 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__MASK		0x0000c000
     82 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__SHIFT		14
     83 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_OFF		0x00000000
     84 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_ON		0x00008000
     85 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK		0x00ff0000
     86 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT		16
     87 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START(x)			(((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK)
     88 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK			0xff000000
     89 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT		24
     90 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END(x)			(((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK)
     91 
     92 #define VIVS_FE_CMD_STREAM_BASE_ADDR				0x00000640
     93 
     94 #define VIVS_FE_INDEX_STREAM_BASE_ADDR				0x00000644
     95 
     96 #define VIVS_FE_INDEX_STREAM_CONTROL				0x00000648
     97 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__MASK			0x00000003
     98 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__SHIFT		0
     99 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_CHAR		0x00000000
    100 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_SHORT	0x00000001
    101 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_INT		0x00000002
    102 
    103 #define VIVS_FE_VERTEX_STREAM_BASE_ADDR				0x0000064c
    104 
    105 #define VIVS_FE_VERTEX_STREAM_CONTROL				0x00000650
    106 
    107 #define VIVS_FE_COMMAND_ADDRESS					0x00000654
    108 
    109 #define VIVS_FE_COMMAND_CONTROL					0x00000658
    110 #define VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK			0x0000ffff
    111 #define VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT			0
    112 #define VIVS_FE_COMMAND_CONTROL_PREFETCH(x)			(((x) << VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT) & VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK)
    113 #define VIVS_FE_COMMAND_CONTROL_ENABLE				0x00010000
    114 
    115 #define VIVS_FE_DMA_STATUS					0x0000065c
    116 
    117 #define VIVS_FE_DMA_DEBUG_STATE					0x00000660
    118 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__MASK			0x0000001f
    119 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__SHIFT		0
    120 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_IDLE			0x00000000
    121 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DEC			0x00000001
    122 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR0			0x00000002
    123 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD0			0x00000003
    124 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR1			0x00000004
    125 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD1			0x00000005
    126 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DADR			0x00000006
    127 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCMD			0x00000007
    128 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCNTL		0x00000008
    129 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DIDXCNTL		0x00000009
    130 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_INITREQDMA		0x0000000a
    131 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAWIDX		0x0000000b
    132 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAW			0x0000000c
    133 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT0		0x0000000d
    134 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT1		0x0000000e
    135 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA0		0x0000000f
    136 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA1		0x00000010
    137 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAITFIFO		0x00000011
    138 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAIT			0x00000012
    139 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LINK			0x00000013
    140 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_END			0x00000014
    141 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_STALL			0x00000015
    142 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__MASK		0x00000300
    143 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__SHIFT		8
    144 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_IDLE		0x00000000
    145 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_START		0x00000100
    146 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_REQ		0x00000200
    147 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_END		0x00000300
    148 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__MASK		0x00000c00
    149 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__SHIFT		10
    150 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_IDLE		0x00000000
    151 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_RAMVALID	0x00000400
    152 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_VALID		0x00000800
    153 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__MASK		0x00003000
    154 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__SHIFT		12
    155 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_IDLE		0x00000000
    156 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_WAITIDX		0x00001000
    157 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_CAL		0x00002000
    158 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__MASK			0x0000c000
    159 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__SHIFT		14
    160 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDLE			0x00000000
    161 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_LDADR			0x00004000
    162 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDXCALC		0x00008000
    163 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__MASK		0x00030000
    164 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__SHIFT		16
    165 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_IDLE		0x00000000
    166 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_CKCACHE		0x00010000
    167 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_MISS		0x00020000
    168 
    169 #define VIVS_FE_DMA_ADDRESS					0x00000664
    170 
    171 #define VIVS_FE_DMA_LOW						0x00000668
    172 
    173 #define VIVS_FE_DMA_HIGH					0x0000066c
    174 
    175 #define VIVS_FE_AUTO_FLUSH					0x00000670
    176 
    177 #define VIVS_FE_UNK00678					0x00000678
    178 
    179 #define VIVS_FE_UNK0067C					0x0000067c
    180 
    181 #define VIVS_FE_VERTEX_STREAMS(i0)			       (0x00000000 + 0x4*(i0))
    182 #define VIVS_FE_VERTEX_STREAMS__ESIZE				0x00000004
    183 #define VIVS_FE_VERTEX_STREAMS__LEN				0x00000008
    184 
    185 #define VIVS_FE_VERTEX_STREAMS_BASE_ADDR(i0)		       (0x00000680 + 0x4*(i0))
    186 
    187 #define VIVS_FE_VERTEX_STREAMS_CONTROL(i0)		       (0x000006a0 + 0x4*(i0))
    188 
    189 #define VIVS_FE_UNK00700(i0)				       (0x00000700 + 0x4*(i0))
    190 #define VIVS_FE_UNK00700__ESIZE					0x00000004
    191 #define VIVS_FE_UNK00700__LEN					0x00000010
    192 
    193 #define VIVS_FE_UNK00740(i0)				       (0x00000740 + 0x4*(i0))
    194 #define VIVS_FE_UNK00740__ESIZE					0x00000004
    195 #define VIVS_FE_UNK00740__LEN					0x00000010
    196 
    197 #define VIVS_FE_UNK00780(i0)				       (0x00000780 + 0x4*(i0))
    198 #define VIVS_FE_UNK00780__ESIZE					0x00000004
    199 #define VIVS_FE_UNK00780__LEN					0x00000010
    200 
    201 #define VIVS_GL							0x00000000
    202 
    203 #define VIVS_GL_PIPE_SELECT					0x00003800
    204 #define VIVS_GL_PIPE_SELECT_PIPE__MASK				0x00000001
    205 #define VIVS_GL_PIPE_SELECT_PIPE__SHIFT				0
    206 #define VIVS_GL_PIPE_SELECT_PIPE(x)				(((x) << VIVS_GL_PIPE_SELECT_PIPE__SHIFT) & VIVS_GL_PIPE_SELECT_PIPE__MASK)
    207 
    208 #define VIVS_GL_EVENT						0x00003804
    209 #define VIVS_GL_EVENT_EVENT_ID__MASK				0x0000001f
    210 #define VIVS_GL_EVENT_EVENT_ID__SHIFT				0
    211 #define VIVS_GL_EVENT_EVENT_ID(x)				(((x) << VIVS_GL_EVENT_EVENT_ID__SHIFT) & VIVS_GL_EVENT_EVENT_ID__MASK)
    212 #define VIVS_GL_EVENT_FROM_FE					0x00000020
    213 #define VIVS_GL_EVENT_FROM_PE					0x00000040
    214 #define VIVS_GL_EVENT_SOURCE__MASK				0x00001f00
    215 #define VIVS_GL_EVENT_SOURCE__SHIFT				8
    216 #define VIVS_GL_EVENT_SOURCE(x)					(((x) << VIVS_GL_EVENT_SOURCE__SHIFT) & VIVS_GL_EVENT_SOURCE__MASK)
    217 
    218 #define VIVS_GL_SEMAPHORE_TOKEN					0x00003808
    219 #define VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK			0x0000001f
    220 #define VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT			0
    221 #define VIVS_GL_SEMAPHORE_TOKEN_FROM(x)				(((x) << VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK)
    222 #define VIVS_GL_SEMAPHORE_TOKEN_TO__MASK			0x00001f00
    223 #define VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT			8
    224 #define VIVS_GL_SEMAPHORE_TOKEN_TO(x)				(((x) << VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_TO__MASK)
    225 
    226 #define VIVS_GL_FLUSH_CACHE					0x0000380c
    227 #define VIVS_GL_FLUSH_CACHE_DEPTH				0x00000001
    228 #define VIVS_GL_FLUSH_CACHE_COLOR				0x00000002
    229 #define VIVS_GL_FLUSH_CACHE_TEXTURE				0x00000004
    230 #define VIVS_GL_FLUSH_CACHE_PE2D				0x00000008
    231 #define VIVS_GL_FLUSH_CACHE_TEXTUREVS				0x00000010
    232 #define VIVS_GL_FLUSH_CACHE_SHADER_L1				0x00000020
    233 #define VIVS_GL_FLUSH_CACHE_SHADER_L2				0x00000040
    234 
    235 #define VIVS_GL_FLUSH_MMU					0x00003810
    236 #define VIVS_GL_FLUSH_MMU_FLUSH_FEMMU				0x00000001
    237 #define VIVS_GL_FLUSH_MMU_FLUSH_UNK1				0x00000002
    238 #define VIVS_GL_FLUSH_MMU_FLUSH_UNK2				0x00000004
    239 #define VIVS_GL_FLUSH_MMU_FLUSH_PEMMU				0x00000008
    240 #define VIVS_GL_FLUSH_MMU_FLUSH_UNK4				0x00000010
    241 
    242 #define VIVS_GL_VERTEX_ELEMENT_CONFIG				0x00003814
    243 
    244 #define VIVS_GL_MULTI_SAMPLE_CONFIG				0x00003818
    245 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__MASK		0x00000003
    246 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__SHIFT		0
    247 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_NONE		0x00000000
    248 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_2X		0x00000001
    249 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_4X		0x00000002
    250 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_MASK		0x00000008
    251 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK		0x000000f0
    252 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT		4
    253 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES(x)		(((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK)
    254 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES_MASK		0x00000100
    255 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK			0x00007000
    256 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT		12
    257 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12(x)			(((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK)
    258 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12_MASK			0x00008000
    259 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK			0x00030000
    260 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT		16
    261 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16(x)			(((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK)
    262 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16_MASK			0x00080000
    263 
    264 #define VIVS_GL_VARYING_TOTAL_COMPONENTS			0x0000381c
    265 #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK		0x000000ff
    266 #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT		0
    267 #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(x)			(((x) << VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT) & VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK)
    268 
    269 #define VIVS_GL_VARYING_NUM_COMPONENTS				0x00003820
    270 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__MASK		0x00000007
    271 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__SHIFT		0
    272 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0(x)			(((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__MASK)
    273 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__MASK		0x00000070
    274 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__SHIFT		4
    275 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1(x)			(((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__MASK)
    276 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__MASK		0x00000700
    277 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__SHIFT		8
    278 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2(x)			(((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__MASK)
    279 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__MASK		0x00007000
    280 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__SHIFT		12
    281 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3(x)			(((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__MASK)
    282 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__MASK		0x00070000
    283 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__SHIFT		16
    284 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4(x)			(((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__MASK)
    285 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__MASK		0x00700000
    286 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__SHIFT		20
    287 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5(x)			(((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__MASK)
    288 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__MASK		0x07000000
    289 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__SHIFT		24
    290 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6(x)			(((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__MASK)
    291 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__MASK		0x70000000
    292 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__SHIFT		28
    293 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7(x)			(((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__MASK)
    294 
    295 #define VIVS_GL_VARYING_COMPONENT_USE(i0)		       (0x00003828 + 0x4*(i0))
    296 #define VIVS_GL_VARYING_COMPONENT_USE__ESIZE			0x00000004
    297 #define VIVS_GL_VARYING_COMPONENT_USE__LEN			0x00000002
    298 #define VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK		0x00000003
    299 #define VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT		0
    300 #define VIVS_GL_VARYING_COMPONENT_USE_COMP0(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK)
    301 #define VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK		0x0000000c
    302 #define VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT		2
    303 #define VIVS_GL_VARYING_COMPONENT_USE_COMP1(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK)
    304 #define VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK		0x00000030
    305 #define VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT		4
    306 #define VIVS_GL_VARYING_COMPONENT_USE_COMP2(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK)
    307 #define VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK		0x000000c0
    308 #define VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT		6
    309 #define VIVS_GL_VARYING_COMPONENT_USE_COMP3(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK)
    310 #define VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK		0x00000300
    311 #define VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT		8
    312 #define VIVS_GL_VARYING_COMPONENT_USE_COMP4(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK)
    313 #define VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK		0x00000c00
    314 #define VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT		10
    315 #define VIVS_GL_VARYING_COMPONENT_USE_COMP5(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK)
    316 #define VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK		0x00003000
    317 #define VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT		12
    318 #define VIVS_GL_VARYING_COMPONENT_USE_COMP6(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK)
    319 #define VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK		0x0000c000
    320 #define VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT		14
    321 #define VIVS_GL_VARYING_COMPONENT_USE_COMP7(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK)
    322 #define VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK		0x00030000
    323 #define VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT		16
    324 #define VIVS_GL_VARYING_COMPONENT_USE_COMP8(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK)
    325 #define VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK		0x000c0000
    326 #define VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT		18
    327 #define VIVS_GL_VARYING_COMPONENT_USE_COMP9(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK)
    328 #define VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK		0x00300000
    329 #define VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT		20
    330 #define VIVS_GL_VARYING_COMPONENT_USE_COMP10(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK)
    331 #define VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK		0x00c00000
    332 #define VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT		22
    333 #define VIVS_GL_VARYING_COMPONENT_USE_COMP11(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK)
    334 #define VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK		0x03000000
    335 #define VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT		24
    336 #define VIVS_GL_VARYING_COMPONENT_USE_COMP12(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK)
    337 #define VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK		0x0c000000
    338 #define VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT		26
    339 #define VIVS_GL_VARYING_COMPONENT_USE_COMP13(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK)
    340 #define VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK		0x30000000
    341 #define VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT		28
    342 #define VIVS_GL_VARYING_COMPONENT_USE_COMP14(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK)
    343 #define VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK		0xc0000000
    344 #define VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT		30
    345 #define VIVS_GL_VARYING_COMPONENT_USE_COMP15(x)			(((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK)
    346 
    347 #define VIVS_GL_UNK03834					0x00003834
    348 
    349 #define VIVS_GL_UNK03838					0x00003838
    350 
    351 #define VIVS_GL_API_MODE					0x0000384c
    352 #define VIVS_GL_API_MODE_OPENGL					0x00000000
    353 #define VIVS_GL_API_MODE_OPENVG					0x00000001
    354 #define VIVS_GL_API_MODE_OPENCL					0x00000002
    355 
    356 #define VIVS_GL_CONTEXT_POINTER					0x00003850
    357 
    358 #define VIVS_GL_UNK03A00					0x00003a00
    359 
    360 #define VIVS_GL_STALL_TOKEN					0x00003c00
    361 #define VIVS_GL_STALL_TOKEN_FROM__MASK				0x0000001f
    362 #define VIVS_GL_STALL_TOKEN_FROM__SHIFT				0
    363 #define VIVS_GL_STALL_TOKEN_FROM(x)				(((x) << VIVS_GL_STALL_TOKEN_FROM__SHIFT) & VIVS_GL_STALL_TOKEN_FROM__MASK)
    364 #define VIVS_GL_STALL_TOKEN_TO__MASK				0x00001f00
    365 #define VIVS_GL_STALL_TOKEN_TO__SHIFT				8
    366 #define VIVS_GL_STALL_TOKEN_TO(x)				(((x) << VIVS_GL_STALL_TOKEN_TO__SHIFT) & VIVS_GL_STALL_TOKEN_TO__MASK)
    367 #define VIVS_GL_STALL_TOKEN_FLIP0				0x40000000
    368 #define VIVS_GL_STALL_TOKEN_FLIP1				0x80000000
    369 
    370 #define VIVS_DUMMY						0x00000000
    371 
    372 #define VIVS_DUMMY_DUMMY					0x0003fffc
    373 
    374 
    375 #endif /* STATE_XML */
    376