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  /external/swiftshader/src/Shader/
ShaderCore.hpp 40 class Vector4f
43 Vector4f();
44 Vector4f(float x, float y, float z, float w);
45 Vector4f(const Vector4f &rhs);
48 Vector4f &operator=(const Vector4f &rhs);
80 Float4 dot2(const Vector4f &v0, const Vector4f &v1);
81 Float4 dot3(const Vector4f &v0, const Vector4f &v1)
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PixelProgram.hpp 61 Vector4f c[RENDERTARGETS];
65 Vector4f vPos;
66 Vector4f vFace;
69 Vector4f p0;
85 Vector4f sampleTexture(const Src &sampler, Vector4f &uvwq, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function);
86 Vector4f sampleTexture(int samplerIndex, Vector4f &uvwq, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vector (…)
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VertexProgram.hpp 41 Vector4f a0;
43 Vector4f p0;
70 Vector4f fetchRegister(const Src &src, unsigned int offset = 0);
71 Vector4f readConstant(const Src &src, unsigned int offset = 0);
77 void M3X2(Vector4f &dst, Vector4f &src0, Src &src1);
78 void M3X3(Vector4f &dst, Vector4f &src0, Src &src1);
79 void M3X4(Vector4f &dst, Vector4f &src0, Src &src1)
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VertexPipeline.hpp 34 void processTextureCoordinate(int stage, Vector4f &normal, Vector4f &position);
37 Vector4f transformBlend(const Register &src, const Pointer<Byte> &matrix, bool homogenous);
38 Vector4f transform(const Register &src, const Pointer<Byte> &matrix, bool homogenous);
39 Vector4f transform(const Register &src, const Pointer<Byte> &matrix, UInt index[4], bool homogenous);
40 Vector4f normalize(Vector4f &src);
SamplerCore.hpp 53 Vector4s sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy);
54 Vector4f sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function);
55 static Vector4f textureSize(Pointer<Byte> &mipmap, Float4 &lod);
58 Vector4s sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function, bool fixed12)
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ShaderCore.cpp 72 Vector4f::Vector4f()
76 Vector4f::Vector4f(float x, float y, float z, float w)
84 Vector4f::Vector4f(const Vector4f &rhs)
92 Vector4f &Vector4f::operator=(const Vector4f &rhs
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PixelRoutine.hpp 54 void fogBlend(Vector4f &c0, Float4 &fog);
61 void alphaBlend(int index, Pointer<Byte> &cBuffer, Vector4f &oC, Int &x);
62 void writeColor(int index, Pointer<Byte> &cBuffer, Int &i, Vector4f &oC, Int &sMask, Int &zMask, Int &cMask);
80 void blendFactor(Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, BlendFactor blendFactorActive);
81 void blendFactorAlpha(Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, BlendFactor blendFactorAlphaActive);
PixelProgram.cpp 79 oC[i] = Vector4f(0.0f, 0.0f, 0.0f, 0.0f);
123 Vector4f d;
124 Vector4f s0;
125 Vector4f s1;
126 Vector4f s2;
127 Vector4f s3;
128 Vector4f s4;
357 Vector4f pDst; // FIXME: Rename
662 Vector4f color = c[index];
677 Vector4f PixelProgram::sampleTexture(const Src &sampler, Vector4f &uvwq, Float4 &bias, Vector4f &dsx, Vecto (…)
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VertexPipeline.cpp 40 Vector4f VertexPipeline::transformBlend(const Register &src, const Pointer<Byte> &matrix, bool homogeneous)
42 Vector4f dst;
109 Vector4f pos0;
110 Vector4f pos1;
115 dst.x = pos0.x * weight0 + pos1.x * weight1; // FIXME: Vector4f operators
124 Vector4f pos0;
125 Vector4f pos1;
126 Vector4f pos2;
141 Vector4f pos0;
142 Vector4f pos1
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VertexProgram.cpp 140 Vector4f d;
141 Vector4f s0;
142 Vector4f s1;
143 Vector4f s2;
144 Vector4f s3;
145 Vector4f s4;
362 Vector4f pDst; // FIXME: Rename
654 Vector4f VertexProgram::fetchRegister(const Src &src, unsigned int offset)
656 Vector4f reg;
736 Vector4f mod
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VertexRoutine.hpp 61 Vector4f readStream(Pointer<Byte> &buffer, UInt &stride, const Stream &stream, const UInt &index);
SamplerCore.cpp 36 void applySwizzle(sw::SwizzleType swizzle, sw::Float4& f, const sw::Vector4f& c)
59 Vector4s SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy)
64 Vector4s SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function, bool fixed12)
129 Vector4f cf = sampleFloatFilter(texture, uuuu, vvvv, wwww, qqqq, offset, lod, anisotropy, uDelta, vDelta, face, function);
277 Vector4f SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Float4 &bias, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function
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PixelPipeline.hpp 66 void convertFixed12(Vector4s &cs, Vector4f &cf);
68 void convertSigned12(Vector4f &cf, Vector4s &cs);
  /external/eigen/bench/
sparse_trisolver.cpp 191 Vector4f b = Vector4f::Random();
192 Vector4f x = Vector4f::Random();
206 Vector4f b = Vector4f::Random();
207 Vector4f x = Vector4f::Random();
  /frameworks/native/libs/vr/libdvrcommon/include/private/dvr/
types.h 31 using vec4f = Eigen::Vector4f;
  /external/eigen/demos/opengl/
quaternion_demo.cpp 238 glLightfv(GL_LIGHT0, GL_AMBIENT, Vector4f(0.5,0.5,0.5,1).data());
239 glLightfv(GL_LIGHT0, GL_DIFFUSE, Vector4f(0.5,1,0.5,1).data());
240 glLightfv(GL_LIGHT0, GL_SPECULAR, Vector4f(1,1,1,1).data());
241 glLightfv(GL_LIGHT0, GL_POSITION, Vector4f(-sqrt3,-sqrt3,sqrt3,0).data());
243 glLightfv(GL_LIGHT1, GL_AMBIENT, Vector4f(0,0,0,1).data());
244 glLightfv(GL_LIGHT1, GL_DIFFUSE, Vector4f(1,0.5,0.5,1).data());
245 glLightfv(GL_LIGHT1, GL_SPECULAR, Vector4f(1,1,1,1).data());
246 glLightfv(GL_LIGHT1, GL_POSITION, Vector4f(-sqrt3,sqrt3,-sqrt3,0).data());
248 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, Vector4f(0.7, 0.7, 0.7, 1).data());
249 glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Vector4f(0.8, 0.75, 0.6, 1).data())
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camera.cpp 262 Vector4f b = invModelview * Vector4f(a.x(), a.y(), a.z(), 1.);
  /external/eigen/test/
sizeof.cpp 36 CALL_SUBTEST(verifySizeOf(Vector4f()) );
dynalloc.cpp 132 CALL_SUBTEST( check_custom_new_delete<Vector4f>() );
142 CALL_SUBTEST(check_dynaligned<Vector4f>() );
unalignedassert.cpp 111 construct_at_boundary<Vector4f>(16);
151 VERIFY_RAISES_ASSERT(construct_at_boundary<Vector4f>(8));
array_replicate.cpp 78 CALL_SUBTEST_4( replicate(Vector4f()) );
array_reverse.cpp 141 Vector4f x; x << 1, 2, 3, 4;
142 Vector4f y; y << 4, 3, 2, 1;
stddeque_overload.cpp 16 EIGEN_DEFINE_STL_DEQUE_SPECIALIZATION(Vector4f)
140 CALL_SUBTEST_1(check_stddeque_matrix(Vector4f()));
stdlist_overload.cpp 16 EIGEN_DEFINE_STL_LIST_SPECIALIZATION(Vector4f)
174 CALL_SUBTEST_1(check_stdlist_matrix(Vector4f()));
stdvector_overload.cpp 16 EIGEN_DEFINE_STL_VECTOR_SPECIALIZATION(Vector4f)
143 CALL_SUBTEST_1(check_stdvector_matrix(Vector4f()));

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