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      1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
      2 //
      3 // Licensed under the Apache License, Version 2.0 (the "License");
      4 // you may not use this file except in compliance with the License.
      5 // You may obtain a copy of the License at
      6 //
      7 //    http://www.apache.org/licenses/LICENSE-2.0
      8 //
      9 // Unless required by applicable law or agreed to in writing, software
     10 // distributed under the License is distributed on an "AS IS" BASIS,
     11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     12 // See the License for the specific language governing permissions and
     13 // limitations under the License.
     14 
     15 #ifndef sw_VertexRoutine_hpp
     16 #define sw_VertexRoutine_hpp
     17 
     18 #include "Renderer/Color.hpp"
     19 #include "Renderer/VertexProcessor.hpp"
     20 #include "ShaderCore.hpp"
     21 #include "VertexShader.hpp"
     22 
     23 namespace sw
     24 {
     25 	class VertexRoutinePrototype : public Function<Void(Pointer<Byte>, Pointer<Byte>, Pointer<Byte>, Pointer<Byte>)>
     26 	{
     27 	public:
     28 		VertexRoutinePrototype() : vertex(Arg<0>()), batch(Arg<1>()), task(Arg<2>()), data(Arg<3>()) {}
     29 		virtual ~VertexRoutinePrototype() {};
     30 
     31 	protected:
     32 		Pointer<Byte> vertex;
     33 		Pointer<Byte> batch;
     34 		Pointer<Byte> task;
     35 		Pointer<Byte> data;
     36 	};
     37 
     38 	class VertexRoutine : public VertexRoutinePrototype
     39 	{
     40 	public:
     41 		VertexRoutine(const VertexProcessor::State &state, const VertexShader *shader);
     42 		virtual ~VertexRoutine();
     43 
     44 		void generate();
     45 
     46 	protected:
     47 		Pointer<Byte> constants;
     48 
     49 		Int clipFlags;
     50 
     51 		RegisterArray<MAX_VERTEX_INPUTS> v;    // Input registers
     52 		RegisterArray<MAX_VERTEX_OUTPUTS> o;   // Output registers
     53 
     54 		const VertexProcessor::State &state;
     55 
     56 	private:
     57 		virtual void pipeline(UInt &index) = 0;
     58 
     59 		typedef VertexProcessor::State::Input Stream;
     60 
     61 		Vector4f readStream(Pointer<Byte> &buffer, UInt &stride, const Stream &stream, const UInt &index);
     62 		void readInput(UInt &index);
     63 		void computeClipFlags();
     64 		void postTransform();
     65 		void writeCache(Pointer<Byte> &cacheLine);
     66 		void writeVertex(const Pointer<Byte> &vertex, Pointer<Byte> &cacheLine);
     67 		void transformFeedback(const Pointer<Byte> &vertex, const UInt &primitiveNumber, const UInt &indexInPrimitive);
     68 	};
     69 }
     70 
     71 #endif   // sw_VertexRoutine_hpp
     72