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Searched
refs:ViewportArray
(Results
1 - 19
of
19
) sorted by null
/external/mesa3d/src/mesa/drivers/dri/i965/
gen8_viewport_state.c
88
float viewport_Xmax = ctx->
ViewportArray
[i].X + ctx->
ViewportArray
[i].Width;
89
float viewport_Ymax = ctx->
ViewportArray
[i].Y + ctx->
ViewportArray
[i].Height;
91
vp[12] = ctx->
ViewportArray
[i].X;
93
vp[14] = ctx->
ViewportArray
[i].Y;
96
vp[12] = ctx->
ViewportArray
[i].X;
99
vp[15] = fb_height - ctx->
ViewportArray
[i].Y - 1;
gen6_scissor_state.c
64
bbox[0] = MAX2(ctx->
ViewportArray
[i].X, 0);
65
bbox[1] = MIN2(bbox[0] + ctx->
ViewportArray
[i].Width, fb_width);
66
bbox[2] = MAX2(ctx->
ViewportArray
[i].Y, 0);
67
bbox[3] = MIN2(bbox[2] + ctx->
ViewportArray
[i].Height, fb_height);
brw_clip_state.c
47
float gbx = maximum_post_clamp_delta / ctx->
ViewportArray
[0].Width;
48
float gby = maximum_post_clamp_delta / ctx->
ViewportArray
[0].Height;
131
if (ctx->
ViewportArray
[0].X == 0 &&
132
ctx->
ViewportArray
[0].Y == 0 &&
133
ctx->
ViewportArray
[0].Width == fb_width &&
134
ctx->
ViewportArray
[0].Height == fb_height)
brw_cc.c
58
ccv[i].min_depth = MIN2(ctx->
ViewportArray
[i].Near,
59
ctx->
ViewportArray
[i].Far);
60
ccv[i].max_depth = MAX2(ctx->
ViewportArray
[i].Near,
61
ctx->
ViewportArray
[i].Far);
/external/mesa3d/src/mesa/main/
viewport.c
64
if (ctx->
ViewportArray
[idx].X == x &&
65
ctx->
ViewportArray
[idx].Width == width &&
66
ctx->
ViewportArray
[idx].Y == y &&
67
ctx->
ViewportArray
[idx].Height == height)
70
ctx->
ViewportArray
[idx].X = x;
71
ctx->
ViewportArray
[idx].Width = width;
72
ctx->
ViewportArray
[idx].Y = y;
73
ctx->
ViewportArray
[idx].Height = height;
239
if (ctx->
ViewportArray
[idx].Near == nearval &&
240
ctx->
ViewportArray
[idx].Far == farval
[
all
...]
rastpos.c
425
ctx->
ViewportArray
[0].Near,
426
ctx->
ViewportArray
[0].Far);
674
* (ctx->
ViewportArray
[0].Far - ctx->
ViewportArray
[0].Near)
675
+ ctx->
ViewportArray
[0].Near;
get.c
745
v->value_float_4[0] = ctx->
ViewportArray
[0].X;
746
v->value_float_4[1] = ctx->
ViewportArray
[0].Y;
747
v->value_float_4[2] = ctx->
ViewportArray
[0].Width;
748
v->value_float_4[3] = ctx->
ViewportArray
[0].Height;
752
v->value_double_2[0] = ctx->
ViewportArray
[0].Near;
753
v->value_double_2[1] = ctx->
ViewportArray
[0].Far;
[
all
...]
context.c
[
all
...]
attrib.c
550
(void*)&ctx->
ViewportArray
))
[
all
...]
mtypes.h
[
all
...]
/external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_util.h
146
struct gl_viewport_attrib *vp = &ctx->
ViewportArray
[0];
163
struct gl_viewport_attrib *vp = &ctx->
ViewportArray
[0];
nv10_state_fb.c
180
struct gl_viewport_attrib *vp = &ctx->
ViewportArray
[0];
/external/mesa3d/src/mesa/swrast/
s_context.c
76
if ( ctx->
ViewportArray
[0].X < 0
77
|| ctx->
ViewportArray
[0].X + ctx->
ViewportArray
[0].Width > (GLfloat) ctx->DrawBuffer->Width
78
|| ctx->
ViewportArray
[0].Y < 0
79
|| ctx->
ViewportArray
[0].Y + ctx->
ViewportArray
[0].Height > (GLfloat) ctx->DrawBuffer->Height) {
s_depth.c
174
if (ctx->
ViewportArray
[0].Near < ctx->
ViewportArray
[0].Far) {
175
min_f = ctx->
ViewportArray
[0].Near;
176
max_f = ctx->
ViewportArray
[0].Far;
178
min_f = ctx->
ViewportArray
[0].Far;
179
max_f = ctx->
ViewportArray
[0].Near;
/external/deqp/external/openglcts/modules/common/
glcViewportArrayTests.cpp
49
namespace
ViewportArray
[
all
...]
glcSeparableProgramsTransformFeedbackTests.cpp
37
using namespace glcts::
ViewportArray
;
glcViewportArrayTests.hpp
43
namespace
ViewportArray
[
all
...]
/external/mesa3d/src/mesa/program/
prog_statevars.c
361
value[0] = ctx->
ViewportArray
[0].Near; /* near */
362
value[1] = ctx->
ViewportArray
[0].Far; /* far */
363
value[2] = ctx->
ViewportArray
[0].Far - ctx->
ViewportArray
[0].Near; /* far - near */
[
all
...]
/external/mesa3d/src/mesa/drivers/common/
meta.c
705
save->ViewportX = ctx->
ViewportArray
[0].X;
706
save->ViewportY = ctx->
ViewportArray
[0].Y;
707
save->ViewportW = ctx->
ViewportArray
[0].Width;
708
save->ViewportH = ctx->
ViewportArray
[0].Height;
710
if (ctx->
ViewportArray
[0].X != 0 ||
711
ctx->
ViewportArray
[0].Y != 0 ||
712
ctx->
ViewportArray
[0].Width != (float) ctx->DrawBuffer->Width ||
713
ctx->
ViewportArray
[0].Height != (float) ctx->DrawBuffer->Height) {
718
save->DepthNear = ctx->
ViewportArray
[0].Near;
719
save->DepthFar = ctx->
ViewportArray
[0].Far
[
all
...]
Completed in 266 milliseconds