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    Searched refs:ViewportArray (Results 1 - 19 of 19) sorted by null

  /external/mesa3d/src/mesa/drivers/dri/i965/
gen8_viewport_state.c 88 float viewport_Xmax = ctx->ViewportArray[i].X + ctx->ViewportArray[i].Width;
89 float viewport_Ymax = ctx->ViewportArray[i].Y + ctx->ViewportArray[i].Height;
91 vp[12] = ctx->ViewportArray[i].X;
93 vp[14] = ctx->ViewportArray[i].Y;
96 vp[12] = ctx->ViewportArray[i].X;
99 vp[15] = fb_height - ctx->ViewportArray[i].Y - 1;
gen6_scissor_state.c 64 bbox[0] = MAX2(ctx->ViewportArray[i].X, 0);
65 bbox[1] = MIN2(bbox[0] + ctx->ViewportArray[i].Width, fb_width);
66 bbox[2] = MAX2(ctx->ViewportArray[i].Y, 0);
67 bbox[3] = MIN2(bbox[2] + ctx->ViewportArray[i].Height, fb_height);
brw_clip_state.c 47 float gbx = maximum_post_clamp_delta / ctx->ViewportArray[0].Width;
48 float gby = maximum_post_clamp_delta / ctx->ViewportArray[0].Height;
131 if (ctx->ViewportArray[0].X == 0 &&
132 ctx->ViewportArray[0].Y == 0 &&
133 ctx->ViewportArray[0].Width == fb_width &&
134 ctx->ViewportArray[0].Height == fb_height)
brw_cc.c 58 ccv[i].min_depth = MIN2(ctx->ViewportArray[i].Near,
59 ctx->ViewportArray[i].Far);
60 ccv[i].max_depth = MAX2(ctx->ViewportArray[i].Near,
61 ctx->ViewportArray[i].Far);
  /external/mesa3d/src/mesa/main/
viewport.c 64 if (ctx->ViewportArray[idx].X == x &&
65 ctx->ViewportArray[idx].Width == width &&
66 ctx->ViewportArray[idx].Y == y &&
67 ctx->ViewportArray[idx].Height == height)
70 ctx->ViewportArray[idx].X = x;
71 ctx->ViewportArray[idx].Width = width;
72 ctx->ViewportArray[idx].Y = y;
73 ctx->ViewportArray[idx].Height = height;
239 if (ctx->ViewportArray[idx].Near == nearval &&
240 ctx->ViewportArray[idx].Far == farval
    [all...]
rastpos.c 425 ctx->ViewportArray[0].Near,
426 ctx->ViewportArray[0].Far);
674 * (ctx->ViewportArray[0].Far - ctx->ViewportArray[0].Near)
675 + ctx->ViewportArray[0].Near;
get.c 745 v->value_float_4[0] = ctx->ViewportArray[0].X;
746 v->value_float_4[1] = ctx->ViewportArray[0].Y;
747 v->value_float_4[2] = ctx->ViewportArray[0].Width;
748 v->value_float_4[3] = ctx->ViewportArray[0].Height;
752 v->value_double_2[0] = ctx->ViewportArray[0].Near;
753 v->value_double_2[1] = ctx->ViewportArray[0].Far;
    [all...]
context.c     [all...]
attrib.c 550 (void*)&ctx->ViewportArray))
    [all...]
mtypes.h     [all...]
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_util.h 146 struct gl_viewport_attrib *vp = &ctx->ViewportArray[0];
163 struct gl_viewport_attrib *vp = &ctx->ViewportArray[0];
nv10_state_fb.c 180 struct gl_viewport_attrib *vp = &ctx->ViewportArray[0];
  /external/mesa3d/src/mesa/swrast/
s_context.c 76 if ( ctx->ViewportArray[0].X < 0
77 || ctx->ViewportArray[0].X + ctx->ViewportArray[0].Width > (GLfloat) ctx->DrawBuffer->Width
78 || ctx->ViewportArray[0].Y < 0
79 || ctx->ViewportArray[0].Y + ctx->ViewportArray[0].Height > (GLfloat) ctx->DrawBuffer->Height) {
s_depth.c 174 if (ctx->ViewportArray[0].Near < ctx->ViewportArray[0].Far) {
175 min_f = ctx->ViewportArray[0].Near;
176 max_f = ctx->ViewportArray[0].Far;
178 min_f = ctx->ViewportArray[0].Far;
179 max_f = ctx->ViewportArray[0].Near;
  /external/deqp/external/openglcts/modules/common/
glcViewportArrayTests.cpp 49 namespace ViewportArray
    [all...]
glcSeparableProgramsTransformFeedbackTests.cpp 37 using namespace glcts::ViewportArray;
glcViewportArrayTests.hpp 43 namespace ViewportArray
    [all...]
  /external/mesa3d/src/mesa/program/
prog_statevars.c 361 value[0] = ctx->ViewportArray[0].Near; /* near */
362 value[1] = ctx->ViewportArray[0].Far; /* far */
363 value[2] = ctx->ViewportArray[0].Far - ctx->ViewportArray[0].Near; /* far - near */
    [all...]
  /external/mesa3d/src/mesa/drivers/common/
meta.c 705 save->ViewportX = ctx->ViewportArray[0].X;
706 save->ViewportY = ctx->ViewportArray[0].Y;
707 save->ViewportW = ctx->ViewportArray[0].Width;
708 save->ViewportH = ctx->ViewportArray[0].Height;
710 if (ctx->ViewportArray[0].X != 0 ||
711 ctx->ViewportArray[0].Y != 0 ||
712 ctx->ViewportArray[0].Width != (float) ctx->DrawBuffer->Width ||
713 ctx->ViewportArray[0].Height != (float) ctx->DrawBuffer->Height) {
718 save->DepthNear = ctx->ViewportArray[0].Near;
719 save->DepthFar = ctx->ViewportArray[0].Far
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