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    Searched refs:VncServer (Results 1 - 3 of 3) sorted by null

  /device/google/cuttlefish_common/host/frontend/vnc_server/
vnc_server.h 34 class VncServer {
36 explicit VncServer(int port, bool aggressive);
38 VncServer(const VncServer&) = delete;
39 VncServer& operator=(const VncServer&) = delete;
vnc_server.cpp 28 using cvd::vnc::VncServer;
30 VncServer::VncServer(int port, bool aggressive)
33 void VncServer::MainLoop() {
42 void VncServer::StartClient(ClientSocket sock) {
43 std::thread t(&VncServer::StartClientThread, this, std::move(sock));
47 void VncServer::StartClientThread(ClientSocket sock) {
48 // NOTE if VncServer is expected to be destroyed, we have a problem here.
49 // All of the client threads will be pointing to the VncServer's
50 // data members. In the current setup, if the VncServer is destroyed wit
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main.cpp 34 cvd::vnc::VncServer vnc_server(FLAGS_port, FLAGS_agressive);

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