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      1 /*
      2  * Copyright (C) 2017 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include "host/frontend/vnc_server/vnc_server.h"
     18 
     19 #include <glog/logging.h>
     20 #include "common/libs/tcp_socket/tcp_socket.h"
     21 #include "host/frontend/vnc_server/blackboard.h"
     22 #include "host/frontend/vnc_server/frame_buffer_watcher.h"
     23 #include "host/frontend/vnc_server/jpeg_compressor.h"
     24 #include "host/frontend/vnc_server/virtual_inputs.h"
     25 #include "host/frontend/vnc_server/vnc_client_connection.h"
     26 #include "host/frontend/vnc_server/vnc_utils.h"
     27 
     28 using cvd::vnc::VncServer;
     29 
     30 VncServer::VncServer(int port, bool aggressive)
     31     : server_(port), frame_buffer_watcher_{&bb_}, aggressive_{aggressive} {}
     32 
     33 void VncServer::MainLoop() {
     34   while (true) {
     35     LOG(INFO) << "Awaiting connections";
     36     auto connection = server_.Accept();
     37     LOG(INFO) << "Accepted a client connection";
     38     StartClient(std::move(connection));
     39   }
     40 }
     41 
     42 void VncServer::StartClient(ClientSocket sock) {
     43   std::thread t(&VncServer::StartClientThread, this, std::move(sock));
     44   t.detach();
     45 }
     46 
     47 void VncServer::StartClientThread(ClientSocket sock) {
     48   // NOTE if VncServer is expected to be destroyed, we have a problem here.
     49   // All of the client threads will be pointing to the VncServer's
     50   // data members. In the current setup, if the VncServer is destroyed with
     51   // clients still running, the clients will all be left with dangling
     52   // pointers.
     53   VncClientConnection client(std::move(sock), &virtual_inputs_, &bb_,
     54                              aggressive_);
     55   client.StartSession();
     56 }
     57